pub struct SaveDataMenu(/* private fields */);Expand description
IL2CPP class: App.SaveDataMenu
Inherits: BasicMenu
Implementations§
Source§impl SaveDataMenu
impl SaveDataMenu
pub fn layout_prefab_path() -> Il2CppString
pub fn set_layout_prefab_path(value: Il2CppString)
pub fn icon_sprite_atlas_path() -> Il2CppString
pub fn set_icon_sprite_atlas_path(value: Il2CppString)
pub fn s_is_save_data_access_success() -> bool
pub fn set_s_is_save_data_access_success(value: bool)
pub fn s_icon_sprite_atlas_manager() -> SpriteAtlasManager_2
pub fn set_s_icon_sprite_atlas_manager(value: SpriteAtlasManager_2)
Source§impl SaveDataMenu
impl SaveDataMenu
Sourcepub fn get_title_mess(mode: impl Into<SaveDataMenu_Mode>) -> Il2CppString
pub fn get_title_mess(mode: impl Into<SaveDataMenu_Mode>) -> Il2CppString
GetTitleMess(crate::app::savedatamenu::SaveDataMenu_Mode) overload
Sourcepub fn get_help_mess(
mode: impl Into<SaveDataMenu_Mode>,
sequence: impl Into<SaveDataMenu_Sequence>,
) -> Il2CppString
pub fn get_help_mess( mode: impl Into<SaveDataMenu_Mode>, sequence: impl Into<SaveDataMenu_Sequence>, ) -> Il2CppString
GetHelpMess(crate::app::savedatamenu::SaveDataMenu_Mode, crate::app::savedatamenu::SaveDataMenu_Sequence) overload
Sourcepub fn get_key_help_id(mode: impl Into<SaveDataMenu_Mode>) -> Il2CppString
pub fn get_key_help_id(mode: impl Into<SaveDataMenu_Mode>) -> Il2CppString
GetKeyHelpId(crate::app::savedatamenu::SaveDataMenu_Mode) overload
Sourcepub fn load_prfab_async()
pub fn load_prfab_async()
LoadPrfabAsync() overload
Sourcepub fn unload_prfab()
pub fn unload_prfab()
UnloadPrfab() overload
Sourcepub fn is_loading_prfab() -> bool
pub fn is_loading_prfab() -> bool
IsLoadingPrfab() overload
Sourcepub fn load_icon_async()
pub fn load_icon_async()
LoadIconAsync() overload
Sourcepub fn unload_icon()
pub fn unload_icon()
UnloadIcon() overload
Sourcepub fn is_loading_icon() -> bool
pub fn is_loading_icon() -> bool
IsLoadingIcon() overload
Sourcepub fn get_icon_sprite_manager() -> SpriteAtlasManager_2
pub fn get_icon_sprite_manager() -> SpriteAtlasManager_2
GetIconSpriteManager() overload
CreateMenuBind(crate::app::savedatamenusequence::SaveDataMenuSequence, crate::app::savedatamenu::SaveDataMenu_Mode, crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader) overload
Sourcepub fn is_save_data_access_success() -> bool
pub fn is_save_data_access_success() -> bool
IsSaveDataAccessSuccess() overload
Source§impl SaveDataMenu
impl SaveDataMenu
pub fn get_show_row_max_method_info() -> &'static MethodInfo
pub fn is_save_from_period_method_info() -> &'static MethodInfo
pub fn get_title_mess_method_info() -> &'static MethodInfo
pub fn get_help_mess_method_info() -> &'static MethodInfo
pub fn get_key_help_id_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn after_build_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn on_close_method_info() -> &'static MethodInfo
pub fn save_data_load_setting_method_info() -> &'static MethodInfo
pub fn save_callback_method_info() -> &'static MethodInfo
pub fn copy_callback_method_info() -> &'static MethodInfo
pub fn delete_callback_method_info() -> &'static MethodInfo
pub fn load_prfab_async_method_info() -> &'static MethodInfo
pub fn unload_prfab_method_info() -> &'static MethodInfo
pub fn is_loading_prfab_method_info() -> &'static MethodInfo
pub fn load_icon_async_method_info() -> &'static MethodInfo
pub fn unload_icon_method_info() -> &'static MethodInfo
pub fn is_loading_icon_method_info() -> &'static MethodInfo
pub fn get_icon_sprite_manager_method_info() -> &'static MethodInfo
pub fn update_title_bar_text_method_info() -> &'static MethodInfo
pub fn is_save_data_access_success_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl SaveDataMenu
