pub trait IGameSaveDataHeaderReaderMethods: IGameSaveDataHeaderReader {
// Provided methods
fn read_async(self, type: impl Into<GameSaveData_Types>) { ... }
fn read_async_auto_and_manual(self) { ... }
fn read_async_for_identifier(self) { ... }
fn read_async_for_debug(self, types: impl Into<Array<GameSaveData_Types>>) { ... }
fn release_async(self) { ... }
fn get_handles(self) -> List_1<GameSaveDataHeaderReader_Handle> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn read_async(self, type: impl Into<GameSaveData_Types>)
fn read_async(self, type: impl Into<GameSaveData_Types>)
ReadAsync(crate::app::gamesavedata::GameSaveData_Types) overload
Sourcefn read_async_auto_and_manual(self)
fn read_async_auto_and_manual(self)
ReadAsyncAutoAndManual() overload
Sourcefn read_async_for_identifier(self)
fn read_async_for_identifier(self)
ReadAsyncForIdentifier() overload
Sourcefn read_async_for_debug(self, types: impl Into<Array<GameSaveData_Types>>)
fn read_async_for_debug(self, types: impl Into<Array<GameSaveData_Types>>)
ReadAsyncForDebug(::unity::Array<crate::app::gamesavedata::GameSaveData_Types>) overload
Sourcefn release_async(self)
fn release_async(self)
ReleaseAsync() overload
Sourcefn get_handles(self) -> List_1<GameSaveDataHeaderReader_Handle>
fn get_handles(self) -> List_1<GameSaveDataHeaderReader_Handle>
get_Handles() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveDataHeaderReader> IGameSaveDataHeaderReaderMethods for __T
Available on crate feature
app-gamesavedataheaderreader only.