pub trait IBasicMenuMethods: IBasicMenu {
Show 125 methods
// Provided methods
fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<BasicMenuContent>,
) { ... }
fn create_default_desc(self) -> Array<ProcDesc> { ... }
fn get_bind_type(self) -> BasicMenu_BindTypes { ... }
fn on_bind(self) { ... }
fn on_unbind(self) { ... }
fn bind_parent_menu(self) { ... }
fn build(self) { ... }
fn set_active(self, active: impl Into<bool>) { ... }
fn set_active_all(self, active: impl Into<bool>) { ... }
fn open_anime(self) { ... }
fn open_anime_all(self) { ... }
fn close_anime(self) { ... }
fn close_anime_all(self) { ... }
fn on_build(self, is_first_build: impl Into<bool>) { ... }
fn after_build(self) { ... }
fn on_close(self) { ... }
fn on_cursor_move_end(self) { ... }
fn on_resume(self) { ... }
fn on_suspend(self) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn get_name(self) -> Il2CppString { ... }
fn get_menu_item(self, item_index: impl Into<i32>) -> BasicMenuItem { ... }
fn get_menu_item_num(self) -> i32 { ... }
fn clamp_menu_item_index(self, item_index: impl Into<i32>) -> i32 { ... }
fn get_menu_item_index(self, menu_item: impl Into<BasicMenuItem>) -> i32 { ... }
fn get_row_num(self) -> i32 { ... }
fn get_show_row_num(self) -> i32 { ... }
fn set_show_row_num(self, row_num: impl Into<i32>) { ... }
fn set_show_row_auto(self) { ... }
fn get_show_row_max(self) -> i32 { ... }
fn get_build_row_num(self) -> i32 { ... }
fn get_select_index(self) -> i32 { ... }
fn get_select_index_old(self) -> i32 { ... }
fn set_select_index(self, select_index: impl Into<i32>) { ... }
fn update_select_index_old(self) { ... }
fn adjust_select_index(self) { ... }
fn get_scroll_index(self) -> i32 { ... }
fn get_scroll_index_old(self) -> i32 { ... }
fn set_scroll_index(self, scroll_index: impl Into<i32>) { ... }
fn update_scroll_index_old(self) { ... }
fn adjust_scroll_index(self) { ... }
fn save_select(self, sel: impl Into<BasicMenuSelect>) { ... }
fn restore_select(self, sel: impl Into<BasicMenuSelect>) { ... }
fn is_opening(self) -> bool { ... }
fn is_closing(self) -> bool { ... }
fn is_closed(self) -> bool { ... }
fn is_cursor_hide(self) -> bool { ... }
fn set_cursor_hide(self, onoff: impl Into<bool>) { ... }
fn is_input_disable(self) -> bool { ... }
fn set_input_disable(self, onoff: impl Into<bool>) { ... }
fn is_input_disable_now_frame(self) -> bool { ... }
fn set_input_disable_now_frame(self, onoff: impl Into<bool>) { ... }
fn is_cursor_moved(self) -> bool { ... }
fn set_cursor_moved(self, onoff: impl Into<bool>) { ... }
fn is_close_called(self) -> bool { ... }
fn set_close_called(self, onoff: impl Into<bool>) { ... }
fn is_rebuild(self) -> bool { ... }
fn is_system_call(self) -> bool { ... }
fn set_cursor_move_frame(self, frame: impl Into<f32>) { ... }
fn cursor_move_instant(self) { ... }
fn set_scroll_frame(self, frame: impl Into<f32>) { ... }
fn scroll_instant(self) { ... }
fn set_back_cursor_color(self, c: impl Into<Color>) { ... }
fn set_cursor_to_keep_animator_state(self, keep: impl Into<bool>) { ... }
fn move_front_cursor_from(
self,
from_x: impl Into<f32>,
from_y: impl Into<f32>,
frame: impl Into<f32>,
) { ... }
fn move_front_cursor_from_2(
self,
from_menu_item: impl Into<BasicMenuItem>,
frame: impl Into<f32>,
) { ... }
fn put_cursor_in_front(self) { ... }
fn put_cursor_in_back(self) { ... }
fn set_cursor_front_back(self, is_front: impl Into<bool>) { ... }