impl SaveDataMenu
Sourcepub unsafe fn get_show_row_max(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_show_row_max(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to SaveDataMenu’s own GetShowRowMax. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn after_build(this: impl Into<IlInstance>)
pub unsafe fn after_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to SaveDataMenu’s own AfterBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to SaveDataMenu’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_close(this: impl Into<IlInstance>)
pub unsafe fn on_close(this: impl Into<IlInstance>)
Direct (non-virtual) call to SaveDataMenu’s own OnClose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl SaveDataMenu
impl SaveDataMenu
Sourcepub fn new(
menu_iltem_list: List_1<BasicMenuItem>,
basic_menu_content: BasicMenuContent,
prefab: GameObject,
menu_sequence: SaveDataMenuSequence,
mode: SaveDataMenu_Mode,
save_data_header_reader: GameSaveDataHeaderReader,
) -> Self
pub fn new( menu_iltem_list: List_1<BasicMenuItem>, basic_menu_content: BasicMenuContent, prefab: GameObject, menu_sequence: SaveDataMenuSequence, mode: SaveDataMenu_Mode, save_data_header_reader: GameSaveDataHeaderReader, ) -> Self
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent, crate::unity_engine::gameobject::GameObject, crate::app::savedatamenusequence::SaveDataMenuSequence, crate::app::savedatamenu::SaveDataMenu_Mode, crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader) — overload selector
Trait Implementations§
Source§impl ClassIdentity for SaveDataMenu
impl ClassIdentity for SaveDataMenu
Source§impl Clone for SaveDataMenu
impl Clone for SaveDataMenu
Source§fn clone(&self) -> SaveDataMenu
fn clone(&self) -> SaveDataMenu
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for SaveDataMenu
impl FromIlInstance for SaveDataMenu
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBasicMenu for SaveDataMenu
impl IBasicMenu for SaveDataMenu
fn m_status(self) -> BasicMenu_StatusField
fn set_m_status(self, value: BasicMenu_StatusField)
fn m_result(self) -> BasicMenu_Result
fn set_m_result(self, value: BasicMenu_Result)
fn m_scroll_precede_input_a(self) -> bool
fn set_m_scroll_precede_input_a(self, value: bool)
fn m_row_num(self) -> i32
fn set_m_row_num(self, value: i32)
fn m_show_row_num(self) -> i32
fn set_m_show_row_num(self, value: i32)
fn m_select_index(self) -> i32
fn set_m_select_index(self, value: i32)
fn m_select_index_old(self) -> i32
fn set_m_select_index_old(self, value: i32)
fn m_scroll_index(self) -> i32
fn set_m_scroll_index(self, value: i32)
fn m_scroll_index_old(self) -> i32
fn set_m_scroll_index_old(self, value: i32)
fn m_reserved_select_index(self) -> i32
fn set_m_reserved_select_index(self, value: i32)
fn m_reserved_scroll_index(self) -> i32
fn set_m_reserved_scroll_index(self, value: i32)
fn m_reserved_show_row_num(self) -> i32
fn set_m_reserved_show_row_num(self, value: i32)
fn m_memory_display_index(self) -> i32
fn set_m_memory_display_index(self, value: i32)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
Source§impl IProcInst for SaveDataMenu
impl IProcInst for SaveDataMenu
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISaveDataMenu for SaveDataMenu
impl ISaveDataMenu for SaveDataMenu
fn m_prefab(self) -> GameObject
fn set_m_prefab(self, value: GameObject)
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader)
fn m_mode(self) -> SaveDataMenu_Mode
fn set_m_mode(self, value: SaveDataMenu_Mode)
fn m_sequence(self) -> SaveDataMenu_Sequence
fn set_m_sequence(self, value: SaveDataMenu_Sequence)
fn m_src_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle
fn set_m_src_save_data_header_handle( self, value: GameSaveDataHeaderReader_Handle, )
