pub struct SoundWwise_SoundParam(/* private fields */);Expand description
IL2CPP class: App.SoundWwise.SoundParam
Inherits: Object
Implementations§
Source§impl SoundWwise_SoundParam
impl SoundWwise_SoundParam
pub fn master_volume_min() -> i32
pub fn set_master_volume_min(value: i32)
pub fn master_volume_max() -> i32
pub fn set_master_volume_max(value: i32)
pub fn config_volume_min() -> i32
pub fn set_config_volume_min(value: i32)
pub fn config_volume_max() -> i32
pub fn set_config_volume_max(value: i32)
pub fn master_bgm_volume_name() -> Il2CppString
pub fn set_master_bgm_volume_name(value: Il2CppString)
pub fn master_env_volume_name() -> Il2CppString
pub fn set_master_env_volume_name(value: Il2CppString)
pub fn master_se_volume_name() -> Il2CppString
pub fn set_master_se_volume_name(value: Il2CppString)
pub fn master_voice_volume_name() -> Il2CppString
pub fn set_master_voice_volume_name(value: Il2CppString)
pub fn config_bgm_volume_name() -> Il2CppString
pub fn set_config_bgm_volume_name(value: Il2CppString)
pub fn config_env_volume_name() -> Il2CppString
pub fn set_config_env_volume_name(value: Il2CppString)
pub fn config_se_volume_name() -> Il2CppString
pub fn set_config_se_volume_name(value: Il2CppString)
pub fn config_voice_volume_name() -> Il2CppString
pub fn set_config_voice_volume_name(value: Il2CppString)
Source§impl SoundWwise_SoundParam
impl SoundWwise_SoundParam
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_volume_common_method_info() -> &'static MethodInfo
pub fn set_volume_common_method_info() -> &'static MethodInfo
pub fn reset_volume_common_method_info() -> &'static MethodInfo
pub fn get_master_volume_common_method_info() -> &'static MethodInfo
pub fn set_master_volume_common_method_info() -> &'static MethodInfo
pub fn reset_master_volume_common_method_info() -> &'static MethodInfo
pub fn get_config_volume_common_method_info() -> &'static MethodInfo
pub fn set_config_volume_common_method_info() -> &'static MethodInfo
pub fn get_master_bgm_volume_method_info() -> &'static MethodInfo
pub fn get_master_se_volume_method_info() -> &'static MethodInfo
pub fn get_master_env_volume_method_info() -> &'static MethodInfo
pub fn get_master_voice_volume_method_info() -> &'static MethodInfo
pub fn set_master_bgm_volume_method_info() -> &'static MethodInfo
pub fn set_master_se_volume_method_info() -> &'static MethodInfo
pub fn set_master_env_volume_method_info() -> &'static MethodInfo
pub fn set_master_voice_volume_method_info() -> &'static MethodInfo
pub fn reset_master_bgm_volume_method_info() -> &'static MethodInfo
pub fn reset_master_se_volume_method_info() -> &'static MethodInfo
pub fn reset_master_env_volume_method_info() -> &'static MethodInfo
pub fn reset_master_voice_volume_method_info() -> &'static MethodInfo
pub fn get_config_bgm_volume_method_info() -> &'static MethodInfo
pub fn get_config_se_volume_method_info() -> &'static MethodInfo
pub fn get_config_env_volume_method_info() -> &'static MethodInfo
pub fn get_config_voice_volume_method_info() -> &'static MethodInfo
pub fn set_config_bgm_volume_method_info() -> &'static MethodInfo
pub fn set_config_se_volume_method_info() -> &'static MethodInfo
pub fn set_config_env_volume_method_info() -> &'static MethodInfo
pub fn set_config_voice_volume_method_info() -> &'static MethodInfo
pub fn set_volume_method_info() -> &'static MethodInfo
pub fn get_value_method_info() -> &'static MethodInfo
pub fn get_value_2_method_info() -> &'static MethodInfo
pub fn get_value_3_method_info() -> &'static MethodInfo
pub fn get_value_4_method_info() -> &'static MethodInfo
pub fn set_value_method_info() -> &'static MethodInfo
pub fn set_value_2_method_info() -> &'static MethodInfo
pub fn set_value_3_method_info() -> &'static MethodInfo
pub fn set_value_4_method_info() -> &'static MethodInfo
pub fn set_value_5_method_info() -> &'static MethodInfo
pub fn set_value_6_method_info() -> &'static MethodInfo
pub fn set_position_method_info() -> &'static MethodInfo
pub fn get_audio_listener_object_method_info() -> &'static MethodInfo
pub fn get_audio_listener_posistion_method_info() -> &'static MethodInfo
pub fn get_audio_listener_rotation_method_info() -> &'static MethodInfo
pub fn set_audio_listener_position_method_info() -> &'static MethodInfo
pub fn set_audio_listener_rotation_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl SoundWwise_SoundParam
impl SoundWwise_SoundParam
