pub trait ISoundWwise_SoundPlay_GameObjectPoolMethods: ISoundWwise_SoundPlay_GameObjectPool {
// Provided methods
fn ctor(self, parent: impl Into<GameObject>) { ... }
fn pop(self) -> GameObject { ... }
fn push(self, obj: impl Into<GameObject>) { ... }
}Provided Methods§
Sourcefn ctor(self, parent: impl Into<GameObject>)
fn ctor(self, parent: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn pop(self) -> GameObject
fn pop(self) -> GameObject
Pop() overload
Sourcefn push(self, obj: impl Into<GameObject>)
fn push(self, obj: impl Into<GameObject>)
Push(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISoundWwise_SoundPlay_GameObjectPool> ISoundWwise_SoundPlay_GameObjectPoolMethods for __T
Available on crate feature
app-soundwwise only.