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INote

Trait INote 

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pub trait INote: IObject {
Show 36 methods // Provided methods fn m_node_image(self) -> GameObject { ... } fn set_m_node_image(self, value: GameObject) { ... } fn m_image_anime(self) -> Animator { ... } fn set_m_image_anime(self, value: Animator) { ... } fn m_image_trans(self) -> RectTransform { ... } fn set_m_image_trans(self, value: RectTransform) { ... } fn m_stick_image_trans(self) -> RectTransform { ... } fn set_m_stick_image_trans(self, value: RectTransform) { ... } fn m_base_trans(self) -> Transform { ... } fn set_m_base_trans(self, value: Transform) { ... } fn m_base_height_per_frame(self) -> f32 { ... } fn set_m_base_height_per_frame(self, value: f32) { ... } fn m_base_diff_length(self) -> f32 { ... } fn set_m_base_diff_length(self, value: f32) { ... } fn m_stick_range_mult(self) -> f32 { ... } fn set_m_stick_range_mult(self, value: f32) { ... } fn m_timer(self) -> f32 { ... } fn set_m_timer(self, value: f32) { ... } fn m_clockwise_timer(self) -> f32 { ... } fn set_m_clockwise_timer(self, value: f32) { ... } fn m_time_mult(self) -> f32 { ... } fn set_m_time_mult(self, value: f32) { ... } fn m_is_play_clockwise_input_anime(self) -> bool { ... } fn set_m_is_play_clockwise_input_anime(self, value: bool) { ... } fn m_first_p(self) -> f32 { ... } fn set_m_first_p(self, value: f32) { ... } fn m_first_g(self) -> f32 { ... } fn set_m_first_g(self, value: f32) { ... } fn m_first_b(self) -> f32 { ... } fn set_m_first_b(self, value: f32) { ... } fn m_latter_p(self) -> f32 { ... } fn set_m_latter_p(self, value: f32) { ... } fn m_latter_g(self) -> f32 { ... } fn set_m_latter_g(self, value: f32) { ... } fn m_latter_b(self) -> f32 { ... } fn set_m_latter_b(self, value: f32) { ... }
}

Provided Methods§

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fn m_node_image(self) -> GameObject

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fn set_m_node_image(self, value: GameObject)

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fn m_image_anime(self) -> Animator

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fn set_m_image_anime(self, value: Animator)

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fn m_image_trans(self) -> RectTransform

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fn set_m_image_trans(self, value: RectTransform)

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fn m_stick_image_trans(self) -> RectTransform

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fn set_m_stick_image_trans(self, value: RectTransform)

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fn m_base_trans(self) -> Transform

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fn set_m_base_trans(self, value: Transform)

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fn m_base_height_per_frame(self) -> f32

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fn set_m_base_height_per_frame(self, value: f32)

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fn m_base_diff_length(self) -> f32

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fn set_m_base_diff_length(self, value: f32)

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fn m_stick_range_mult(self) -> f32

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fn set_m_stick_range_mult(self, value: f32)

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fn m_timer(self) -> f32

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fn set_m_timer(self, value: f32)

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fn m_clockwise_timer(self) -> f32

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fn set_m_clockwise_timer(self, value: f32)

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fn m_time_mult(self) -> f32

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fn set_m_time_mult(self, value: f32)

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fn m_is_play_clockwise_input_anime(self) -> bool

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fn set_m_is_play_clockwise_input_anime(self, value: bool)

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fn m_first_p(self) -> f32

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fn set_m_first_p(self, value: f32)

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fn m_first_g(self) -> f32

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fn set_m_first_g(self, value: f32)

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fn m_first_b(self) -> f32

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fn set_m_first_b(self, value: f32)

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fn m_latter_p(self) -> f32

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fn set_m_latter_p(self, value: f32)

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fn m_latter_g(self) -> f32

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fn set_m_latter_g(self, value: f32)

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fn m_latter_b(self) -> f32

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fn set_m_latter_b(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§