Sourcepub unsafe fn get_master_bgm_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_master_bgm_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_master_se_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_master_se_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_master_env_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_master_env_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_master_voice_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_master_voice_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetMasterVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_master_bgm_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_master_bgm_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_master_se_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_master_se_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_master_env_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_master_env_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_master_voice_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_master_voice_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetMasterVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn reset_master_bgm_volume(
this: impl Into<IlInstance>,
fade_msec: i32,
)
pub unsafe fn reset_master_bgm_volume( this: impl Into<IlInstance>, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn reset_master_se_volume(
this: impl Into<IlInstance>,
fade_msec: i32,
)
pub unsafe fn reset_master_se_volume( this: impl Into<IlInstance>, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn reset_master_env_volume(
this: impl Into<IlInstance>,
fade_msec: i32,
)
pub unsafe fn reset_master_env_volume( this: impl Into<IlInstance>, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn reset_master_voice_volume(
this: impl Into<IlInstance>,
fade_msec: i32,
)
pub unsafe fn reset_master_voice_volume( this: impl Into<IlInstance>, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own ResetMasterVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_config_bgm_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_config_bgm_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_config_se_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_config_se_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_config_env_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_config_env_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_config_voice_volume(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_config_voice_volume(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetConfigVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_config_bgm_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_config_bgm_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigBgmVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_config_se_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_config_se_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigSeVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_config_env_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_config_env_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigEnvVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_config_voice_volume(
this: impl Into<IlInstance>,
vol: f32,
fade_msec: i32,
)
pub unsafe fn set_config_voice_volume( this: impl Into<IlInstance>, vol: f32, fade_msec: i32, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetConfigVoiceVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_volume(
this: impl Into<IlInstance>,
vol: f32,
game_object: GameObject,
)
pub unsafe fn set_volume( this: impl Into<IlInstance>, vol: f32, game_object: GameObject, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetVolume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_value(
this: impl Into<IlInstance>,
value_name: Il2CppString,
is_global: bool,
value: *mut u32,
) -> bool
pub unsafe fn get_value( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: *mut u32, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_value_2(
this: impl Into<IlInstance>,
value_name: Il2CppString,
game_object: GameObject,
is_global: bool,
value: *mut u32,
) -> bool
pub unsafe fn get_value_2( this: impl Into<IlInstance>, value_name: Il2CppString, game_object: GameObject, is_global: bool, value: *mut u32, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_value_3(
this: impl Into<IlInstance>,
value_name: Il2CppString,
value: *mut f32,
) -> bool
pub unsafe fn get_value_3( this: impl Into<IlInstance>, value_name: Il2CppString, value: *mut f32, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_value_4(