fn restart_cursor_animation(self) { ... }
fn get_sub_menu_base_transform(self) -> RectTransform { ... }
fn is_suspend(self) -> bool { ... }
fn inc_suspend(self) { ... }
fn dec_suspend(self) { ... }
fn set_pivot(self, x: impl Into<f32>, y: impl Into<f32>) { ... }
fn get_anchor_type(self) -> BasicMenu_AnchorType { ... }
fn set_anchor_type(
self,
anchor_type: impl Into<BasicMenu_AnchorType>,
x: impl Into<f32>,
y: impl Into<f32>,
) { ... }
fn set_anchor_type_from_screen_coord(
self,
anchor_type: impl Into<BasicMenu_AnchorType>,
x: impl Into<f32>,
y: impl Into<f32>,
) { ... }
fn get_x(self) -> f32 { ... }
fn get_y(self) -> f32 { ... }
fn set_x(self, x: impl Into<f32>) { ... }
fn set_y(self, y: impl Into<f32>) { ... }
fn get_pos(self) -> Vector2 { ... }
fn set_pos(self, x: impl Into<f32>, y: impl Into<f32>) { ... }
fn set_transform_as_sub_menu(
self,
parent_menu: impl Into<BasicMenu>,
parent_menu_item: impl Into<BasicMenuItem>,
) { ... }
fn set_color(self, color: impl Into<Color>) { ... }
fn get_w(self) -> f32 { ... }
fn get_h(self) -> f32 { ... }
fn set_as_first_sibling(self) { ... }
fn set_as_last_sibling(self) { ... }
fn rebuild(self) { ... }
fn rebuild_instant(self, is_keep_item_index: impl Into<bool>) { ... }
fn rebuild_instant_2(self, menu_select: impl Into<BasicMenuSelect>) { ... }
fn rebuild_instant_3(
self,
menu_select: impl Into<BasicMenuSelect>,
display_index: impl Into<i32>,
) { ... }
fn close(self) { ... }
fn close_parent_menu(self) { ... }
fn delete_parent_menu(self) { ... }
fn tick(self) { ... }
fn tick_input(self) -> bool { ... }
fn key_up(self, is_trigger: impl Into<bool>) { ... }
fn key_down(self, is_trigger: impl Into<bool>) { ... }
fn key_left(self, is_trigger: impl Into<bool>) { ... }
fn key_right(self, is_trigger: impl Into<bool>) { ... }
fn move_up(self, is_trigger: impl Into<bool>) { ... }
fn move_down(self, is_trigger: impl Into<bool>) { ... }
fn page_up(self, is_trigger: impl Into<bool>) { ... }
fn page_down(self, is_trigger: impl Into<bool>) { ... }
fn system_call(self) -> BasicMenu_Result { ... }
fn key_call(self) -> BasicMenu_Result { ... }
fn a_call(self) -> BasicMenu_Result { ... }
fn b_call(self) -> BasicMenu_Result { ... }
fn x_call(self) -> BasicMenu_Result { ... }
fn y_call(self) -> BasicMenu_Result { ... }
fn l_call(self) -> BasicMenu_Result { ... }
fn r_call(self) -> BasicMenu_Result { ... }
fn plus_call(self) -> BasicMenu_Result { ... }
fn minus_call(self) -> BasicMenu_Result { ... }
fn custom_call(self) -> BasicMenu_Result { ... }
fn play_cursor_se(self) { ... }
fn play_decide_se(self) { ... }
fn play_decide_big_se(self) { ... }
fn play_cancel_se(self) { ... }
fn get_tutorial(self) -> Il2CppString { ... }
fn try_tutorial(self) { ... }
}Provided Methods§
Sourcefn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<BasicMenuContent>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent) overload
Sourcefn create_default_desc(self) -> Array<ProcDesc>
fn create_default_desc(self) -> Array<ProcDesc>
CreateDefaultDesc() overload
Sourcefn get_bind_type(self) -> BasicMenu_BindTypes
fn get_bind_type(self) -> BasicMenu_BindTypes
get_BindType() overload
BindParentMenu() overload
Sourcefn set_active(self, active: impl Into<bool>)
fn set_active(self, active: impl Into<bool>)
SetActive(bool) overload
Sourcefn set_active_all(self, active: impl Into<bool>)
fn set_active_all(self, active: impl Into<bool>)
