pub trait IRingGachaSequenceMethods: IRingGachaSequence {
Show 26 methods
// Provided methods
fn get_return_scene_name(self) -> Il2CppString { ... }
fn get_result_ring(self) -> UnitRing { ... }
fn ctor(
self,
god_unit: impl Into<GodUnit>,
ring_list: impl Into<List_1<UnitRing>>,
new_list: impl Into<List_1<bool>>,
end_callback: impl Into<Action>,
) { ... }
fn init(self) { ... }
fn load_resources(self) { ... }
fn is_loading(self) -> bool { ... }
fn active_scene(self) { ... }
fn set_game_objects(self) { ... }
fn start(self) -> IEnumerator { ... }
fn show_ring(self) { ... }
fn set_up_result_scene_for_skip_one_of_ten(self) { ... }
fn create_result_one_of_ten_window(self) { ... }
fn branch(self) { ... }
fn clear(self) { ... }
fn create_result_window(self) { ... }
fn set_up_result_scene_for_skip(self) { ... }
fn begin_skip_listener(self) { ... }
fn pause_skip_one(self) { ... }
fn unpause_skip_one(self) { ... }
fn on_skip(
self,
skip_type: impl Into<RingGachaSequence_SkipListenerProc_Type>,
) { ... }
fn end_skip_listenter(self) { ... }
fn unload_resources(self) { ... }
fn return_scene(self) { ... }
fn end(self) { ... }
fn get_create_effect_path(self, ring: impl Into<RingData>) -> Il2CppString { ... }
fn get_loop_effect_path(self, ring: impl Into<RingData>) -> Il2CppString { ... }
}Provided Methods§
Sourcefn get_return_scene_name(self) -> Il2CppString
fn get_return_scene_name(self) -> Il2CppString
get_ReturnSceneName() overload
Sourcefn get_result_ring(self) -> UnitRing
fn get_result_ring(self) -> UnitRing
get_ResultRing() overload
Sourcefn ctor(
self,
god_unit: impl Into<GodUnit>,
ring_list: impl Into<List_1<UnitRing>>,
new_list: impl Into<List_1<bool>>,
end_callback: impl Into<Action>,
)
fn ctor( self, god_unit: impl Into<GodUnit>, ring_list: impl Into<List_1<UnitRing>>, new_list: impl Into<List_1<bool>>, end_callback: impl Into<Action>, )
.ctor(crate::app::godunit::GodUnit, crate::system::collections::generic::list_1::List_1<crate::app::unitring::UnitRing>, crate::system::collections::generic::list_1::List_1<bool>, crate::system::action::Action) overload
Sourcefn load_resources(self)
fn load_resources(self)
LoadResources() overload
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Sourcefn active_scene(self)
fn active_scene(self)
ActiveScene() overload
Sourcefn set_game_objects(self)
fn set_game_objects(self)
SetGameObjects() overload
Sourcefn start(self) -> IEnumerator
fn start(self) -> IEnumerator
Start() overload
Sourcefn set_up_result_scene_for_skip_one_of_ten(self)
fn set_up_result_scene_for_skip_one_of_ten(self)
SetUpResultSceneForSkipOneOfTen() overload
Sourcefn create_result_one_of_ten_window(self)
fn create_result_one_of_ten_window(self)
CreateResultOneOfTenWindow() overload
Sourcefn create_result_window(self)
fn create_result_window(self)
CreateResultWindow() overload
Sourcefn set_up_result_scene_for_skip(self)
fn set_up_result_scene_for_skip(self)
SetUpResultSceneForSkip() overload
Sourcefn begin_skip_listener(self)
fn begin_skip_listener(self)
BeginSkipListener() overload
Sourcefn pause_skip_one(self)
fn pause_skip_one(self)
PauseSkipOne() overload
Sourcefn unpause_skip_one(self)
fn unpause_skip_one(self)
UnpauseSkipOne() overload
Sourcefn on_skip(self, skip_type: impl Into<RingGachaSequence_SkipListenerProc_Type>)
fn on_skip(self, skip_type: impl Into<RingGachaSequence_SkipListenerProc_Type>)
OnSkip(crate::app::ringgachasequence::RingGachaSequence_SkipListenerProc_Type) overload
Sourcefn end_skip_listenter(self)
fn end_skip_listenter(self)
EndSkipListenter() overload
Sourcefn unload_resources(self)
fn unload_resources(self)
UnloadResources() overload
Sourcefn return_scene(self)
fn return_scene(self)
ReturnScene() overload
Sourcefn get_create_effect_path(self, ring: impl Into<RingData>) -> Il2CppString
fn get_create_effect_path(self, ring: impl Into<RingData>) -> Il2CppString
GetCreateEffectPath(crate::app::ringdata::RingData) overload
Sourcefn get_loop_effect_path(self, ring: impl Into<RingData>) -> Il2CppString
fn get_loop_effect_path(self, ring: impl Into<RingData>) -> Il2CppString
GetLoopEffectPath(crate::app::ringdata::RingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRingGachaSequence> IRingGachaSequenceMethods for __T
app-ringgachasequence only.