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IRingGachaSequenceMethods

Trait IRingGachaSequenceMethods 

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pub trait IRingGachaSequenceMethods: IRingGachaSequence {
Show 26 methods // Provided methods fn get_return_scene_name(self) -> Il2CppString { ... } fn get_result_ring(self) -> UnitRing { ... } fn ctor( self, god_unit: impl Into<GodUnit>, ring_list: impl Into<List_1<UnitRing>>, new_list: impl Into<List_1<bool>>, end_callback: impl Into<Action>, ) { ... } fn init(self) { ... } fn load_resources(self) { ... } fn is_loading(self) -> bool { ... } fn active_scene(self) { ... } fn set_game_objects(self) { ... } fn start(self) -> IEnumerator { ... } fn show_ring(self) { ... } fn set_up_result_scene_for_skip_one_of_ten(self) { ... } fn create_result_one_of_ten_window(self) { ... } fn branch(self) { ... } fn clear(self) { ... } fn create_result_window(self) { ... } fn set_up_result_scene_for_skip(self) { ... } fn begin_skip_listener(self) { ... } fn pause_skip_one(self) { ... } fn unpause_skip_one(self) { ... } fn on_skip( self, skip_type: impl Into<RingGachaSequence_SkipListenerProc_Type>, ) { ... } fn end_skip_listenter(self) { ... } fn unload_resources(self) { ... } fn return_scene(self) { ... } fn end(self) { ... } fn get_create_effect_path(self, ring: impl Into<RingData>) -> Il2CppString { ... } fn get_loop_effect_path(self, ring: impl Into<RingData>) -> Il2CppString { ... }
}

Provided Methods§

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fn get_return_scene_name(self) -> Il2CppString

get_ReturnSceneName() overload

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fn get_result_ring(self) -> UnitRing

get_ResultRing() overload

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fn ctor( self, god_unit: impl Into<GodUnit>, ring_list: impl Into<List_1<UnitRing>>, new_list: impl Into<List_1<bool>>, end_callback: impl Into<Action>, )

.ctor(crate::app::godunit::GodUnit, crate::system::collections::generic::list_1::List_1<crate::app::unitring::UnitRing>, crate::system::collections::generic::list_1::List_1<bool>, crate::system::action::Action) overload

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fn init(self)

Init() overload

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fn load_resources(self)

LoadResources() overload

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fn is_loading(self) -> bool

IsLoading() overload

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fn active_scene(self)

ActiveScene() overload

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fn set_game_objects(self)

SetGameObjects() overload

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fn start(self) -> IEnumerator

Start() overload

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fn show_ring(self)

ShowRing() overload

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fn set_up_result_scene_for_skip_one_of_ten(self)

SetUpResultSceneForSkipOneOfTen() overload

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fn create_result_one_of_ten_window(self)

CreateResultOneOfTenWindow() overload

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fn branch(self)

Branch() overload

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fn clear(self)

Clear() overload

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fn create_result_window(self)

CreateResultWindow() overload

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fn set_up_result_scene_for_skip(self)

SetUpResultSceneForSkip() overload

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fn begin_skip_listener(self)

BeginSkipListener() overload

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fn pause_skip_one(self)

PauseSkipOne() overload

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fn unpause_skip_one(self)

UnpauseSkipOne() overload

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fn on_skip(self, skip_type: impl Into<RingGachaSequence_SkipListenerProc_Type>)

OnSkip(crate::app::ringgachasequence::RingGachaSequence_SkipListenerProc_Type) overload

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fn end_skip_listenter(self)

EndSkipListenter() overload

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fn unload_resources(self)

UnloadResources() overload

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fn return_scene(self)

ReturnScene() overload

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fn end(self)

End() overload

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fn get_create_effect_path(self, ring: impl Into<RingData>) -> Il2CppString

GetCreateEffectPath(crate::app::ringdata::RingData) overload

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fn get_loop_effect_path(self, ring: impl Into<RingData>) -> Il2CppString

GetLoopEffectPath(crate::app::ringdata::RingData) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRingGachaSequence> IRingGachaSequenceMethods for __T

Available on crate feature app-ringgachasequence only.