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IGameSaveDataHeaderReaderMethods

Trait IGameSaveDataHeaderReaderMethods 

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pub trait IGameSaveDataHeaderReaderMethods: IGameSaveDataHeaderReader {
    // Provided methods
    fn read_async(self, type: impl Into<GameSaveData_Types>) { ... }
    fn read_async_auto_and_manual(self) { ... }
    fn read_async_for_identifier(self) { ... }
    fn read_async_for_debug(self, types: impl Into<Array<GameSaveData_Types>>) { ... }
    fn release_async(self) { ... }
    fn get_handles(self) -> List_1<GameSaveDataHeaderReader_Handle> { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn read_async(self, type: impl Into<GameSaveData_Types>)

ReadAsync(crate::app::gamesavedata::GameSaveData_Types) overload

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fn read_async_auto_and_manual(self)

ReadAsyncAutoAndManual() overload

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fn read_async_for_identifier(self)

ReadAsyncForIdentifier() overload

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fn read_async_for_debug(self, types: impl Into<Array<GameSaveData_Types>>)

ReadAsyncForDebug(::unity::Array<crate::app::gamesavedata::GameSaveData_Types>) overload

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fn release_async(self)

ReleaseAsync() overload

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fn get_handles(self) -> List_1<GameSaveDataHeaderReader_Handle>

get_Handles() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSaveDataHeaderReader> IGameSaveDataHeaderReaderMethods for __T

Available on crate feature app-gamesavedataheaderreader only.