pub trait ISaveDataMenu: IBasicMenu {
Show 16 methods
// Provided methods
fn m_prefab(self) -> GameObject { ... }
fn set_m_prefab(self, value: GameObject) { ... }
fn m_menu_sequence(self) -> SaveDataMenuSequence { ... }
fn set_m_menu_sequence(self, value: SaveDataMenuSequence) { ... }
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader { ... }
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader) { ... }
fn m_mode(self) -> SaveDataMenu_Mode { ... }
fn set_m_mode(self, value: SaveDataMenu_Mode) { ... }
fn m_sequence(self) -> SaveDataMenu_Sequence { ... }
fn set_m_sequence(self, value: SaveDataMenu_Sequence) { ... }
fn m_src_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle { ... }
fn set_m_src_save_data_header_handle(
self,
value: GameSaveDataHeaderReader_Handle,
) { ... }
fn m_dest_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle { ... }
fn set_m_dest_save_data_header_handle(
self,
value: GameSaveDataHeaderReader_Handle,
) { ... }
fn m_select1st_item_index(self) -> i32 { ... }
fn set_m_select1st_item_index(self, value: i32) { ... }
}Provided Methods§
fn m_prefab(self) -> GameObject
fn set_m_prefab(self, value: GameObject)
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader)
fn m_mode(self) -> SaveDataMenu_Mode
fn set_m_mode(self, value: SaveDataMenu_Mode)
fn m_sequence(self) -> SaveDataMenu_Sequence
fn set_m_sequence(self, value: SaveDataMenu_Sequence)
fn m_src_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle
fn set_m_src_save_data_header_handle( self, value: GameSaveDataHeaderReader_Handle, )
fn m_dest_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle
fn set_m_dest_save_data_header_handle( self, value: GameSaveDataHeaderReader_Handle, )
fn m_select1st_item_index(self) -> i32
fn set_m_select1st_item_index(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.