SetActiveAll(bool) overload
Sourcefn open_anime(self)
fn open_anime(self)
OpenAnime() overload
Sourcefn open_anime_all(self)
fn open_anime_all(self)
OpenAnimeAll() overload
Sourcefn close_anime(self)
fn close_anime(self)
CloseAnime() overload
Sourcefn close_anime_all(self)
fn close_anime_all(self)
CloseAnimeAll() overload
Sourcefn after_build(self)
fn after_build(self)
AfterBuild() overload
Sourcefn on_cursor_move_end(self)
fn on_cursor_move_end(self)
OnCursorMoveEnd() overload
Sourcefn on_suspend(self)
fn on_suspend(self)
OnSuspend() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overload
GetMenuItem(i32) overload
GetMenuItemNum() overload
ClampMenuItemIndex(i32) overload
GetMenuItemIndex(crate::app::basicmenuitem::BasicMenuItem) overload
Sourcefn get_row_num(self) -> i32
fn get_row_num(self) -> i32
GetRowNum() overload
Sourcefn get_show_row_num(self) -> i32
fn get_show_row_num(self) -> i32
GetShowRowNum() overload
Sourcefn set_show_row_num(self, row_num: impl Into<i32>)
fn set_show_row_num(self, row_num: impl Into<i32>)
SetShowRowNum(i32) overload
Sourcefn set_show_row_auto(self)
fn set_show_row_auto(self)
SetShowRowAuto() overload
Sourcefn get_show_row_max(self) -> i32
fn get_show_row_max(self) -> i32
GetShowRowMax() overload
Sourcefn get_build_row_num(self) -> i32
fn get_build_row_num(self) -> i32
GetBuildRowNum() overload
Sourcefn get_select_index(self) -> i32
fn get_select_index(self) -> i32
GetSelectIndex() overload
Sourcefn get_select_index_old(self) -> i32
fn get_select_index_old(self) -> i32
GetSelectIndexOld() overload
Sourcefn set_select_index(self, select_index: impl Into<i32>)
fn set_select_index(self, select_index: impl Into<i32>)
SetSelectIndex(i32) overload
Sourcefn update_select_index_old(self)
fn update_select_index_old(self)
UpdateSelectIndexOld() overload
Sourcefn adjust_select_index(self)
fn adjust_select_index(self)
AdjustSelectIndex() overload
Sourcefn get_scroll_index(self) -> i32
fn get_scroll_index(self) -> i32
GetScrollIndex() overload
Sourcefn get_scroll_index_old(self) -> i32
fn get_scroll_index_old(self) -> i32
GetScrollIndexOld() overload
Sourcefn set_scroll_index(self, scroll_index: impl Into<i32>)
fn set_scroll_index(self, scroll_index: impl Into<i32>)
SetScrollIndex(i32) overload
Sourcefn update_scroll_index_old(self)
fn update_scroll_index_old(self)
UpdateScrollIndexOld() overload
Sourcefn adjust_scroll_index(self)
fn adjust_scroll_index(self)
AdjustScrollIndex() overload
Sourcefn save_select(self, sel: impl Into<BasicMenuSelect>)
fn save_select(self, sel: impl Into<BasicMenuSelect>)
SaveSelect(crate::app::basicmenuselect::BasicMenuSelect) overload
Sourcefn restore_select(self, sel: impl Into<BasicMenuSelect>)
fn restore_select(self, sel: impl Into<BasicMenuSelect>)
RestoreSelect(crate::app::basicmenuselect::BasicMenuSelect) overload
Sourcefn is_opening(self) -> bool
fn is_opening(self) -> bool
IsOpening() overload
Sourcefn is_closing(self) -> bool
fn is_closing(self) -> bool
IsClosing() overload
Sourcefn is_cursor_hide(self) -> bool
fn is_cursor_hide(self) -> bool
IsCursorHide() overload
Sourcefn set_cursor_hide(self, onoff: impl Into<bool>)
fn set_cursor_hide(self, onoff: impl Into<bool>)
SetCursorHide(bool) overload
Sourcefn is_input_disable(self) -> bool
fn is_input_disable(self) -> bool
IsInputDisable() overload
Sourcefn set_input_disable(self, onoff: impl Into<bool>)