this: impl Into<IlInstance>,
value_name: Il2CppString,
game_object: GameObject,
value: *mut f32,
) -> bool
pub unsafe fn get_value_4( this: impl Into<IlInstance>, value_name: Il2CppString, game_object: GameObject, value: *mut f32, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_value(
this: impl Into<IlInstance>,
value_name: Il2CppString,
is_global: bool,
value: Il2CppString,
) -> bool
pub unsafe fn set_value( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: Il2CppString, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_value_2(
this: impl Into<IlInstance>,
value_name: Il2CppString,
is_global: bool,
value: u32,
) -> bool
pub unsafe fn set_value_2( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: u32, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_value_3(
this: impl Into<IlInstance>,
value_name: Il2CppString,
is_global: bool,
value: Il2CppString,
game_object: GameObject,
) -> bool
pub unsafe fn set_value_3( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: Il2CppString, game_object: GameObject, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_value_4(
this: impl Into<IlInstance>,
value_name: Il2CppString,
is_global: bool,
value: u32,
game_object: GameObject,
) -> bool
pub unsafe fn set_value_4( this: impl Into<IlInstance>, value_name: Il2CppString, is_global: bool, value: u32, game_object: GameObject, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_value_5(
this: impl Into<IlInstance>,
value_name: Il2CppString,
value: f32,
) -> bool
pub unsafe fn set_value_5( this: impl Into<IlInstance>, value_name: Il2CppString, value: f32, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_value_6(
this: impl Into<IlInstance>,
value_name: Il2CppString,
value: f32,
game_object: GameObject,
) -> bool
pub unsafe fn set_value_6( this: impl Into<IlInstance>, value_name: Il2CppString, value: f32, game_object: GameObject, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_position(
this: impl Into<IlInstance>,
pos: Vector3,
foward: Vector3,
up: Vector3,
game_object: GameObject,
) -> bool
pub unsafe fn set_position( this: impl Into<IlInstance>, pos: Vector3, foward: Vector3, up: Vector3, game_object: GameObject, ) -> bool
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetPosition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_audio_listener_object(
this: impl Into<IlInstance>,
) -> GameObject
pub unsafe fn get_audio_listener_object( this: impl Into<IlInstance>, ) -> GameObject
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetAudioListenerObject. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_audio_listener_posistion(
this: impl Into<IlInstance>,
) -> Vector3
pub unsafe fn get_audio_listener_posistion( this: impl Into<IlInstance>, ) -> Vector3
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetAudioListenerPosistion. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_audio_listener_rotation(
this: impl Into<IlInstance>,
) -> Quaternion
pub unsafe fn get_audio_listener_rotation( this: impl Into<IlInstance>, ) -> Quaternion
Direct (non-virtual) call to SoundWwise_SoundParam’s own GetAudioListenerRotation. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_audio_listener_position(
this: impl Into<IlInstance>,
listener_pos: Vector3,
)
pub unsafe fn set_audio_listener_position( this: impl Into<IlInstance>, listener_pos: Vector3, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetAudioListenerPosition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_audio_listener_rotation(
this: impl Into<IlInstance>,
listener_rot: Quaternion,
)
pub unsafe fn set_audio_listener_rotation( this: impl Into<IlInstance>, listener_rot: Quaternion, )
Direct (non-virtual) call to SoundWwise_SoundParam’s own SetAudioListenerRotation. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for SoundWwise_SoundParam
impl Clone for SoundWwise_SoundParam
Source§fn clone(&self) -> SoundWwise_SoundParam
fn clone(&self) -> SoundWwise_SoundParam
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for SoundWwise_SoundParam
impl FromIlInstance for SoundWwise_SoundParam
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ISoundWwise_SoundParam for SoundWwise_SoundParam
impl ISoundWwise_SoundParam for SoundWwise_SoundParam
fn m_root_game_object(self) -> GameObject
fn set_m_root_game_object(self, value: GameObject)
impl Copy for SoundWwise_SoundParam
impl IObject for SoundWwise_SoundParam
