pub trait IRingListSequence: ISingletonProcInst_1<RingListSequence> {
Show 30 methods
// Provided methods
fn m_page_list(self) -> RingListSequence_PageDataList { ... }
fn set_m_page_list(self, value: RingListSequence_PageDataList) { ... }
fn m_current_page_index(self) -> i32 { ... }
fn set_m_current_page_index(self, value: i32) { ... }
fn m_current_page_data(self) -> RingListSequence_PageData { ... }
fn set_m_current_page_data(self, value: RingListSequence_PageData) { ... }
fn m_layout_prefab(self) -> GameObject { ... }
fn set_m_layout_prefab(self, value: GameObject) { ... }
fn m_related_group_window(self) -> RingListSequence_RelatedGroupWindow { ... }
fn set_m_related_group_window(
self,
value: RingListSequence_RelatedGroupWindow,
) { ... }
fn m_chara_arrow_group(self) -> RingListSequence_CharaArrowGroup { ... }
fn set_m_chara_arrow_group(self, value: RingListSequence_CharaArrowGroup) { ... }
fn m_chara_image_controller(self) -> RingListSequence_CharaImageController { ... }
fn set_m_chara_image_controller(
self,
value: RingListSequence_CharaImageController,
) { ... }
fn m_chara_navigation(self) -> RingListSequence_CharaNavigation { ... }
fn set_m_chara_navigation(self, value: RingListSequence_CharaNavigation) { ... }
fn m_chara_info_window(self) -> RingListSequence_CharaInfoWindow { ... }
fn set_m_chara_info_window(self, value: RingListSequence_CharaInfoWindow) { ... }
fn m_skill_list_window(self) -> RingListSkillMenu { ... }
fn set_m_skill_list_window(self, value: RingListSkillMenu) { ... }
fn m_ring_list_window(self) -> RingListSequence_RingListWindow { ... }
fn set_m_ring_list_window(self, value: RingListSequence_RingListWindow) { ... }
fn m_god_and_ring_list_window(self) -> RingListSequence_GodAndRingListWindow { ... }
fn set_m_god_and_ring_list_window(
self,
value: RingListSequence_GodAndRingListWindow,
) { ... }
fn m_reserved_jump_page_data(self) -> RingListSequence_PageData { ... }
fn set_m_reserved_jump_page_data(self, value: RingListSequence_PageData) { ... }
fn m_chara_frame_sprite_atlas_manager(self) -> SpriteAtlasManager_2 { ... }
fn set_m_chara_frame_sprite_atlas_manager(self, value: SpriteAtlasManager_2) { ... }
fn m_root_anim(self) -> Animator { ... }
fn set_m_root_anim(self, value: Animator) { ... }
}Provided Methods§
fn m_page_list(self) -> RingListSequence_PageDataList
fn set_m_page_list(self, value: RingListSequence_PageDataList)
fn m_current_page_index(self) -> i32
fn set_m_current_page_index(self, value: i32)
fn m_current_page_data(self) -> RingListSequence_PageData
fn set_m_current_page_data(self, value: RingListSequence_PageData)
fn m_layout_prefab(self) -> GameObject
fn set_m_layout_prefab(self, value: GameObject)
fn m_chara_arrow_group(self) -> RingListSequence_CharaArrowGroup
fn set_m_chara_arrow_group(self, value: RingListSequence_CharaArrowGroup)
fn m_chara_image_controller(self) -> RingListSequence_CharaImageController
fn set_m_chara_image_controller( self, value: RingListSequence_CharaImageController, )
fn m_chara_info_window(self) -> RingListSequence_CharaInfoWindow
fn set_m_chara_info_window(self, value: RingListSequence_CharaInfoWindow)
fn m_skill_list_window(self) -> RingListSkillMenu
fn set_m_skill_list_window(self, value: RingListSkillMenu)
fn m_ring_list_window(self) -> RingListSequence_RingListWindow
fn set_m_ring_list_window(self, value: RingListSequence_RingListWindow)
fn m_god_and_ring_list_window(self) -> RingListSequence_GodAndRingListWindow
fn set_m_god_and_ring_list_window( self, value: RingListSequence_GodAndRingListWindow, )
fn m_reserved_jump_page_data(self) -> RingListSequence_PageData
fn set_m_reserved_jump_page_data(self, value: RingListSequence_PageData)
fn m_chara_frame_sprite_atlas_manager(self) -> SpriteAtlasManager_2
fn set_m_chara_frame_sprite_atlas_manager(self, value: SpriteAtlasManager_2)
fn m_root_anim(self) -> Animator
fn set_m_root_anim(self, value: Animator)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.