pub trait IRingCleaningSequenceMethods: IRingCleaningSequence {
Show 38 methods
// Provided methods
fn get_scene_name(self) -> Il2CppString { ... }
fn get_return_scene_name(self) -> Il2CppString { ... }
fn get_engage_zone_prefab(self) -> Il2CppString { ... }
fn set_engage_zone_prefab(self, value: impl Into<Il2CppString>) { ... }
fn get_is_playable_telop(self) -> bool { ... }
fn set_is_playable_telop(self, value: impl Into<bool>) { ... }
fn ctor(self) { ... }
fn init(self) { ... }
fn load_scene(self) { ... }
fn load_prefabs(self) { ... }
fn is_loading_prefabs(self) -> bool { ... }
fn create_object_from_prefab(self) { ... }
fn init_after_loaded_scene(self) { ... }
fn instantiate_engage_zone(self) { ... }
fn is_loading_key_help(self) -> bool { ... }
fn is_creating_character(self) -> bool { ... }
fn adjust_face_camera(self) { ... }
fn persistent_tick(self) { ... }
fn start_tick(self) { ... }
fn tick(self) { ... }
fn clean_ring(
self,
strength: impl Into<RingCleaningSequence_Strength>,
hit_result: impl Into<RingCleaningSequence_HitResult>,
) { ... }
fn clean_ring_weak(
self,
hit_result: impl Into<RingCleaningSequence_HitResult>,
) { ... }
fn clean_ring_strong(
self,
hit_result: impl Into<RingCleaningSequence_HitResult>,
) { ... }
fn complete_cleaning(
self,
strength: impl Into<RingCleaningSequence_Strength>,
) { ... }
fn get_selected_god_unit_gid(self) -> Il2CppString { ... }
fn cleaning_action(self) { ... }
fn strong_cleaning_action(self) { ... }
fn decrease_dirty(self, decrease: impl Into<i32>) -> i32 { ... }
fn add_bond_exp(
self,
is_finish: impl Into<bool>,
strength: impl Into<RingCleaningSequence_Strength>,
) { ... }
fn reset_rotation(self) -> IEnumerator { ... }
fn play_telop(self) -> IEnumerator { ... }
fn end(self) { ... }
fn unload_scene(self) { ... }
fn final(self) { ... }
fn background_unbind(self) { ... }
fn background_bind(self) { ... }
fn play_glitter_effect(
self,
strength: impl Into<RingCleaningSequence_Strength>,
hit_result: impl Into<RingCleaningSequence_HitResult>,
) { ... }
fn get_cleaning_value(
self,
strength: impl Into<RingCleaningSequence_Strength>,
is_hit: impl Into<bool>,
) -> i32 { ... }
}Provided Methods§
Sourcefn get_scene_name(self) -> Il2CppString
fn get_scene_name(self) -> Il2CppString
get_SceneName() overload
Sourcefn get_return_scene_name(self) -> Il2CppString
fn get_return_scene_name(self) -> Il2CppString
get_ReturnSceneName() overload
Sourcefn get_engage_zone_prefab(self) -> Il2CppString
fn get_engage_zone_prefab(self) -> Il2CppString
get_EngageZonePrefab() overload
Sourcefn set_engage_zone_prefab(self, value: impl Into<Il2CppString>)
fn set_engage_zone_prefab(self, value: impl Into<Il2CppString>)
set_EngageZonePrefab(::unity::Il2CppString) overload
Sourcefn get_is_playable_telop(self) -> bool
fn get_is_playable_telop(self) -> bool
get_IsPlayableTelop() overload
Sourcefn set_is_playable_telop(self, value: impl Into<bool>)
fn set_is_playable_telop(self, value: impl Into<bool>)
set_IsPlayableTelop(bool) overload
Sourcefn load_scene(self)
fn load_scene(self)
LoadScene() overload
Sourcefn load_prefabs(self)
fn load_prefabs(self)
LoadPrefabs() overload
Sourcefn is_loading_prefabs(self) -> bool
fn is_loading_prefabs(self) -> bool
IsLoadingPrefabs() overload
Sourcefn create_object_from_prefab(self)
fn create_object_from_prefab(self)
CreateObjectFromPrefab() overload
Sourcefn init_after_loaded_scene(self)
fn init_after_loaded_scene(self)
InitAfterLoadedScene() overload
