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IRingCleaningSequenceMethods

Trait IRingCleaningSequenceMethods 

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pub trait IRingCleaningSequenceMethods: IRingCleaningSequence {
Show 38 methods // Provided methods fn get_scene_name(self) -> Il2CppString { ... } fn get_return_scene_name(self) -> Il2CppString { ... } fn get_engage_zone_prefab(self) -> Il2CppString { ... } fn set_engage_zone_prefab(self, value: impl Into<Il2CppString>) { ... } fn get_is_playable_telop(self) -> bool { ... } fn set_is_playable_telop(self, value: impl Into<bool>) { ... } fn ctor(self) { ... } fn init(self) { ... } fn load_scene(self) { ... } fn load_prefabs(self) { ... } fn is_loading_prefabs(self) -> bool { ... } fn create_object_from_prefab(self) { ... } fn init_after_loaded_scene(self) { ... } fn instantiate_engage_zone(self) { ... } fn is_loading_key_help(self) -> bool { ... } fn is_creating_character(self) -> bool { ... } fn adjust_face_camera(self) { ... } fn persistent_tick(self) { ... } fn start_tick(self) { ... } fn tick(self) { ... } fn clean_ring( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, ) { ... } fn clean_ring_weak( self, hit_result: impl Into<RingCleaningSequence_HitResult>, ) { ... } fn clean_ring_strong( self, hit_result: impl Into<RingCleaningSequence_HitResult>, ) { ... } fn complete_cleaning( self, strength: impl Into<RingCleaningSequence_Strength>, ) { ... } fn get_selected_god_unit_gid(self) -> Il2CppString { ... } fn cleaning_action(self) { ... } fn strong_cleaning_action(self) { ... } fn decrease_dirty(self, decrease: impl Into<i32>) -> i32 { ... } fn add_bond_exp( self, is_finish: impl Into<bool>, strength: impl Into<RingCleaningSequence_Strength>, ) { ... } fn reset_rotation(self) -> IEnumerator { ... } fn play_telop(self) -> IEnumerator { ... } fn end(self) { ... } fn unload_scene(self) { ... } fn final(self) { ... } fn background_unbind(self) { ... } fn background_bind(self) { ... } fn play_glitter_effect( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, ) { ... } fn get_cleaning_value( self, strength: impl Into<RingCleaningSequence_Strength>, is_hit: impl Into<bool>, ) -> i32 { ... }
}

Provided Methods§

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fn get_scene_name(self) -> Il2CppString

get_SceneName() overload

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fn get_return_scene_name(self) -> Il2CppString

get_ReturnSceneName() overload

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fn get_engage_zone_prefab(self) -> Il2CppString

get_EngageZonePrefab() overload

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fn set_engage_zone_prefab(self, value: impl Into<Il2CppString>)

set_EngageZonePrefab(::unity::Il2CppString) overload

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fn get_is_playable_telop(self) -> bool

get_IsPlayableTelop() overload

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fn set_is_playable_telop(self, value: impl Into<bool>)

set_IsPlayableTelop(bool) overload

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fn ctor(self)

.ctor() overload

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fn init(self)

Init() overload

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fn load_scene(self)

LoadScene() overload

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fn load_prefabs(self)

LoadPrefabs() overload

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fn is_loading_prefabs(self) -> bool

IsLoadingPrefabs() overload

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fn create_object_from_prefab(self)

CreateObjectFromPrefab() overload

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fn init_after_loaded_scene(self)

InitAfterLoadedScene() overload

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fn instantiate_engage_zone(self)

InstantiateEngageZone() overload

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fn is_loading_key_help(self) -> bool

IsLoadingKeyHelp() overload

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fn is_creating_character(self) -> bool

IsCreatingCharacter() overload

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fn adjust_face_camera(self)

AdjustFaceCamera() overload

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fn persistent_tick(self)

PersistentTick() overload

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fn start_tick(self)

StartTick() overload

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fn tick(self)

Tick() overload

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fn clean_ring( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, )

CleanRing(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload

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fn clean_ring_weak(self, hit_result: impl Into<RingCleaningSequence_HitResult>)

CleanRingWeak(crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload

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fn clean_ring_strong( self, hit_result: impl Into<RingCleaningSequence_HitResult>, )

CleanRingStrong(crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload

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fn complete_cleaning(self, strength: impl Into<RingCleaningSequence_Strength>)

CompleteCleaning(crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overload

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fn get_selected_god_unit_gid(self) -> Il2CppString

GetSelectedGodUnitGid() overload

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fn cleaning_action(self)

CleaningAction() overload

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fn strong_cleaning_action(self)

StrongCleaningAction() overload

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fn decrease_dirty(self, decrease: impl Into<i32>) -> i32

DecreaseDirty(i32) overload

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fn add_bond_exp( self, is_finish: impl Into<bool>, strength: impl Into<RingCleaningSequence_Strength>, )

AddBondExp(bool, crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overload

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fn reset_rotation(self) -> IEnumerator

ResetRotation() overload

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fn play_telop(self) -> IEnumerator

PlayTelop() overload

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fn end(self)

End() overload

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fn unload_scene(self)

UnloadScene() overload

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fn final(self)

Final() overload

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fn background_unbind(self)

BackgroundUnbind() overload

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fn background_bind(self)

BackgroundBind() overload

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fn play_glitter_effect( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, )

PlayGlitterEffect(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload

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fn get_cleaning_value( self, strength: impl Into<RingCleaningSequence_Strength>, is_hit: impl Into<bool>, ) -> i32

GetCleaningValue(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRingCleaningSequence> IRingCleaningSequenceMethods for __T

Available on crate feature app-ringcleaningsequence only.