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SoundWwise_SoundParam

Struct SoundWwise_SoundParam 

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pub struct SoundWwise_SoundParam(/* private fields */);
Expand description

IL2CPP class: App.SoundWwise.SoundParam Inherits: Object

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impl SoundWwise_SoundParam

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pub fn base(self) -> Object

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impl SoundWwise_SoundParam

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impl SoundWwise_SoundParam

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pub fn cctor()

.cctor() overload

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impl SoundWwise_SoundParam

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_volume_common_method_info() -> &'static MethodInfo

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pub fn set_volume_common_method_info() -> &'static MethodInfo

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pub fn reset_volume_common_method_info() -> &'static MethodInfo

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pub fn get_master_volume_common_method_info() -> &'static MethodInfo

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pub fn set_master_volume_common_method_info() -> &'static MethodInfo

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pub fn reset_master_volume_common_method_info() -> &'static MethodInfo

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pub fn get_config_volume_common_method_info() -> &'static MethodInfo

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pub fn set_config_volume_common_method_info() -> &'static MethodInfo

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pub fn get_master_bgm_volume_method_info() -> &'static MethodInfo

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pub fn get_master_se_volume_method_info() -> &'static MethodInfo

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pub fn get_master_env_volume_method_info() -> &'static MethodInfo

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pub fn get_master_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_master_bgm_volume_method_info() -> &'static MethodInfo

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pub fn set_master_se_volume_method_info() -> &'static MethodInfo

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pub fn set_master_env_volume_method_info() -> &'static MethodInfo

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pub fn set_master_voice_volume_method_info() -> &'static MethodInfo

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pub fn reset_master_bgm_volume_method_info() -> &'static MethodInfo

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pub fn reset_master_se_volume_method_info() -> &'static MethodInfo

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pub fn reset_master_env_volume_method_info() -> &'static MethodInfo

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pub fn reset_master_voice_volume_method_info() -> &'static MethodInfo

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pub fn get_config_bgm_volume_method_info() -> &'static MethodInfo

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pub fn get_config_se_volume_method_info() -> &'static MethodInfo

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pub fn get_config_env_volume_method_info() -> &'static MethodInfo

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pub fn get_config_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_config_bgm_volume_method_info() -> &'static MethodInfo

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pub fn set_config_se_volume_method_info() -> &'static MethodInfo

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pub fn set_config_env_volume_method_info() -> &'static MethodInfo

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pub fn set_config_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_volume_method_info() -> &'static MethodInfo

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pub fn get_value_method_info() -> &'static MethodInfo

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pub fn get_value_2_method_info() -> &'static MethodInfo

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pub fn get_value_3_method_info() -> &'static MethodInfo

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pub fn get_value_4_method_info() -> &'static MethodInfo

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pub fn set_value_method_info() -> &'static MethodInfo

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pub fn set_value_2_method_info() -> &'static MethodInfo

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pub fn set_value_3_method_info() -> &'static MethodInfo

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pub fn set_value_4_method_info() -> &'static MethodInfo

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pub fn set_value_5_method_info() -> &'static MethodInfo

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pub fn set_value_6_method_info() -> &'static MethodInfo

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pub fn set_position_method_info() -> &'static MethodInfo

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pub fn get_audio_listener_object_method_info() -> &'static MethodInfo

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pub fn get_audio_listener_posistion_method_info() -> &'static MethodInfo

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pub fn get_audio_listener_rotation_method_info() -> &'static MethodInfo

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pub fn set_audio_listener_position_method_info() -> &'static MethodInfo

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pub fn set_audio_listener_rotation_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl SoundWwise_SoundParam