fn set_input_disable(self, onoff: impl Into<bool>)
SetInputDisable(bool) overload
Sourcefn is_input_disable_now_frame(self) -> bool
fn is_input_disable_now_frame(self) -> bool
IsInputDisableNowFrame() overload
Sourcefn set_input_disable_now_frame(self, onoff: impl Into<bool>)
fn set_input_disable_now_frame(self, onoff: impl Into<bool>)
SetInputDisableNowFrame(bool) overload
Sourcefn is_cursor_moved(self) -> bool
fn is_cursor_moved(self) -> bool
IsCursorMoved() overload
Sourcefn set_cursor_moved(self, onoff: impl Into<bool>)
fn set_cursor_moved(self, onoff: impl Into<bool>)
SetCursorMoved(bool) overload
Sourcefn is_close_called(self) -> bool
fn is_close_called(self) -> bool
IsCloseCalled() overload
Sourcefn set_close_called(self, onoff: impl Into<bool>)
fn set_close_called(self, onoff: impl Into<bool>)
SetCloseCalled(bool) overload
Sourcefn is_rebuild(self) -> bool
fn is_rebuild(self) -> bool
IsRebuild() overload
Sourcefn is_system_call(self) -> bool
fn is_system_call(self) -> bool
IsSystemCall() overload
Sourcefn set_cursor_move_frame(self, frame: impl Into<f32>)
fn set_cursor_move_frame(self, frame: impl Into<f32>)
SetCursorMoveFrame(f32) overload
Sourcefn cursor_move_instant(self)
fn cursor_move_instant(self)
CursorMoveInstant() overload
Sourcefn set_scroll_frame(self, frame: impl Into<f32>)
fn set_scroll_frame(self, frame: impl Into<f32>)
SetScrollFrame(f32) overload
Sourcefn scroll_instant(self)
fn scroll_instant(self)
ScrollInstant() overload
Sourcefn set_back_cursor_color(self, c: impl Into<Color>)
fn set_back_cursor_color(self, c: impl Into<Color>)
SetBackCursorColor(crate::unity_engine::color::Color) overload
Sourcefn set_cursor_to_keep_animator_state(self, keep: impl Into<bool>)
fn set_cursor_to_keep_animator_state(self, keep: impl Into<bool>)
SetCursorToKeepAnimatorState(bool) overload
Sourcefn move_front_cursor_from(
self,
from_x: impl Into<f32>,
from_y: impl Into<f32>,
frame: impl Into<f32>,
)
fn move_front_cursor_from( self, from_x: impl Into<f32>, from_y: impl Into<f32>, frame: impl Into<f32>, )
MoveFrontCursorFrom(f32, f32, f32) overload
Sourcefn move_front_cursor_from_2(
self,
from_menu_item: impl Into<BasicMenuItem>,
frame: impl Into<f32>,
)
fn move_front_cursor_from_2( self, from_menu_item: impl Into<BasicMenuItem>, frame: impl Into<f32>, )
MoveFrontCursorFrom(crate::app::basicmenuitem::BasicMenuItem, f32) overload
Sourcefn put_cursor_in_front(self)
fn put_cursor_in_front(self)
PutCursorInFront() overload
Sourcefn put_cursor_in_back(self)
fn put_cursor_in_back(self)
PutCursorInBack() overload
Sourcefn set_cursor_front_back(self, is_front: impl Into<bool>)
fn set_cursor_front_back(self, is_front: impl Into<bool>)
SetCursorFrontBack(bool) overload
Sourcefn restart_cursor_animation(self)
fn restart_cursor_animation(self)
RestartCursorAnimation() overload
GetSubMenuBaseTransform() overload
Sourcefn is_suspend(self) -> bool
fn is_suspend(self) -> bool
IsSuspend() overload
Sourcefn inc_suspend(self)
fn inc_suspend(self)
IncSuspend() overload
Sourcefn dec_suspend(self)
fn dec_suspend(self)
DecSuspend() overload
Sourcefn get_anchor_type(self) -> BasicMenu_AnchorType
fn get_anchor_type(self) -> BasicMenu_AnchorType
GetAnchorType() overload
Sourcefn set_anchor_type(
self,
anchor_type: impl Into<BasicMenu_AnchorType>,
x: impl Into<f32>,
y: impl Into<f32>,
)
