pub trait IScriptBattle_ScriptCombatSequenceMethods: IScriptBattle_ScriptCombatSequence {
// Provided methods
fn ctor(
self,
person_a: impl Into<PersonData>,
person_b: impl Into<PersonData>,
) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn battle_start(self) { ... }
fn try_get_unit_or_create(self, person: impl Into<PersonData>) -> Unit { ... }
}Provided Methods§
Sourcefn ctor(self, person_a: impl Into<PersonData>, person_b: impl Into<PersonData>)
fn ctor(self, person_a: impl Into<PersonData>, person_b: impl Into<PersonData>)
.ctor(crate::app::persondata::PersonData, crate::app::persondata::PersonData) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn battle_start(self)
fn battle_start(self)
BattleStart() overload
Sourcefn try_get_unit_or_create(self, person: impl Into<PersonData>) -> Unit
fn try_get_unit_or_create(self, person: impl Into<PersonData>) -> Unit
TryGetUnitOrCreate(crate::app::persondata::PersonData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IScriptBattle_ScriptCombatSequence> IScriptBattle_ScriptCombatSequenceMethods for __T
Available on crate feature
app-scriptbattle only.