fn m_dest_save_data_header_handle(self) -> GameSaveDataHeaderReader_Handle
fn set_m_dest_save_data_header_handle( self, value: GameSaveDataHeaderReader_Handle, )
fn m_select1st_item_index(self) -> i32
fn set_m_select1st_item_index(self, value: i32)
impl Copy for SaveDataMenu
impl IObject for SaveDataMenu
Auto Trait Implementations§
impl Freeze for SaveDataMenu
impl RefUnwindSafe for SaveDataMenu
impl !Send for SaveDataMenu
impl !Sync for SaveDataMenu
impl Unpin for SaveDataMenu
impl UnwindSafe for SaveDataMenu
Blanket Implementations§
§impl<T> Any for Twhere
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fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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fn get_location_name(self) -> Il2CppStringwhere
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fn internal_get_download_status(
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visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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fn ctor_2(self, op: IAsyncOperation)where
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fn ctor_3(self, op: IAsyncOperation, version: i32)where
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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
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fn acquire(self) -> AsyncOperationHandle_1<T0>where
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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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fn get_debug_name(self) -> Il2CppStringwhere
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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
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Source§impl<__T> IBasicMenuMethods for __Twhere
__T: IBasicMenu,
impl<__T> IBasicMenuMethods for __Twhere
__T: IBasicMenu,
Source§fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<BasicMenuContent>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent) overloadSource§fn create_default_desc(self) -> Array<ProcDesc>
fn create_default_desc(self) -> Array<ProcDesc>
CreateDefaultDesc() overloadSource§fn get_bind_type(self) -> BasicMenu_BindTypes
fn get_bind_type(self) -> BasicMenu_BindTypes
get_BindType() overloadBindParentMenu() overloadSource§fn set_active(self, active: impl Into<bool>)
fn set_active(self, active: impl Into<bool>)
SetActive(bool) overloadSource§fn set_active_all(self, active: impl Into<bool>)
fn set_active_all(self, active: impl Into<bool>)
SetActiveAll(bool) overloadSource§fn open_anime(self)
fn open_anime(self)
OpenAnime() overloadSource§fn open_anime_all(self)
fn open_anime_all(self)
OpenAnimeAll() overloadSource§fn close_anime(self)
fn close_anime(self)
CloseAnime() overloadSource§fn close_anime_all(self)
fn close_anime_all(self)
CloseAnimeAll() overloadSource§fn after_build(self)
fn after_build(self)
AfterBuild() overloadSource§fn on_cursor_move_end(self)
fn on_cursor_move_end(self)
OnCursorMoveEnd() overloadSource§fn on_suspend(self)
fn on_suspend(self)
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fn on_dispose(self)
OnDispose() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overloadGetMenuItem(i32) overloadGetMenuItemNum() overloadClampMenuItemIndex(i32) overloadGetMenuItemIndex(crate::app::basicmenuitem::BasicMenuItem) overloadSource§fn get_row_num(self) -> i32
fn get_row_num(self) -> i32
GetRowNum() overloadSource§fn get_show_row_num(self) -> i32
fn get_show_row_num(self) -> i32
GetShowRowNum() overloadSource§fn set_show_row_num(self, row_num: impl Into<i32>)
fn set_show_row_num(self, row_num: impl Into<i32>)
SetShowRowNum(i32) overloadSource§fn set_show_row_auto(self)
fn set_show_row_auto(self)