Sourcefn instantiate_engage_zone(self)
fn instantiate_engage_zone(self)
InstantiateEngageZone() overload
Sourcefn is_loading_key_help(self) -> bool
fn is_loading_key_help(self) -> bool
IsLoadingKeyHelp() overload
Sourcefn is_creating_character(self) -> bool
fn is_creating_character(self) -> bool
IsCreatingCharacter() overload
Sourcefn adjust_face_camera(self)
fn adjust_face_camera(self)
AdjustFaceCamera() overload
Sourcefn persistent_tick(self)
fn persistent_tick(self)
PersistentTick() overload
Sourcefn start_tick(self)
fn start_tick(self)
StartTick() overload
Sourcefn clean_ring(
self,
strength: impl Into<RingCleaningSequence_Strength>,
hit_result: impl Into<RingCleaningSequence_HitResult>,
)
fn clean_ring( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, )
CleanRing(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload
Sourcefn clean_ring_weak(self, hit_result: impl Into<RingCleaningSequence_HitResult>)
fn clean_ring_weak(self, hit_result: impl Into<RingCleaningSequence_HitResult>)
CleanRingWeak(crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload
Sourcefn clean_ring_strong(
self,
hit_result: impl Into<RingCleaningSequence_HitResult>,
)
fn clean_ring_strong( self, hit_result: impl Into<RingCleaningSequence_HitResult>, )
CleanRingStrong(crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload
Sourcefn complete_cleaning(self, strength: impl Into<RingCleaningSequence_Strength>)
fn complete_cleaning(self, strength: impl Into<RingCleaningSequence_Strength>)
CompleteCleaning(crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overload
Sourcefn get_selected_god_unit_gid(self) -> Il2CppString
fn get_selected_god_unit_gid(self) -> Il2CppString
GetSelectedGodUnitGid() overload
Sourcefn cleaning_action(self)
fn cleaning_action(self)
CleaningAction() overload
Sourcefn strong_cleaning_action(self)
fn strong_cleaning_action(self)
StrongCleaningAction() overload
Sourcefn decrease_dirty(self, decrease: impl Into<i32>) -> i32
fn decrease_dirty(self, decrease: impl Into<i32>) -> i32
DecreaseDirty(i32) overload
Sourcefn add_bond_exp(
self,
is_finish: impl Into<bool>,
strength: impl Into<RingCleaningSequence_Strength>,
)
fn add_bond_exp( self, is_finish: impl Into<bool>, strength: impl Into<RingCleaningSequence_Strength>, )
AddBondExp(bool, crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overload
Sourcefn reset_rotation(self) -> IEnumerator
fn reset_rotation(self) -> IEnumerator
ResetRotation() overload
Sourcefn play_telop(self) -> IEnumerator
fn play_telop(self) -> IEnumerator
PlayTelop() overload
Sourcefn unload_scene(self)
fn unload_scene(self)
UnloadScene() overload
Sourcefn background_unbind(self)
fn background_unbind(self)
BackgroundUnbind() overload
Sourcefn background_bind(self)
fn background_bind(self)
BackgroundBind() overload
Sourcefn play_glitter_effect(
self,
strength: impl Into<RingCleaningSequence_Strength>,
hit_result: impl Into<RingCleaningSequence_HitResult>,
)
fn play_glitter_effect( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, )
PlayGlitterEffect(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload
Sourcefn get_cleaning_value(
self,
strength: impl Into<RingCleaningSequence_Strength>,
is_hit: impl Into<bool>,
) -> i32
fn get_cleaning_value( self, strength: impl Into<RingCleaningSequence_Strength>, is_hit: impl Into<bool>, ) -> i32
GetCleaningValue(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRingCleaningSequence> IRingCleaningSequenceMethods for __T
app-ringcleaningsequence only.