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ISoundWwise_SoundPlay_GameObjectPoolMethods

Trait ISoundWwise_SoundPlay_GameObjectPoolMethods 

Source
pub trait ISoundWwise_SoundPlay_GameObjectPoolMethods: ISoundWwise_SoundPlay_GameObjectPool {
    // Provided methods
    fn ctor(self, parent: impl Into<GameObject>) { ... }
    fn pop(self) -> GameObject { ... }
    fn push(self, obj: impl Into<GameObject>) { ... }
}

Provided Methods§

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fn ctor(self, parent: impl Into<GameObject>)

.ctor(crate::unity_engine::gameobject::GameObject) overload

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fn pop(self) -> GameObject

Pop() overload

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fn push(self, obj: impl Into<GameObject>)

Push(crate::unity_engine::gameobject::GameObject) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ISoundWwise_SoundPlay_GameObjectPool> ISoundWwise_SoundPlay_GameObjectPoolMethods for __T

Available on crate feature app-soundwwise only.