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ISkillEditPoolSkillMenuMethods

Trait ISkillEditPoolSkillMenuMethods 

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pub trait ISkillEditPoolSkillMenuMethods: ISkillEditPoolSkillMenu {
Show 13 methods // Provided methods fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<SkillEditPoolSkillMenuContent>, ) { ... } fn update_list(self) { ... } fn get_skill(self, index: impl Into<i32>) -> SkillData { ... } fn get_select_skill(self) -> SkillData { ... } fn is_equip_skill_exist(self) -> bool { ... } fn show_cursor(self, is_show: impl Into<bool>) { ... } fn is_show_cursor(self) -> bool { ... } fn enable_input(self, is_enable: impl Into<bool>) { ... } fn set_first_selection( self, b_focus_enable: impl Into<bool>, b_update_info: impl Into<bool>, ) { ... } fn hold_selection(self) { ... } fn key_left(self, is_trigger: impl Into<bool>) { ... } fn key_right(self, is_trigger: impl Into<bool>) { ... } fn change_menu(self) { ... }
}

Provided Methods§

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fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<SkillEditPoolSkillMenuContent>, )

.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::skilleditpoolskillmenucontent::SkillEditPoolSkillMenuContent) overload

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fn update_list(self)

UpdateList() overload

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fn get_skill(self, index: impl Into<i32>) -> SkillData

GetSkill(i32) overload

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fn get_select_skill(self) -> SkillData

GetSelectSkill() overload

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fn is_equip_skill_exist(self) -> bool

IsEquipSkillExist() overload

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fn show_cursor(self, is_show: impl Into<bool>)

ShowCursor(bool) overload

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fn is_show_cursor(self) -> bool

IsShowCursor() overload

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fn enable_input(self, is_enable: impl Into<bool>)

EnableInput(bool) overload

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fn set_first_selection( self, b_focus_enable: impl Into<bool>, b_update_info: impl Into<bool>, )

SetFirstSelection(bool, bool) overload

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fn hold_selection(self)

HoldSelection() overload

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fn key_left(self, is_trigger: impl Into<bool>)

KeyLeft(bool) overload

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fn key_right(self, is_trigger: impl Into<bool>)

KeyRight(bool) overload

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fn change_menu(self)

ChangeMenu() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ISkillEditPoolSkillMenu> ISkillEditPoolSkillMenuMethods for __T

Available on crate feature app-skilleditpoolskillmenu only.