pub trait ISkillEditPoolSkillMenuMethods: ISkillEditPoolSkillMenu {
Show 13 methods
// Provided methods
fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<SkillEditPoolSkillMenuContent>,
) { ... }
fn update_list(self) { ... }
fn get_skill(self, index: impl Into<i32>) -> SkillData { ... }
fn get_select_skill(self) -> SkillData { ... }
fn is_equip_skill_exist(self) -> bool { ... }
fn show_cursor(self, is_show: impl Into<bool>) { ... }
fn is_show_cursor(self) -> bool { ... }
fn enable_input(self, is_enable: impl Into<bool>) { ... }
fn set_first_selection(
self,
b_focus_enable: impl Into<bool>,
b_update_info: impl Into<bool>,
) { ... }
fn hold_selection(self) { ... }
fn key_left(self, is_trigger: impl Into<bool>) { ... }
fn key_right(self, is_trigger: impl Into<bool>) { ... }
fn change_menu(self) { ... }
}Provided Methods§
Sourcefn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<SkillEditPoolSkillMenuContent>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<SkillEditPoolSkillMenuContent>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::skilleditpoolskillmenucontent::SkillEditPoolSkillMenuContent) overload
Sourcefn update_list(self)
fn update_list(self)
UpdateList() overload
Sourcefn get_select_skill(self) -> SkillData
fn get_select_skill(self) -> SkillData
GetSelectSkill() overload
Sourcefn is_equip_skill_exist(self) -> bool
fn is_equip_skill_exist(self) -> bool
IsEquipSkillExist() overload
Sourcefn show_cursor(self, is_show: impl Into<bool>)
fn show_cursor(self, is_show: impl Into<bool>)
ShowCursor(bool) overload
Sourcefn is_show_cursor(self) -> bool
fn is_show_cursor(self) -> bool
IsShowCursor() overload
Sourcefn enable_input(self, is_enable: impl Into<bool>)
fn enable_input(self, is_enable: impl Into<bool>)
EnableInput(bool) overload
Sourcefn set_first_selection(
self,
b_focus_enable: impl Into<bool>,
b_update_info: impl Into<bool>,
)
fn set_first_selection( self, b_focus_enable: impl Into<bool>, b_update_info: impl Into<bool>, )
SetFirstSelection(bool, bool) overload
Sourcefn hold_selection(self)
fn hold_selection(self)
HoldSelection() overload
ChangeMenu() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISkillEditPoolSkillMenu> ISkillEditPoolSkillMenuMethods for __T
Available on crate feature
app-skilleditpoolskillmenu only.