SetShowRowAuto() overloadSource§fn get_show_row_max(self) -> i32
fn get_show_row_max(self) -> i32
GetShowRowMax() overloadSource§fn get_build_row_num(self) -> i32
fn get_build_row_num(self) -> i32
GetBuildRowNum() overloadSource§fn get_select_index(self) -> i32
fn get_select_index(self) -> i32
GetSelectIndex() overloadSource§fn get_select_index_old(self) -> i32
fn get_select_index_old(self) -> i32
GetSelectIndexOld() overloadSource§fn set_select_index(self, select_index: impl Into<i32>)
fn set_select_index(self, select_index: impl Into<i32>)
SetSelectIndex(i32) overloadSource§fn update_select_index_old(self)
fn update_select_index_old(self)
UpdateSelectIndexOld() overloadSource§fn adjust_select_index(self)
fn adjust_select_index(self)
AdjustSelectIndex() overloadSource§fn get_scroll_index(self) -> i32
fn get_scroll_index(self) -> i32
GetScrollIndex() overloadSource§fn get_scroll_index_old(self) -> i32
fn get_scroll_index_old(self) -> i32
GetScrollIndexOld() overloadSource§fn set_scroll_index(self, scroll_index: impl Into<i32>)
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SetScrollIndex(i32) overloadSource§fn update_scroll_index_old(self)
fn update_scroll_index_old(self)
UpdateScrollIndexOld() overloadSource§fn adjust_scroll_index(self)
fn adjust_scroll_index(self)
AdjustScrollIndex() overloadSource§fn save_select(self, sel: impl Into<BasicMenuSelect>)
fn save_select(self, sel: impl Into<BasicMenuSelect>)
SaveSelect(crate::app::basicmenuselect::BasicMenuSelect) overloadSource§fn restore_select(self, sel: impl Into<BasicMenuSelect>)
fn restore_select(self, sel: impl Into<BasicMenuSelect>)
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IsOpening() overloadSource§fn is_closing(self) -> bool
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IsCursorHide() overloadSource§fn set_cursor_hide(self, onoff: impl Into<bool>)
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SetCursorHide(bool) overloadSource§fn is_input_disable(self) -> bool
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IsInputDisable() overloadSource§fn set_input_disable(self, onoff: impl Into<bool>)
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SetInputDisable(bool) overloadSource§fn is_input_disable_now_frame(self) -> bool
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IsInputDisableNowFrame() overloadSource§fn set_input_disable_now_frame(self, onoff: impl Into<bool>)
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SetInputDisableNowFrame(bool) overloadSource§fn is_cursor_moved(self) -> bool
fn is_cursor_moved(self) -> bool
IsCursorMoved() overloadSource§fn set_cursor_moved(self, onoff: impl Into<bool>)
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SetCursorMoved(bool) overloadSource§fn is_close_called(self) -> bool
fn is_close_called(self) -> bool
IsCloseCalled() overloadSource§fn set_close_called(self, onoff: impl Into<bool>)
fn set_close_called(self, onoff: impl Into<bool>)
SetCloseCalled(bool) overloadSource§fn is_rebuild(self) -> bool
fn is_rebuild(self) -> bool
IsRebuild() overloadSource§fn is_system_call(self) -> bool
fn is_system_call(self) -> bool
IsSystemCall() overloadSource§fn set_cursor_move_frame(self, frame: impl Into<f32>)
fn set_cursor_move_frame(self, frame: impl Into<f32>)
SetCursorMoveFrame(f32) overloadSource§fn cursor_move_instant(self)
fn cursor_move_instant(self)
CursorMoveInstant() overloadSource§fn set_scroll_frame(self, frame: impl Into<f32>)
fn set_scroll_frame(self, frame: impl Into<f32>)
SetScrollFrame(f32) overloadSource§fn scroll_instant(self)
fn scroll_instant(self)
ScrollInstant() overloadSource§fn set_back_cursor_color(self, c: impl Into<Color>)
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SetBackCursorColor(crate::unity_engine::color::Color) overloadSource§fn set_cursor_to_keep_animator_state(self, keep: impl Into<bool>)
