pub struct RingInfo_RingInfoWindowRingModel(/* private fields */);Expand description
IL2CPP class: App.RingInfo.RingInfoWindowRingModel
Inherits: Object
Implementations§
Source§impl RingInfo_RingInfoWindowRingModel
impl RingInfo_RingInfoWindowRingModel
pub fn ctor_method_info() -> &'static MethodInfo
pub fn create_async_method_info() -> &'static MethodInfo
pub fn is_creating_method_info() -> &'static MethodInfo
pub fn destroy_method_info() -> &'static MethodInfo
pub fn create_impl_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn get_render_texture_method_info() -> &'static MethodInfo
pub fn get_prefab_object_method_info() -> &'static MethodInfo
pub fn get_ring_model_root_method_info() -> &'static MethodInfo
pub fn set_animator_enable_method_info() -> &'static MethodInfo
pub fn get_dirty_texture_value_method_info() -> &'static MethodInfo
pub fn play_decision_anim_method_info() -> &'static MethodInfo
pub fn get_model_position_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for RingInfo_RingInfoWindowRingModel
impl Clone for RingInfo_RingInfoWindowRingModel
Source§fn clone(&self) -> RingInfo_RingInfoWindowRingModel
fn clone(&self) -> RingInfo_RingInfoWindowRingModel
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for RingInfo_RingInfoWindowRingModel
impl FromIlInstance for RingInfo_RingInfoWindowRingModel
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IRingInfo_RingInfoWindowRingModel for RingInfo_RingInfoWindowRingModel
impl IRingInfo_RingInfoWindowRingModel for RingInfo_RingInfoWindowRingModel
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn prefab_path(self) -> Il2CppString
fn set_prefab_path(self, value: Il2CppString)
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_camera_object(self) -> GameObject
fn set_m_camera_object(self, value: GameObject)
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
impl Copy for RingInfo_RingInfoWindowRingModel
impl IObject for RingInfo_RingInfoWindowRingModel
Auto Trait Implementations§
impl Freeze for RingInfo_RingInfoWindowRingModel
impl RefUnwindSafe for RingInfo_RingInfoWindowRingModel
impl !Send for RingInfo_RingInfoWindowRingModel
impl !Sync for RingInfo_RingInfoWindowRingModel
impl Unpin for RingInfo_RingInfoWindowRingModel
impl UnwindSafe for RingInfo_RingInfoWindowRingModel
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Source§impl<__T> IRingInfo_RingInfoWindowRingModelMethods for __Twhere
__T: IRingInfo_RingInfoWindowRingModel,
impl<__T> IRingInfo_RingInfoWindowRingModelMethods for __Twhere
__T: IRingInfo_RingInfoWindowRingModel,
Source§fn create_async(self)
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fn get_render_texture(self) -> RenderTexture
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fn get_prefab_object(self) -> GameObject
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fn set_animator_enable(self, value: impl Into<bool>)
SetAnimatorEnable(bool) overloadSource§fn get_dirty_texture_value(self, dirty: impl Into<i32>) -> f32
fn get_dirty_texture_value(self, dirty: impl Into<i32>) -> f32
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fn play_decision_anim(self)
PlayDecisionAnim() overloadSource§fn get_model_position(self) -> Vector3
fn get_model_position(self) -> Vector3
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