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ISortieSelectionUnitManagerMethods

Trait ISortieSelectionUnitManagerMethods 

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pub trait ISortieSelectionUnitManagerMethods: ISortieSelectionUnitManager {
Show 24 methods // Provided methods fn ctor(self) { ... } fn reset(self) { ... } fn is_mode_sortie(self) -> bool { ... } fn is_mode_inventory(self) -> bool { ... } fn is_mode_ring_select(self) -> bool { ... } fn is_inventory_mode_none(self) -> bool { ... } fn is_inventory_mode_inventory(self) -> bool { ... } fn is_inventory_mode_trade(self) -> bool { ... } fn reset_inventory_mode(self) { ... } fn bg_on(self) { ... } fn bg_off(self) { ... } fn get_mode(self) -> SortieSelectionUnitManager_Modes { ... } fn set_mode(self, value: impl Into<SortieSelectionUnitManager_Modes>) { ... } fn get_inventory_mode(self) -> SortieSelectionUnitManager_InventoryModes { ... } fn set_inventory_mode( self, value: impl Into<SortieSelectionUnitManager_InventoryModes>, ) { ... } fn get_unit(self) -> Unit { ... } fn set_unit(self, value: impl Into<Unit>) { ... } fn get_menu_select(self) -> BasicMenuSelect { ... } fn get_status_force_update(self) -> bool { ... } fn set_status_force_update(self, value: impl Into<bool>) { ... } fn get_open_sub_menu(self) -> SortieSelectionUnitManager_UnitSelectSubMenu { ... } fn set_open_sub_menu( self, value: impl Into<SortieSelectionUnitManager_UnitSelectSubMenu>, ) { ... } fn get_menu_bg(self) -> GameObject { ... } fn set_menu_bg(self, value: impl Into<GameObject>) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn reset(self)

Reset() overload

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fn is_mode_sortie(self) -> bool

IsModeSortie() overload

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fn is_mode_inventory(self) -> bool

IsModeInventory() overload

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fn is_mode_ring_select(self) -> bool

IsModeRingSelect() overload

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fn is_inventory_mode_none(self) -> bool

IsInventoryModeNone() overload

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fn is_inventory_mode_inventory(self) -> bool

IsInventoryModeInventory() overload

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fn is_inventory_mode_trade(self) -> bool

IsInventoryModeTrade() overload

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fn reset_inventory_mode(self)

ResetInventoryMode() overload

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fn bg_on(self)

BgOn() overload

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fn bg_off(self)

BgOff() overload

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fn get_mode(self) -> SortieSelectionUnitManager_Modes

get_Mode() overload

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fn set_mode(self, value: impl Into<SortieSelectionUnitManager_Modes>)

set_Mode(crate::app::sortieselectionunitmanager::SortieSelectionUnitManager_Modes) overload

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fn get_inventory_mode(self) -> SortieSelectionUnitManager_InventoryModes

get_InventoryMode() overload

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fn set_inventory_mode( self, value: impl Into<SortieSelectionUnitManager_InventoryModes>, )

set_InventoryMode(crate::app::sortieselectionunitmanager::SortieSelectionUnitManager_InventoryModes) overload

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fn get_unit(self) -> Unit

get_Unit() overload

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fn set_unit(self, value: impl Into<Unit>)

set_Unit(crate::app::unit::Unit) overload

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fn get_menu_select(self) -> BasicMenuSelect

get_MenuSelect() overload

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fn get_status_force_update(self) -> bool

get_StatusForceUpdate() overload

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fn set_status_force_update(self, value: impl Into<bool>)

set_StatusForceUpdate(bool) overload

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fn get_open_sub_menu(self) -> SortieSelectionUnitManager_UnitSelectSubMenu

get_OpenSubMenu() overload

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fn set_open_sub_menu( self, value: impl Into<SortieSelectionUnitManager_UnitSelectSubMenu>, )

set_OpenSubMenu(crate::app::sortieselectionunitmanager::SortieSelectionUnitManager_UnitSelectSubMenu) overload

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fn get_menu_bg(self) -> GameObject

get_MenuBg() overload

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fn set_menu_bg(self, value: impl Into<GameObject>)

set_MenuBg(crate::unity_engine::gameobject::GameObject) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ISortieSelectionUnitManager> ISortieSelectionUnitManagerMethods for __T

Available on crate feature app-sortieselectionunitmanager only.