fn set_anchor_type( self, anchor_type: impl Into<BasicMenu_AnchorType>, x: impl Into<f32>, y: impl Into<f32>, )
SetAnchorType(crate::app::basicmenu::BasicMenu_AnchorType, f32, f32) overload
Sourcefn set_anchor_type_from_screen_coord(
self,
anchor_type: impl Into<BasicMenu_AnchorType>,
x: impl Into<f32>,
y: impl Into<f32>,
)
fn set_anchor_type_from_screen_coord( self, anchor_type: impl Into<BasicMenu_AnchorType>, x: impl Into<f32>, y: impl Into<f32>, )
SetAnchorTypeFromScreenCoord(crate::app::basicmenu::BasicMenu_AnchorType, f32, f32) overload
SetTransformAsSubMenu(crate::app::basicmenu::BasicMenu, crate::app::basicmenuitem::BasicMenuItem) overload
Sourcefn set_color(self, color: impl Into<Color>)
fn set_color(self, color: impl Into<Color>)
SetColor(crate::unity_engine::color::Color) overload
Sourcefn set_as_first_sibling(self)
fn set_as_first_sibling(self)
SetAsFirstSibling() overload
Sourcefn set_as_last_sibling(self)
fn set_as_last_sibling(self)
SetAsLastSibling() overload
Sourcefn rebuild_instant(self, is_keep_item_index: impl Into<bool>)
fn rebuild_instant(self, is_keep_item_index: impl Into<bool>)
RebuildInstant(bool) overload
Sourcefn rebuild_instant_2(self, menu_select: impl Into<BasicMenuSelect>)
fn rebuild_instant_2(self, menu_select: impl Into<BasicMenuSelect>)
RebuildInstant(crate::app::basicmenuselect::BasicMenuSelect) overload
Sourcefn rebuild_instant_3(
self,
menu_select: impl Into<BasicMenuSelect>,
display_index: impl Into<i32>,
)
fn rebuild_instant_3( self, menu_select: impl Into<BasicMenuSelect>, display_index: impl Into<i32>, )
RebuildInstant(crate::app::basicmenuselect::BasicMenuSelect, i32) overload
CloseParentMenu() overload
DeleteParentMenu() overload
Sourcefn tick_input(self) -> bool
fn tick_input(self) -> bool
TickInput() overload
Sourcefn system_call(self) -> BasicMenu_Result
fn system_call(self) -> BasicMenu_Result
SystemCall() overload
Sourcefn key_call(self) -> BasicMenu_Result
fn key_call(self) -> BasicMenu_Result
KeyCall() overload
Sourcefn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overload
Sourcefn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overload
Sourcefn x_call(self) -> BasicMenu_Result
fn x_call(self) -> BasicMenu_Result
XCall() overload
Sourcefn y_call(self) -> BasicMenu_Result
fn y_call(self) -> BasicMenu_Result
YCall() overload
Sourcefn l_call(self) -> BasicMenu_Result
fn l_call(self) -> BasicMenu_Result
LCall() overload
Sourcefn r_call(self) -> BasicMenu_Result
fn r_call(self) -> BasicMenu_Result
RCall() overload
Sourcefn plus_call(self) -> BasicMenu_Result
fn plus_call(self) -> BasicMenu_Result
PlusCall() overload
Sourcefn minus_call(self) -> BasicMenu_Result
fn minus_call(self) -> BasicMenu_Result
MinusCall() overload
Sourcefn custom_call(self) -> BasicMenu_Result
fn custom_call(self) -> BasicMenu_Result
CustomCall() overload
Sourcefn play_cursor_se(self)
fn play_cursor_se(self)
PlayCursorSE() overload
Sourcefn play_decide_se(self)
fn play_decide_se(self)
PlayDecideSE() overload
Sourcefn play_decide_big_se(self)
fn play_decide_big_se(self)
PlayDecideBigSE() overload
Sourcefn play_cancel_se(self)
fn play_cancel_se(self)
PlayCancelSE() overload
Sourcefn get_tutorial(self) -> Il2CppString
fn get_tutorial(self) -> Il2CppString
GetTutorial() overload
Sourcefn try_tutorial(self)
fn try_tutorial(self)
TryTutorial() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IBasicMenu> IBasicMenuMethods for __T
app-basicmenu only.