pub trait ISortieSelectionUnitManagerMethods: ISortieSelectionUnitManager {
Show 24 methods
// Provided methods
fn ctor(self) { ... }
fn reset(self) { ... }
fn is_mode_sortie(self) -> bool { ... }
fn is_mode_inventory(self) -> bool { ... }
fn is_mode_ring_select(self) -> bool { ... }
fn is_inventory_mode_none(self) -> bool { ... }
fn is_inventory_mode_inventory(self) -> bool { ... }
fn is_inventory_mode_trade(self) -> bool { ... }
fn reset_inventory_mode(self) { ... }
fn bg_on(self) { ... }
fn bg_off(self) { ... }
fn get_mode(self) -> SortieSelectionUnitManager_Modes { ... }
fn set_mode(self, value: impl Into<SortieSelectionUnitManager_Modes>) { ... }
fn get_inventory_mode(self) -> SortieSelectionUnitManager_InventoryModes { ... }
fn set_inventory_mode(
self,
value: impl Into<SortieSelectionUnitManager_InventoryModes>,
) { ... }
fn get_unit(self) -> Unit { ... }
fn set_unit(self, value: impl Into<Unit>) { ... }
fn get_menu_select(self) -> BasicMenuSelect { ... }
fn get_status_force_update(self) -> bool { ... }
fn set_status_force_update(self, value: impl Into<bool>) { ... }
fn get_open_sub_menu(self) -> SortieSelectionUnitManager_UnitSelectSubMenu { ... }
fn set_open_sub_menu(
self,
value: impl Into<SortieSelectionUnitManager_UnitSelectSubMenu>,
) { ... }
fn get_menu_bg(self) -> GameObject { ... }
fn set_menu_bg(self, value: impl Into<GameObject>) { ... }
}Provided Methods§
Sourcefn is_mode_sortie(self) -> bool
fn is_mode_sortie(self) -> bool
IsModeSortie() overload
Sourcefn is_mode_inventory(self) -> bool
fn is_mode_inventory(self) -> bool
IsModeInventory() overload
Sourcefn is_mode_ring_select(self) -> bool
fn is_mode_ring_select(self) -> bool
IsModeRingSelect() overload
Sourcefn is_inventory_mode_none(self) -> bool
fn is_inventory_mode_none(self) -> bool
IsInventoryModeNone() overload
Sourcefn is_inventory_mode_inventory(self) -> bool
fn is_inventory_mode_inventory(self) -> bool
IsInventoryModeInventory() overload
Sourcefn is_inventory_mode_trade(self) -> bool
fn is_inventory_mode_trade(self) -> bool
IsInventoryModeTrade() overload
Sourcefn reset_inventory_mode(self)
fn reset_inventory_mode(self)
ResetInventoryMode() overload
Sourcefn get_mode(self) -> SortieSelectionUnitManager_Modes
fn get_mode(self) -> SortieSelectionUnitManager_Modes
get_Mode() overload
Sourcefn set_mode(self, value: impl Into<SortieSelectionUnitManager_Modes>)
fn set_mode(self, value: impl Into<SortieSelectionUnitManager_Modes>)
set_Mode(crate::app::sortieselectionunitmanager::SortieSelectionUnitManager_Modes) overload
Sourcefn get_inventory_mode(self) -> SortieSelectionUnitManager_InventoryModes
fn get_inventory_mode(self) -> SortieSelectionUnitManager_InventoryModes
get_InventoryMode() overload
Sourcefn set_inventory_mode(
self,
value: impl Into<SortieSelectionUnitManager_InventoryModes>,
)
fn set_inventory_mode( self, value: impl Into<SortieSelectionUnitManager_InventoryModes>, )
set_InventoryMode(crate::app::sortieselectionunitmanager::SortieSelectionUnitManager_InventoryModes) overload
get_MenuSelect() overload
Sourcefn get_status_force_update(self) -> bool
fn get_status_force_update(self) -> bool
get_StatusForceUpdate() overload
Sourcefn set_status_force_update(self, value: impl Into<bool>)
fn set_status_force_update(self, value: impl Into<bool>)
set_StatusForceUpdate(bool) overload
get_OpenSubMenu() overload
set_OpenSubMenu(crate::app::sortieselectionunitmanager::SortieSelectionUnitManager_UnitSelectSubMenu) overload
get_MenuBg() overload
set_MenuBg(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISortieSelectionUnitManager> ISortieSelectionUnitManagerMethods for __T
app-sortieselectionunitmanager only.