pub trait ISkillInheritanceSequenceMethods: ISkillInheritanceSequence {
Show 14 methods
// Provided methods
fn ctor(self) { ... }
fn create_desc(self) -> Array<ProcDesc> { ... }
fn load_resources(self) { ... }
fn is_loading_resources(self) -> bool { ... }
fn create_unit_select_menu(self) { ... }
fn create_skill_inheritance_menu(self) { ... }
fn inheritance_start(self) { ... }
fn inheritance_end(self) { ... }
fn start_sequence(self) { ... }
fn end_sequence(self) { ... }
fn get_select_unit(self) -> Unit { ... }
fn set_select_unit(self, value: impl Into<Unit>) { ... }
fn get_select_unit_god_list(self) -> List_1<GodUnit> { ... }
fn set_select_unit_god_list(self, value: impl Into<List_1<GodUnit>>) { ... }
}Provided Methods§
Sourcefn create_desc(self) -> Array<ProcDesc>
fn create_desc(self) -> Array<ProcDesc>
CreateDesc() overload
Sourcefn load_resources(self)
fn load_resources(self)
LoadResources() overload
Sourcefn is_loading_resources(self) -> bool
fn is_loading_resources(self) -> bool
IsLoadingResources() overload
CreateUnitSelectMenu() overload
CreateSkillInheritanceMenu() overload
Sourcefn inheritance_start(self)
fn inheritance_start(self)
InheritanceStart() overload
Sourcefn inheritance_end(self)
fn inheritance_end(self)
InheritanceEnd() overload
Sourcefn start_sequence(self)
fn start_sequence(self)
StartSequence() overload
Sourcefn end_sequence(self)
fn end_sequence(self)
EndSequence() overload
Sourcefn get_select_unit(self) -> Unit
fn get_select_unit(self) -> Unit
get_SelectUnit() overload
Sourcefn set_select_unit(self, value: impl Into<Unit>)
fn set_select_unit(self, value: impl Into<Unit>)
set_SelectUnit(crate::app::unit::Unit) overload
Sourcefn get_select_unit_god_list(self) -> List_1<GodUnit>
fn get_select_unit_god_list(self) -> List_1<GodUnit>
get_SelectUnitGodList() overload
Sourcefn set_select_unit_god_list(self, value: impl Into<List_1<GodUnit>>)
fn set_select_unit_god_list(self, value: impl Into<List_1<GodUnit>>)
set_SelectUnitGodList(crate::system::collections::generic::list_1::List_1<crate::app::godunit::GodUnit>) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISkillInheritanceSequence> ISkillInheritanceSequenceMethods for __T
Available on crate feature
app-skillinheritancesequence only.