pub trait INote: IObject {
Show 36 methods
// Provided methods
fn m_node_image(self) -> GameObject { ... }
fn set_m_node_image(self, value: GameObject) { ... }
fn m_image_anime(self) -> Animator { ... }
fn set_m_image_anime(self, value: Animator) { ... }
fn m_image_trans(self) -> RectTransform { ... }
fn set_m_image_trans(self, value: RectTransform) { ... }
fn m_stick_image_trans(self) -> RectTransform { ... }
fn set_m_stick_image_trans(self, value: RectTransform) { ... }
fn m_base_trans(self) -> Transform { ... }
fn set_m_base_trans(self, value: Transform) { ... }
fn m_base_height_per_frame(self) -> f32 { ... }
fn set_m_base_height_per_frame(self, value: f32) { ... }
fn m_base_diff_length(self) -> f32 { ... }
fn set_m_base_diff_length(self, value: f32) { ... }
fn m_stick_range_mult(self) -> f32 { ... }
fn set_m_stick_range_mult(self, value: f32) { ... }
fn m_timer(self) -> f32 { ... }
fn set_m_timer(self, value: f32) { ... }
fn m_clockwise_timer(self) -> f32 { ... }
fn set_m_clockwise_timer(self, value: f32) { ... }
fn m_time_mult(self) -> f32 { ... }
fn set_m_time_mult(self, value: f32) { ... }
fn m_is_play_clockwise_input_anime(self) -> bool { ... }
fn set_m_is_play_clockwise_input_anime(self, value: bool) { ... }
fn m_first_p(self) -> f32 { ... }
fn set_m_first_p(self, value: f32) { ... }
fn m_first_g(self) -> f32 { ... }
fn set_m_first_g(self, value: f32) { ... }
fn m_first_b(self) -> f32 { ... }
fn set_m_first_b(self, value: f32) { ... }
fn m_latter_p(self) -> f32 { ... }
fn set_m_latter_p(self, value: f32) { ... }
fn m_latter_g(self) -> f32 { ... }
fn set_m_latter_g(self, value: f32) { ... }
fn m_latter_b(self) -> f32 { ... }
fn set_m_latter_b(self, value: f32) { ... }
}Provided Methods§
fn m_node_image(self) -> GameObject
fn set_m_node_image(self, value: GameObject)
fn m_image_anime(self) -> Animator
fn set_m_image_anime(self, value: Animator)
fn m_image_trans(self) -> RectTransform
fn set_m_image_trans(self, value: RectTransform)
fn m_stick_image_trans(self) -> RectTransform
fn set_m_stick_image_trans(self, value: RectTransform)
fn m_base_trans(self) -> Transform
fn set_m_base_trans(self, value: Transform)
fn m_base_height_per_frame(self) -> f32
fn set_m_base_height_per_frame(self, value: f32)
fn m_base_diff_length(self) -> f32
fn set_m_base_diff_length(self, value: f32)
fn m_stick_range_mult(self) -> f32
fn set_m_stick_range_mult(self, value: f32)
fn m_timer(self) -> f32
fn set_m_timer(self, value: f32)
fn m_clockwise_timer(self) -> f32
fn set_m_clockwise_timer(self, value: f32)
fn m_time_mult(self) -> f32
fn set_m_time_mult(self, value: f32)
fn m_is_play_clockwise_input_anime(self) -> bool
fn set_m_is_play_clockwise_input_anime(self, value: bool)
fn m_first_p(self) -> f32
fn set_m_first_p(self, value: f32)
fn m_first_g(self) -> f32
fn set_m_first_g(self, value: f32)
fn m_first_b(self) -> f32
fn set_m_first_b(self, value: f32)
fn m_latter_p(self) -> f32
fn set_m_latter_p(self, value: f32)
fn m_latter_g(self) -> f32
fn set_m_latter_g(self, value: f32)
fn m_latter_b(self) -> f32
fn set_m_latter_b(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.