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ISaveDataMenu

Trait ISaveDataMenu 

Source
pub trait ISaveDataMenu: IBasicMenu {
Show 16 methods // Provided methods fn m_prefab(self) -> GameObject { ... } fn set_m_prefab(self, value: GameObject) { ... } fn m_menu_sequence(self) -> SaveDataMenuSequence { ... } fn set_m_menu_sequence(self, value: SaveDataMenuSequence) { ... } fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader { ... } fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader) { ... } fn m_mode(self) -> SaveDataMenu_Mode { ... } fn set_m_mode(self, value: SaveDataMenu_Mode) { ... } fn m_sequence(self) -> SaveDataMenu_Sequence { ... } fn set_m_sequence(self, value: SaveDataMenu_Sequence) { ... } fn m_src_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle { ... } fn set_m_src_save_data_header_handle( self, value: GameSaveDataHeaderReader_Handle, ) { ... } fn m_dest_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle { ... } fn set_m_dest_save_data_header_handle( self, value: GameSaveDataHeaderReader_Handle, ) { ... } fn m_select1st_item_index(self) -> i32 { ... } fn set_m_select1st_item_index(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§