pub trait ISaveDataMenuMethods: ISaveDataMenu {
// Provided methods
fn get_show_row_max(self) -> i32 { ... }
fn is_save_from_period(self) -> bool { ... }
fn ctor(
self,
menu_iltem_list: impl Into<List_1<BasicMenuItem>>,
basic_menu_content: impl Into<BasicMenuContent>,
prefab: impl Into<GameObject>,
menu_sequence: impl Into<SaveDataMenuSequence>,
mode: impl Into<SaveDataMenu_Mode>,
save_data_header_reader: impl Into<GameSaveDataHeaderReader>,
) { ... }
fn after_build(self) { ... }
fn on_dispose(self) { ... }
fn on_close(self) { ... }
fn save_data_load_setting(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
) { ... }
fn save_callback(
self,
is_success: impl Into<bool>,
save_data_header: impl Into<GameSaveDataHeader>,
) { ... }
fn copy_callback(
self,
is_success: impl Into<bool>,
save_data_header: impl Into<GameSaveDataHeader>,
) { ... }
fn delete_callback(self, is_success: impl Into<bool>) { ... }
fn update_title_bar_text(self) { ... }
}Provided Methods§
Sourcefn get_show_row_max(self) -> i32
fn get_show_row_max(self) -> i32
GetShowRowMax() overload
Sourcefn is_save_from_period(self) -> bool
fn is_save_from_period(self) -> bool
IsSaveFromPeriod() overload
Sourcefn ctor(
self,
menu_iltem_list: impl Into<List_1<BasicMenuItem>>,
basic_menu_content: impl Into<BasicMenuContent>,
prefab: impl Into<GameObject>,
menu_sequence: impl Into<SaveDataMenuSequence>,
mode: impl Into<SaveDataMenu_Mode>,
save_data_header_reader: impl Into<GameSaveDataHeaderReader>,
)
fn ctor( self, menu_iltem_list: impl Into<List_1<BasicMenuItem>>, basic_menu_content: impl Into<BasicMenuContent>, prefab: impl Into<GameObject>, menu_sequence: impl Into<SaveDataMenuSequence>, mode: impl Into<SaveDataMenu_Mode>, save_data_header_reader: impl Into<GameSaveDataHeaderReader>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent, crate::unity_engine::gameobject::GameObject, crate::app::savedatamenusequence::SaveDataMenuSequence, crate::app::savedatamenu::SaveDataMenu_Mode, crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader) overload
Sourcefn after_build(self)
fn after_build(self)
AfterBuild() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn save_data_load_setting(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
)
fn save_data_load_setting( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, )
SaveDataLoadSetting(crate::app::gamesavedata::GameSaveData_Types, i32) overload
Sourcefn save_callback(
self,
is_success: impl Into<bool>,
save_data_header: impl Into<GameSaveDataHeader>,
)
fn save_callback( self, is_success: impl Into<bool>, save_data_header: impl Into<GameSaveDataHeader>, )
SaveCallback(bool, crate::app::gamesavedataheader::GameSaveDataHeader) overload
Sourcefn copy_callback(
self,
is_success: impl Into<bool>,
save_data_header: impl Into<GameSaveDataHeader>,
)
fn copy_callback( self, is_success: impl Into<bool>, save_data_header: impl Into<GameSaveDataHeader>, )
CopyCallback(bool, crate::app::gamesavedataheader::GameSaveDataHeader) overload
Sourcefn delete_callback(self, is_success: impl Into<bool>)
fn delete_callback(self, is_success: impl Into<bool>)
DeleteCallback(bool) overload
Sourcefn update_title_bar_text(self)
fn update_title_bar_text(self)
UpdateTitleBarText() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISaveDataMenu> ISaveDataMenuMethods for __T
app-savedatamenu only.