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pub unsafe fn get_master_bgm_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_master_se_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_master_env_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_master_voice_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_master_bgm_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_master_se_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_master_env_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_master_voice_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn reset_master_bgm_volume( this: impl Into<IlInstance>, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn reset_master_se_volume( this: impl Into<IlInstance>, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn reset_master_env_volume( this: impl Into<IlInstance>, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn reset_master_voice_volume( this: impl Into<IlInstance>, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_config_bgm_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_config_se_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_config_env_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_config_voice_volume(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_config_bgm_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_config_se_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_config_env_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_config_voice_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_volume( this: impl Into<IlInstance>, vol: f32, game_object: GameObject, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_value( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: *mut u32, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_value_2( this: impl Into<IlInstance>, value_name: Il2CppString, game_object: GameObject, is_global: bool, value: *mut u32, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_value_3( this: impl Into<IlInstance>, value_name: Il2CppString, value: *mut f32, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_value_4( this: impl Into<IlInstance>, value_name: Il2CppString, game_object: GameObject, value: *mut f32, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_value( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: Il2CppString, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_value_2( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: u32, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_value_3( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: Il2CppString, game_object: GameObject, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_value_4( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: u32, game_object: GameObject, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_value_5( this: impl Into<IlInstance>, value_name: Il2CppString, value: f32, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_value_6( this: impl Into<IlInstance>, value_name: Il2CppString, value: f32, game_object: GameObject, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_position( this: impl Into<IlInstance>, pos: Vector3, foward: Vector3, up: Vector3, game_object: GameObject, ) -> bool

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetPosition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_audio_listener_object( this: impl Into<IlInstance>, ) -> GameObject

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetAudioListenerObject. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_audio_listener_posistion( this: impl Into<IlInstance>, ) -> Vector3

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetAudioListenerPosistion. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_audio_listener_rotation( this: impl Into<IlInstance>, ) -> Quaternion

Direct (non-virtual) call to SoundWwise_SoundParam’s own GetAudioListenerRotation. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_audio_listener_position( this: impl Into<IlInstance>, listener_pos: Vector3, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetAudioListenerPosition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_audio_listener_rotation( this: impl Into<IlInstance>, listener_rot: Quaternion, )

Direct (non-virtual) call to SoundWwise_SoundParam’s own SetAudioListenerRotation. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl SoundWwise_SoundParam

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for SoundWwise_SoundParam

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "SoundWwise.SoundParam"

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fn class() -> Class

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impl Clone for SoundWwise_SoundParam

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fn clone(&self) -> SoundWwise_SoundParam

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for SoundWwise_SoundParam

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ISoundWwise_SoundParam for SoundWwise_SoundParam

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impl IlType for SoundWwise_SoundParam

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fn il_type() -> &'static Il2CppType

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impl Copy for SoundWwise_SoundParam

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impl IObject for SoundWwise_SoundParam

Auto Trait Implementations§

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impl Freeze for SoundWwise_SoundParam

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impl RefUnwindSafe for SoundWwise_SoundParam

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impl !Send for SoundWwise_SoundParam

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impl !Sync for SoundWwise_SoundParam

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impl Unpin for SoundWwise_SoundParam

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impl UnwindSafe for SoundWwise_SoundParam

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn cast<T>(self) -> T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<__T> ISoundWwise_SoundParamMethods for __T

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fn ctor(self)

.ctor() overload
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fn get_volume_common( self, param_name: impl Into<Il2CppString>, min: impl Into<f32>, max: impl Into<f32>, ) -> f32

GetVolumeCommon(::unity::Il2CppString, f32, f32) overload
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fn set_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, fade_msec: impl Into<i32>, )

SetVolumeCommon(::unity::Il2CppString, f32, f32, f32, i32) overload
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fn reset_volume_common( self, param_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

ResetVolumeCommon(::unity::Il2CppString, i32) overload
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fn get_master_volume_common(self, param_name: impl Into<Il2CppString>) -> f32

GetMasterVolumeCommon(::unity::Il2CppString) overload
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fn set_master_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, fade_msec: impl Into<i32>, )

SetMasterVolumeCommon(::unity::Il2CppString, f32, i32) overload
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fn reset_master_volume_common( self, param_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

ResetMasterVolumeCommon(::unity::Il2CppString, i32) overload
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fn get_config_volume_common(self, param_name: impl Into<Il2CppString>) -> f32

GetConfigVolumeCommon(::unity::Il2CppString) overload
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fn set_config_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, fade_msec: impl Into<i32>, )

