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IRingListSequence

Trait IRingListSequence 

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pub trait IRingListSequence: ISingletonProcInst_1<RingListSequence> {
Show 30 methods // Provided methods fn m_page_list(self) -> RingListSequence_PageDataList { ... } fn set_m_page_list(self, value: RingListSequence_PageDataList) { ... } fn m_current_page_index(self) -> i32 { ... } fn set_m_current_page_index(self, value: i32) { ... } fn m_current_page_data(self) -> RingListSequence_PageData { ... } fn set_m_current_page_data(self, value: RingListSequence_PageData) { ... } fn m_layout_prefab(self) -> GameObject { ... } fn set_m_layout_prefab(self, value: GameObject) { ... } fn m_related_group_window(self) -> RingListSequence_RelatedGroupWindow { ... } fn set_m_related_group_window( self, value: RingListSequence_RelatedGroupWindow, ) { ... } fn m_chara_arrow_group(self) -> RingListSequence_CharaArrowGroup { ... } fn set_m_chara_arrow_group(self, value: RingListSequence_CharaArrowGroup) { ... } fn m_chara_image_controller(self) -> RingListSequence_CharaImageController { ... } fn set_m_chara_image_controller( self, value: RingListSequence_CharaImageController, ) { ... } fn m_chara_navigation(self) -> RingListSequence_CharaNavigation { ... } fn set_m_chara_navigation(self, value: RingListSequence_CharaNavigation) { ... } fn m_chara_info_window(self) -> RingListSequence_CharaInfoWindow { ... } fn set_m_chara_info_window(self, value: RingListSequence_CharaInfoWindow) { ... } fn m_skill_list_window(self) -> RingListSkillMenu { ... } fn set_m_skill_list_window(self, value: RingListSkillMenu) { ... } fn m_ring_list_window(self) -> RingListSequence_RingListWindow { ... } fn set_m_ring_list_window(self, value: RingListSequence_RingListWindow) { ... } fn m_god_and_ring_list_window(self) -> RingListSequence_GodAndRingListWindow { ... } fn set_m_god_and_ring_list_window( self, value: RingListSequence_GodAndRingListWindow, ) { ... } fn m_reserved_jump_page_data(self) -> RingListSequence_PageData { ... } fn set_m_reserved_jump_page_data(self, value: RingListSequence_PageData) { ... } fn m_chara_frame_sprite_atlas_manager(self) -> SpriteAtlasManager_2 { ... } fn set_m_chara_frame_sprite_atlas_manager(self, value: SpriteAtlasManager_2) { ... } fn m_root_anim(self) -> Animator { ... } fn set_m_root_anim(self, value: Animator) { ... }
}

Provided Methods§

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fn m_page_list(self) -> RingListSequence_PageDataList

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fn set_m_page_list(self, value: RingListSequence_PageDataList)

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fn m_current_page_index(self) -> i32

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fn set_m_current_page_index(self, value: i32)

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fn m_current_page_data(self) -> RingListSequence_PageData

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fn set_m_current_page_data(self, value: RingListSequence_PageData)

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fn m_layout_prefab(self) -> GameObject

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fn set_m_layout_prefab(self, value: GameObject)

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fn m_chara_arrow_group(self) -> RingListSequence_CharaArrowGroup

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fn set_m_chara_arrow_group(self, value: RingListSequence_CharaArrowGroup)

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fn m_chara_image_controller(self) -> RingListSequence_CharaImageController

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fn set_m_chara_image_controller( self, value: RingListSequence_CharaImageController, )

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fn m_chara_navigation(self) -> RingListSequence_CharaNavigation

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fn set_m_chara_navigation(self, value: RingListSequence_CharaNavigation)

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fn m_chara_info_window(self) -> RingListSequence_CharaInfoWindow

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fn set_m_chara_info_window(self, value: RingListSequence_CharaInfoWindow)

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fn m_skill_list_window(self) -> RingListSkillMenu

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fn set_m_skill_list_window(self, value: RingListSkillMenu)

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fn m_ring_list_window(self) -> RingListSequence_RingListWindow

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fn set_m_ring_list_window(self, value: RingListSequence_RingListWindow)

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fn m_god_and_ring_list_window(self) -> RingListSequence_GodAndRingListWindow

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fn set_m_god_and_ring_list_window( self, value: RingListSequence_GodAndRingListWindow, )

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fn m_reserved_jump_page_data(self) -> RingListSequence_PageData

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fn set_m_reserved_jump_page_data(self, value: RingListSequence_PageData)

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fn m_chara_frame_sprite_atlas_manager(self) -> SpriteAtlasManager_2

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fn set_m_chara_frame_sprite_atlas_manager(self, value: SpriteAtlasManager_2)

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fn m_root_anim(self) -> Animator

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fn set_m_root_anim(self, value: Animator)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§