Auto Trait Implementations§
impl Freeze for SoundWwise_SoundParam
impl RefUnwindSafe for SoundWwise_SoundParam
impl !Send for SoundWwise_SoundParam
impl !Sync for SoundWwise_SoundParam
impl Unpin for SoundWwise_SoundParam
impl UnwindSafe for SoundWwise_SoundParam
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Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISoundWwise_SoundParamMethods for __Twhere
__T: ISoundWwise_SoundParam,
impl<__T> ISoundWwise_SoundParamMethods for __Twhere
__T: ISoundWwise_SoundParam,
Source§fn get_volume_common(
self,
param_name: impl Into<Il2CppString>,
min: impl Into<f32>,
max: impl Into<f32>,
) -> f32
fn get_volume_common( self, param_name: impl Into<Il2CppString>, min: impl Into<f32>, max: impl Into<f32>, ) -> f32
GetVolumeCommon(::unity::Il2CppString, f32, f32) overloadSource§fn set_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
min: impl Into<f32>,
max: impl Into<f32>,
fade_msec: impl Into<i32>,
)
fn set_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, fade_msec: impl Into<i32>, )
SetVolumeCommon(::unity::Il2CppString, f32, f32, f32, i32) overloadSource§fn reset_volume_common(
self,
param_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
fn reset_volume_common( self, param_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
ResetVolumeCommon(::unity::Il2CppString, i32) overloadSource§fn get_master_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
fn get_master_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
GetMasterVolumeCommon(::unity::Il2CppString) overloadSource§fn set_master_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
)
fn set_master_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, fade_msec: impl Into<i32>, )
SetMasterVolumeCommon(::unity::Il2CppString, f32, i32) overloadSource§fn reset_master_volume_common(
self,
param_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
fn reset_master_volume_common( self, param_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
ResetMasterVolumeCommon(::unity::Il2CppString, i32) overloadSource§fn get_config_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
fn get_config_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
GetConfigVolumeCommon(::unity::Il2CppString) overloadSource§fn set_config_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
)
fn set_config_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, fade_msec: impl Into<i32>, )
SetConfigVolumeCommon(::unity::Il2CppString, f32, i32) overloadSource§fn get_master_bgm_volume(self) -> f32
fn get_master_bgm_volume(self) -> f32
GetMasterBgmVolume() overloadSource§fn get_master_se_volume(self) -> f32
fn get_master_se_volume(self) -> f32
GetMasterSeVolume() overloadSource§fn get_master_env_volume(self) -> f32
fn get_master_env_volume(self) -> f32
GetMasterEnvVolume() overloadSource§fn get_master_voice_volume(self) -> f32
fn get_master_voice_volume(self) -> f32
GetMasterVoiceVolume() overloadSource§fn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterBgmVolume(f32, i32) overloadSource§fn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterSeVolume(f32, i32) overloadSource§fn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterEnvVolume(f32, i32) overloadSource§fn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterVoiceVolume(f32, i32) overloadSource§fn reset_master_bgm_volume(self, fade_msec: impl Into<i32>)
fn reset_master_bgm_volume(self, fade_msec: impl Into<i32>)
ResetMasterBgmVolume(i32) overloadSource§fn reset_master_se_volume(self, fade_msec: impl Into<i32>)
fn reset_master_se_volume(self, fade_msec: impl Into<i32>)
ResetMasterSeVolume(i32) overloadSource§fn reset_master_env_volume(self, fade_msec: impl Into<i32>)
fn reset_master_env_volume(self, fade_msec: impl Into<i32>)
ResetMasterEnvVolume(i32) overloadSource§fn reset_master_voice_volume(self, fade_msec: impl Into<i32>)
fn reset_master_voice_volume(self, fade_msec: impl Into<i32>)
ResetMasterVoiceVolume(i32) overloadSource§fn get_config_bgm_volume(self) -> f32
fn get_config_bgm_volume(self) -> f32
GetConfigBgmVolume() overloadSource§fn get_config_se_volume(self) -> f32
fn get_config_se_volume(self) -> f32
GetConfigSeVolume() overloadSource§fn get_config_env_volume(self) -> f32
fn get_config_env_volume(self) -> f32
GetConfigEnvVolume() overloadSource§fn get_config_voice_volume(self) -> f32
fn get_config_voice_volume(self) -> f32
