pub trait IRingCleaningSequence: ISingletonProcInst_1<RingCleaningSequence> {
Show 18 methods
// Provided methods
fn m_scene_resource_handle(self) -> ResourceHandle_2 { ... }
fn set_m_scene_resource_handle(self, value: ResourceHandle_2) { ... }
fn m_disable_list(self) -> List_1<GameObject> { ... }
fn set_m_disable_list(self, value: List_1<GameObject>) { ... }
fn m_ring_controller(self) -> RingCleaningRingController { ... }
fn set_m_ring_controller(self, value: RingCleaningRingController) { ... }
fn m_face_image(self) -> FaceImagesController { ... }
fn set_m_face_image(self, value: FaceImagesController) { ... }
fn m_camera(self) -> Camera { ... }
fn set_m_camera(self, value: Camera) { ... }
fn m_info(self) -> GameObject { ... }
fn set_m_info(self, value: GameObject) { ... }
fn m_info_root(self) -> RingCleaningRoot { ... }
fn set_m_info_root(self, value: RingCleaningRoot) { ... }
fn m_cloth(self) -> RingCleaningCloth { ... }
fn set_m_cloth(self, value: RingCleaningCloth) { ... }
fn m_telop_object(self) -> GameObject { ... }
fn set_m_telop_object(self, value: GameObject) { ... }
}Provided Methods§
fn m_scene_resource_handle(self) -> ResourceHandle_2
fn set_m_scene_resource_handle(self, value: ResourceHandle_2)
fn m_disable_list(self) -> List_1<GameObject>
fn set_m_disable_list(self, value: List_1<GameObject>)
fn m_ring_controller(self) -> RingCleaningRingController
fn set_m_ring_controller(self, value: RingCleaningRingController)
fn m_face_image(self) -> FaceImagesController
fn set_m_face_image(self, value: FaceImagesController)
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn m_info(self) -> GameObject
fn set_m_info(self, value: GameObject)
fn m_info_root(self) -> RingCleaningRoot
fn set_m_info_root(self, value: RingCleaningRoot)
fn m_cloth(self) -> RingCleaningCloth
fn set_m_cloth(self, value: RingCleaningCloth)
fn m_telop_object(self) -> GameObject
fn set_m_telop_object(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.