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IScriptBattle_ScriptCombatSequence

Trait IScriptBattle_ScriptCombatSequence 

Source
pub trait IScriptBattle_ScriptCombatSequence: IProcInst {
Show 18 methods // Provided methods fn m_person_a(self) -> PersonData { ... } fn set_m_person_a(self, value: PersonData) { ... } fn m_person_b(self) -> PersonData { ... } fn set_m_person_b(self, value: PersonData) { ... } fn m_unit_a(self) -> Unit { ... } fn set_m_unit_a(self, value: Unit) { ... } fn m_unit_b(self) -> Unit { ... } fn set_m_unit_b(self, value: Unit) { ... } fn m_temporary(self) -> List_1<Unit> { ... } fn set_m_temporary(self, value: List_1<Unit>) { ... } fn m_info(self) -> BattleInfo { ... } fn set_m_info(self, value: BattleInfo) { ... } fn m_sim_info(self) -> BattleInfo { ... } fn set_m_sim_info(self, value: BattleInfo) { ... } fn m_calculator(self) -> BattleCalculator { ... } fn set_m_calculator(self, value: BattleCalculator) { ... } fn m_sim_calculator(self) -> BattleCalculator { ... } fn set_m_sim_calculator(self, value: BattleCalculator) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§