GetConfigVoiceVolume() overloadSource§fn set_config_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigBgmVolume(f32, i32) overloadSource§fn set_config_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigSeVolume(f32, i32) overloadSource§fn set_config_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigEnvVolume(f32, i32) overloadSource§fn set_config_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigVoiceVolume(f32, i32) overloadSource§fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)
fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)
SetVolume(f32, crate::unity_engine::gameobject::GameObject) overloadSource§fn get_value(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
) -> (bool, u32)
fn get_value( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, ) -> (bool, u32)
GetValue(::unity::Il2CppString, bool, *mutu32) overloadSource§fn get_value_2(
self,
value_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
is_global: impl Into<bool>,
) -> (bool, u32)
fn get_value_2( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, is_global: impl Into<bool>, ) -> (bool, u32)
GetValue(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, bool, *mutu32) overloadSource§fn get_value_3(self, value_name: impl Into<Il2CppString>) -> (bool, f32)
fn get_value_3(self, value_name: impl Into<Il2CppString>) -> (bool, f32)
GetValue(::unity::Il2CppString, *mutf32) overloadSource§fn get_value_4(
self,
value_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> (bool, f32)
fn get_value_4( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> (bool, f32)
GetValue(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, *mutf32) overloadSource§fn set_value(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<Il2CppString>,
) -> bool
fn set_value( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<Il2CppString>, ) -> bool
SetValue(::unity::Il2CppString, bool, ::unity::Il2CppString) overloadSource§fn set_value_2(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<u32>,
) -> bool
fn set_value_2( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<u32>, ) -> bool
SetValue(::unity::Il2CppString, bool, u32) overloadSource§fn set_value_3(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> bool
fn set_value_3( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> bool
SetValue(::unity::Il2CppString, bool, ::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overloadSource§fn set_value_4(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<u32>,
game_object: impl Into<GameObject>,
) -> bool
fn set_value_4( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<u32>, game_object: impl Into<GameObject>, ) -> bool
SetValue(::unity::Il2CppString, bool, u32, crate::unity_engine::gameobject::GameObject) overloadSource§fn set_value_5(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
) -> bool
fn set_value_5( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, ) -> bool
SetValue(::unity::Il2CppString, f32) overloadSource§fn set_value_6(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
game_object: impl Into<GameObject>,
) -> bool
fn set_value_6( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, game_object: impl Into<GameObject>, ) -> bool
SetValue(::unity::Il2CppString, f32, crate::unity_engine::gameobject::GameObject) overloadSource§fn set_position(
self,
pos: impl Into<Vector3>,
foward: impl Into<Vector3>,
up: impl Into<Vector3>,
game_object: impl Into<GameObject>,
) -> bool
fn set_position( self, pos: impl Into<Vector3>, foward: impl Into<Vector3>, up: impl Into<Vector3>, game_object: impl Into<GameObject>, ) -> bool
SetPosition(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::gameobject::GameObject) overloadSource§fn get_audio_listener_object(self) -> GameObject
fn get_audio_listener_object(self) -> GameObject
GetAudioListenerObject() overloadSource§fn get_audio_listener_posistion(self) -> Vector3
fn get_audio_listener_posistion(self) -> Vector3
GetAudioListenerPosistion() overloadSource§fn get_audio_listener_rotation(self) -> Quaternion
fn get_audio_listener_rotation(self) -> Quaternion
GetAudioListenerRotation() overloadSource§fn set_audio_listener_position(self, listener_pos: impl Into<Vector3>)
fn set_audio_listener_position(self, listener_pos: impl Into<Vector3>)
SetAudioListenerPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn set_audio_listener_rotation(self, listener_rot: impl Into<Quaternion>)
fn set_audio_listener_rotation(self, listener_rot: impl Into<Quaternion>)
SetAudioListenerRotation(crate::unity_engine::quaternion::Quaternion) overload