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AIConst

Struct AIConst 

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pub struct AIConst(/* private fields */);
Expand description

IL2CPP class: App.AIConst Inherits: Object

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impl AIConst

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pub fn base(self) -> Object

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impl AIConst

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pub fn ai_end() -> i32

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pub fn set_ai_end(value: i32)

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pub fn ai_active_cause() -> i32

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pub fn set_ai_active_cause(value: i32)

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pub fn ai_result_cause() -> i32

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pub fn set_ai_result_cause(value: i32)

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pub fn ai_action() -> i32

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pub fn set_ai_action(value: i32)

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pub fn ai_retry() -> i32

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pub fn set_ai_retry(value: i32)

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pub fn ai_update() -> i32

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pub fn set_ai_update(value: i32)

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pub fn ai_change_seq() -> i32

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pub fn set_ai_change_seq(value: i32)

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pub fn ai_change_value() -> i32

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pub fn set_ai_change_value(value: i32)

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pub fn o_cause() -> i32

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pub fn set_o_cause(value: i32)

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pub fn o_mind() -> i32

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pub fn set_o_mind(value: i32)

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pub fn o_attack() -> i32

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pub fn set_o_attack(value: i32)

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pub fn o_move() -> i32

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pub fn set_o_move(value: i32)

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pub fn v_default() -> i32

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pub fn set_v_default(value: i32)

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pub fn v_max() -> i32

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pub fn set_v_max(value: i32)

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pub fn v_skip() -> i32

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pub fn set_v_skip(value: i32)

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pub fn v_0() -> i32

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pub fn set_v_0(value: i32)

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pub fn v_1() -> i32

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pub fn set_v_1(value: i32)

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pub fn v_2() -> i32

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pub fn set_v_2(value: i32)

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pub fn v_3() -> i32

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pub fn set_v_3(value: i32)

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pub fn ac_every_time() -> i32

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pub fn set_ac_every_time(value: i32)

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pub fn ac_attack_range() -> i32

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pub fn set_ac_attack_range(value: i32)

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pub fn ac_attack_range_exclude_person() -> i32

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pub fn set_ac_attack_range_exclude_person(value: i32)

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pub fn ac_band_range() -> i32

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pub fn set_ac_band_range(value: i32)

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pub fn ac_band_range_even_turn() -> i32

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pub fn set_ac_band_range_even_turn(value: i32)

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pub fn ac_band_range_odd_turn() -> i32

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pub fn set_ac_band_range_odd_turn(value: i32)

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pub fn ac_band_range_exclude_person() -> i32

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pub fn set_ac_band_range_exclude_person(value: i32)

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pub fn ac_band_range_exclude_friend() -> i32

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pub fn set_ac_band_range_exclude_friend(value: i32)

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pub fn ac_heal_range() -> i32

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pub fn set_ac_heal_range(value: i32)

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pub fn ac_area_enemy() -> i32

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pub fn set_ac_area_enemy(value: i32)

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pub fn ac_turn() -> i32

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pub fn set_ac_turn(value: i32)

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pub fn ac_flag_true() -> i32

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pub fn set_ac_flag_true(value: i32)

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pub fn ac_flag_false() -> i32

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pub fn set_ac_flag_false(value: i32)

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pub fn ac_done_heal() -> i32

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pub fn set_ac_done_heal(value: i32)

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pub fn ac_interference_range() -> i32

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pub fn set_ac_interference_range(value: i32)

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pub fn ac_interference_range_exclude_person() -> i32

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pub fn set_ac_interference_range_exclude_person(value: i32)

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pub fn ac_band_range_exclude_self() -> i32

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pub fn set_ac_band_range_exclude_self(value: i32)

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pub fn rc_attack() -> i32

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pub fn set_rc_attack(value: i32)

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pub fn rc_talk() -> i32

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pub fn set_rc_talk(value: i32)

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pub fn rc_arrive() -> i32

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pub fn set_rc_arrive(value: i32)

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pub fn at_default() -> i32

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pub fn set_at_default(value: i32)

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pub fn at_middle_low() -> i32

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pub fn set_at_middle_low(value: i32)

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pub fn at_low() -> i32

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pub fn set_at_low(value: i32)