fn set_cursor_to_keep_animator_state(self, keep: impl Into<bool>)
SetCursorToKeepAnimatorState(bool) overloadSource§fn move_front_cursor_from(
self,
from_x: impl Into<f32>,
from_y: impl Into<f32>,
frame: impl Into<f32>,
)
fn move_front_cursor_from( self, from_x: impl Into<f32>, from_y: impl Into<f32>, frame: impl Into<f32>, )
MoveFrontCursorFrom(f32, f32, f32) overloadSource§fn move_front_cursor_from_2(
self,
from_menu_item: impl Into<BasicMenuItem>,
frame: impl Into<f32>,
)
fn move_front_cursor_from_2( self, from_menu_item: impl Into<BasicMenuItem>, frame: impl Into<f32>, )
MoveFrontCursorFrom(crate::app::basicmenuitem::BasicMenuItem, f32) overloadSource§fn put_cursor_in_front(self)
fn put_cursor_in_front(self)
PutCursorInFront() overloadSource§fn put_cursor_in_back(self)
fn put_cursor_in_back(self)
PutCursorInBack() overloadSource§fn set_cursor_front_back(self, is_front: impl Into<bool>)
fn set_cursor_front_back(self, is_front: impl Into<bool>)
SetCursorFrontBack(bool) overloadSource§fn restart_cursor_animation(self)
fn restart_cursor_animation(self)
RestartCursorAnimation() overloadGetSubMenuBaseTransform() overloadSource§fn is_suspend(self) -> bool
fn is_suspend(self) -> bool
IsSuspend() overloadSource§fn inc_suspend(self)
fn inc_suspend(self)
IncSuspend() overloadSource§fn dec_suspend(self)
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DecSuspend() overloadSource§fn get_anchor_type(self) -> BasicMenu_AnchorType
fn get_anchor_type(self) -> BasicMenu_AnchorType
GetAnchorType() overloadSource§fn set_anchor_type(
self,
anchor_type: impl Into<BasicMenu_AnchorType>,
x: impl Into<f32>,
y: impl Into<f32>,
)
fn set_anchor_type( self, anchor_type: impl Into<BasicMenu_AnchorType>, x: impl Into<f32>, y: impl Into<f32>, )
SetAnchorType(crate::app::basicmenu::BasicMenu_AnchorType, f32, f32) overloadSource§fn set_anchor_type_from_screen_coord(
self,
anchor_type: impl Into<BasicMenu_AnchorType>,
x: impl Into<f32>,
y: impl Into<f32>,
)
fn set_anchor_type_from_screen_coord( self, anchor_type: impl Into<BasicMenu_AnchorType>, x: impl Into<f32>, y: impl Into<f32>, )
SetAnchorTypeFromScreenCoord(crate::app::basicmenu::BasicMenu_AnchorType, f32, f32) overloadSetTransformAsSubMenu(crate::app::basicmenu::BasicMenu, crate::app::basicmenuitem::BasicMenuItem) overloadSource§fn set_color(self, color: impl Into<Color>)
fn set_color(self, color: impl Into<Color>)
SetColor(crate::unity_engine::color::Color) overloadSource§fn set_as_first_sibling(self)
fn set_as_first_sibling(self)
SetAsFirstSibling() overloadSource§fn set_as_last_sibling(self)
fn set_as_last_sibling(self)
SetAsLastSibling() overloadSource§fn rebuild_instant(self, is_keep_item_index: impl Into<bool>)
fn rebuild_instant(self, is_keep_item_index: impl Into<bool>)
RebuildInstant(bool) overloadSource§fn rebuild_instant_2(self, menu_select: impl Into<BasicMenuSelect>)
fn rebuild_instant_2(self, menu_select: impl Into<BasicMenuSelect>)
RebuildInstant(crate::app::basicmenuselect::BasicMenuSelect) overloadSource§fn rebuild_instant_3(
self,
menu_select: impl Into<BasicMenuSelect>,
display_index: impl Into<i32>,
)
fn rebuild_instant_3( self, menu_select: impl Into<BasicMenuSelect>, display_index: impl Into<i32>, )
RebuildInstant(crate::app::basicmenuselect::BasicMenuSelect, i32) overloadCloseParentMenu() overloadDeleteParentMenu() overloadSource§fn tick_input(self) -> bool
fn tick_input(self) -> bool
TickInput() overloadSource§fn system_call(self) -> BasicMenu_Result
fn system_call(self) -> BasicMenu_Result
SystemCall() overloadSource§fn key_call(self) -> BasicMenu_Result
fn key_call(self) -> BasicMenu_Result