SetConfigVolumeCommon(::unity::Il2CppString, f32, i32) overload
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fn get_master_bgm_volume(self) -> f32

GetMasterBgmVolume() overload
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fn get_master_se_volume(self) -> f32

GetMasterSeVolume() overload
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fn get_master_env_volume(self) -> f32

GetMasterEnvVolume() overload
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fn get_master_voice_volume(self) -> f32

GetMasterVoiceVolume() overload
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fn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterBgmVolume(f32, i32) overload
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fn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterSeVolume(f32, i32) overload
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fn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterEnvVolume(f32, i32) overload
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fn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterVoiceVolume(f32, i32) overload
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fn reset_master_bgm_volume(self, fade_msec: impl Into<i32>)

ResetMasterBgmVolume(i32) overload
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fn reset_master_se_volume(self, fade_msec: impl Into<i32>)

ResetMasterSeVolume(i32) overload
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fn reset_master_env_volume(self, fade_msec: impl Into<i32>)

ResetMasterEnvVolume(i32) overload
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fn reset_master_voice_volume(self, fade_msec: impl Into<i32>)

ResetMasterVoiceVolume(i32) overload
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fn get_config_bgm_volume(self) -> f32

GetConfigBgmVolume() overload
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fn get_config_se_volume(self) -> f32

GetConfigSeVolume() overload
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fn get_config_env_volume(self) -> f32

GetConfigEnvVolume() overload
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fn get_config_voice_volume(self) -> f32

GetConfigVoiceVolume() overload
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fn set_config_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetConfigBgmVolume(f32, i32) overload
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fn set_config_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetConfigSeVolume(f32, i32) overload
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fn set_config_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetConfigEnvVolume(f32, i32) overload
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fn set_config_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetConfigVoiceVolume(f32, i32) overload
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fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)

SetVolume(f32, crate::unity_engine::gameobject::GameObject) overload
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fn get_value( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, ) -> (bool, u32)

GetValue(::unity::Il2CppString, bool, *mutu32) overload
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fn get_value_2( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, is_global: impl Into<bool>, ) -> (bool, u32)

GetValue(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, bool, *mutu32) overload
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fn get_value_3(self, value_name: impl Into<Il2CppString>) -> (bool, f32)

GetValue(::unity::Il2CppString, *mutf32) overload
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fn get_value_4( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> (bool, f32)

GetValue(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, *mutf32) overload
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fn set_value( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<Il2CppString>, ) -> bool

SetValue(::unity::Il2CppString, bool, ::unity::Il2CppString) overload
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fn set_value_2( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<u32>, ) -> bool

SetValue(::unity::Il2CppString, bool, u32) overload
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fn set_value_3( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> bool

SetValue(::unity::Il2CppString, bool, ::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overload
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fn set_value_4( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<u32>, game_object: impl Into<GameObject>, ) -> bool

SetValue(::unity::Il2CppString, bool, u32, crate::unity_engine::gameobject::GameObject) overload
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fn set_value_5( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, ) -> bool

SetValue(::unity::Il2CppString, f32) overload
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fn set_value_6( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, game_object: impl Into<GameObject>, ) -> bool

SetValue(::unity::Il2CppString, f32, crate::unity_engine::gameobject::GameObject) overload
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fn set_position( self, pos: impl Into<Vector3>, foward: impl Into<Vector3>, up: impl Into<Vector3>, game_object: impl Into<GameObject>, ) -> bool

SetPosition(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::gameobject::GameObject) overload
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fn get_audio_listener_object(self) -> GameObject

GetAudioListenerObject() overload
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fn get_audio_listener_posistion(self) -> Vector3

GetAudioListenerPosistion() overload
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fn get_audio_listener_rotation(self) -> Quaternion

GetAudioListenerRotation() overload
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fn set_audio_listener_position(self, listener_pos: impl Into<Vector3>)

SetAudioListenerPosition(crate::unity_engine::vector3::Vector3) overload
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fn set_audio_listener_rotation(self, listener_rot: impl Into<Quaternion>)

SetAudioListenerRotation(crate::unity_engine::quaternion::Quaternion) overload
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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.