pub struct GameSaveDataHeaderReader(/* private fields */);Expand description
IL2CPP class: App.GameSaveDataHeaderReader
Inherits: Object
Implementations§
Source§impl GameSaveDataHeaderReader
impl GameSaveDataHeaderReader
pub fn read_async_method_info() -> &'static MethodInfo
pub fn read_async_auto_and_manual_method_info() -> &'static MethodInfo
pub fn read_async_for_identifier_method_info() -> &'static MethodInfo
pub fn read_async_for_debug_method_info() -> &'static MethodInfo
pub fn release_async_method_info() -> &'static MethodInfo
pub fn get_handles_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for GameSaveDataHeaderReader
impl Clone for GameSaveDataHeaderReader
Source§fn clone(&self) -> GameSaveDataHeaderReader
fn clone(&self) -> GameSaveDataHeaderReader
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for GameSaveDataHeaderReader
impl FromIlInstance for GameSaveDataHeaderReader
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IGameSaveDataHeaderReader for GameSaveDataHeaderReader
impl IGameSaveDataHeaderReader for GameSaveDataHeaderReader
fn m_handles(self) -> GameSaveDataHeaderReader_HandleList
fn set_m_handles(self, value: GameSaveDataHeaderReader_HandleList)
impl Copy for GameSaveDataHeaderReader
impl IObject for GameSaveDataHeaderReader
Auto Trait Implementations§
impl Freeze for GameSaveDataHeaderReader
impl RefUnwindSafe for GameSaveDataHeaderReader
impl !Send for GameSaveDataHeaderReader
impl !Sync for GameSaveDataHeaderReader
impl Unpin for GameSaveDataHeaderReader
impl UnwindSafe for GameSaveDataHeaderReader
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Source§impl<__T> IGameSaveDataHeaderReaderMethods for __Twhere
__T: IGameSaveDataHeaderReader,
impl<__T> IGameSaveDataHeaderReaderMethods for __Twhere
__T: IGameSaveDataHeaderReader,
Source§fn read_async(self, type: impl Into<GameSaveData_Types>)
fn read_async(self, type: impl Into<GameSaveData_Types>)
ReadAsync(crate::app::gamesavedata::GameSaveData_Types) overloadSource§fn read_async_auto_and_manual(self)
fn read_async_auto_and_manual(self)
ReadAsyncAutoAndManual() overloadSource§fn read_async_for_identifier(self)
fn read_async_for_identifier(self)
ReadAsyncForIdentifier() overloadSource§fn read_async_for_debug(self, types: impl Into<Array<GameSaveData_Types>>)
fn read_async_for_debug(self, types: impl Into<Array<GameSaveData_Types>>)
ReadAsyncForDebug(::unity::Array<crate::app::gamesavedata::GameSaveData_Types>) overloadSource§fn release_async(self)
fn release_async(self)
ReleaseAsync() overloadSource§fn get_handles(self) -> List_1<GameSaveDataHeaderReader_Handle>
fn get_handles(self) -> List_1<GameSaveDataHeaderReader_Handle>
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