KeyCall() overloadSource§fn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overloadSource§fn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overloadSource§fn x_call(self) -> BasicMenu_Result
fn x_call(self) -> BasicMenu_Result
XCall() overloadSource§fn y_call(self) -> BasicMenu_Result
fn y_call(self) -> BasicMenu_Result
YCall() overloadSource§fn l_call(self) -> BasicMenu_Result
fn l_call(self) -> BasicMenu_Result
LCall() overloadSource§fn r_call(self) -> BasicMenu_Result
fn r_call(self) -> BasicMenu_Result
RCall() overloadSource§fn plus_call(self) -> BasicMenu_Result
fn plus_call(self) -> BasicMenu_Result
PlusCall() overloadSource§fn minus_call(self) -> BasicMenu_Result
fn minus_call(self) -> BasicMenu_Result
MinusCall() overloadSource§fn custom_call(self) -> BasicMenu_Result
fn custom_call(self) -> BasicMenu_Result
CustomCall() overloadSource§fn play_cursor_se(self)
fn play_cursor_se(self)
PlayCursorSE() overloadSource§fn play_decide_se(self)
fn play_decide_se(self)
PlayDecideSE() overloadSource§fn play_decide_big_se(self)
fn play_decide_big_se(self)
PlayDecideBigSE() overloadSource§fn play_cancel_se(self)
fn play_cancel_se(self)
PlayCancelSE() overloadSource§fn get_tutorial(self) -> Il2CppString
fn get_tutorial(self) -> Il2CppString
GetTutorial() overloadSource§fn try_tutorial(self)
fn try_tutorial(self)
TryTutorial() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> ISaveDataMenuMethods for __Twhere
__T: ISaveDataMenu,
impl<__T> ISaveDataMenuMethods for __Twhere
__T: ISaveDataMenu,
Source§fn get_show_row_max(self) -> i32
fn get_show_row_max(self) -> i32
GetShowRowMax() overloadSource§fn is_save_from_period(self) -> bool
fn is_save_from_period(self) -> bool
IsSaveFromPeriod() overloadSource§fn ctor(
self,
menu_iltem_list: impl Into<List_1<BasicMenuItem>>,
basic_menu_content: impl Into<BasicMenuContent>,
prefab: impl Into<GameObject>,
menu_sequence: impl Into<SaveDataMenuSequence>,
mode: impl Into<SaveDataMenu_Mode>,
save_data_header_reader: impl Into<GameSaveDataHeaderReader>,
)
fn ctor( self, menu_iltem_list: impl Into<List_1<BasicMenuItem>>, basic_menu_content: impl Into<BasicMenuContent>, prefab: impl Into<GameObject>, menu_sequence: impl Into<SaveDataMenuSequence>, mode: impl Into<SaveDataMenu_Mode>, save_data_header_reader: impl Into<GameSaveDataHeaderReader>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent, crate::unity_engine::gameobject::GameObject, crate::app::savedatamenusequence::SaveDataMenuSequence, crate::app::savedatamenu::SaveDataMenu_Mode, crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader) overloadSource§fn after_build(self)
fn after_build(self)
AfterBuild() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn save_data_load_setting(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
)
fn save_data_load_setting( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, )
SaveDataLoadSetting(crate::app::gamesavedata::GameSaveData_Types, i32) overloadSource§fn save_callback(
self,
is_success: impl Into<bool>,
save_data_header: impl Into<GameSaveDataHeader>,
)
fn save_callback( self, is_success: impl Into<bool>, save_data_header: impl Into<GameSaveDataHeader>, )
SaveCallback(bool, crate::app::gamesavedataheader::GameSaveDataHeader) overloadSource§fn copy_callback(
self,
is_success: impl Into<bool>,
save_data_header: impl Into<GameSaveDataHeader>,
)
fn copy_callback( self, is_success: impl Into<bool>, save_data_header: impl Into<GameSaveDataHeader>, )
CopyCallback(bool, crate::app::gamesavedataheader::GameSaveDataHeader) overloadSource§fn delete_callback(self, is_success: impl Into<bool>)
fn delete_callback(self, is_success: impl Into<bool>)
DeleteCallback(bool) overloadSource§fn update_title_bar_text(self)
fn update_title_bar_text(self)
UpdateTitleBarText() overload