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pub fn at_hero() -> i32

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pub fn set_at_hero(value: i32)

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pub fn at_person() -> i32

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pub fn set_at_person(value: i32)

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pub fn at_exclude_person() -> i32

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pub fn set_at_exclude_person(value: i32)

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pub fn at_exclude_band() -> i32

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pub fn set_at_exclude_band(value: i32)

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pub fn at_job() -> i32

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pub fn set_at_job(value: i32)

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pub fn at_job_nearest_position() -> i32

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pub fn set_at_job_nearest_position(value: i32)

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pub fn at_force() -> i32

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pub fn set_at_force(value: i32)

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pub fn at_prior_item() -> i32

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pub fn set_at_prior_item(value: i32)

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pub fn at_crossfire_end() -> i32

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pub fn set_at_crossfire_end(value: i32)

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pub fn at_breath() -> i32

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pub fn set_at_breath(value: i32)

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pub fn at_breath_middle_low() -> i32

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pub fn set_at_breath_middle_low(value: i32)

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pub fn at_exclude_person2() -> i32

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pub fn set_at_exclude_person2(value: i32)

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pub fn rd_heal() -> i32

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pub fn set_rd_heal(value: i32)

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pub fn rd_warp() -> i32

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pub fn set_rd_warp(value: i32)

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pub fn rd_warp_far_z() -> i32

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pub fn set_rd_warp_far_z(value: i32)

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pub fn rd_rescue() -> i32

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pub fn set_rd_rescue(value: i32)

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pub fn rd_magic_shield() -> i32

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pub fn set_rd_magic_shield(value: i32)

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pub fn ir_default() -> i32

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pub fn set_ir_default(value: i32)

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pub fn ir_high_magic() -> i32

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pub fn set_ir_high_magic(value: i32)

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pub fn ir_low_magic() -> i32

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pub fn set_ir_low_magic(value: i32)

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pub fn ir_person() -> i32

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pub fn set_ir_person(value: i32)

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pub fn ir_exclude_person() -> i32

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pub fn set_ir_exclude_person(value: i32)

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pub fn ir_weapon() -> i32

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pub fn set_ir_weapon(value: i32)

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pub fn ir_frequency() -> i32

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pub fn set_ir_frequency(value: i32)

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pub fn he_default() -> i32

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pub fn set_he_default(value: i32)

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pub fn he_middle_low() -> i32

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pub fn set_he_middle_low(value: i32)

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pub fn he_nearing_hero() -> i32

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pub fn set_he_nearing_hero(value: i32)

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pub fn eg_attack() -> i32

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pub fn set_eg_attack(value: i32)

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pub fn eg_dance() -> i32

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pub fn set_eg_dance(value: i32)

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pub fn eg_vision() -> i32

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pub fn set_eg_vision(value: i32)

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pub fn eg_pierce() -> i32

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pub fn set_eg_pierce(value: i32)

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pub fn eg_bless() -> i32

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pub fn set_eg_bless(value: i32)

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pub fn eg_bless_person() -> i32

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pub fn set_eg_bless_person(value: i32)

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pub fn eg_wait() -> i32

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pub fn set_eg_wait(value: i32)

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pub fn eg_summon() -> i32

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pub fn set_eg_summon(value: i32)

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pub fn eg_overlap() -> i32

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pub fn set_eg_overlap(value: i32)

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pub fn mi_talk() -> i32

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pub fn set_mi_talk(value: i32)

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pub fn mi_treasure() -> i32

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pub fn set_mi_treasure(value: i32)

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pub fn mi_village() -> i32

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pub fn set_mi_village(value: i32)

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pub fn mi_escape() -> i32

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pub fn set_mi_escape(value: i32)

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pub fn mi_escape_slow() -> i32

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pub fn set_mi_escape_slow(value: i32)

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pub fn mi_break_down() -> i32

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pub fn set_mi_break_down(value: i32)

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pub fn mi_dance() -> i32

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pub fn set_mi_dance(value: i32)

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pub fn mi_terrain_destroy() -> i32

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pub fn set_mi_terrain_destroy(value: i32)

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pub fn mi_torch() -> i32

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pub fn set_mi_torch(value: i32)

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pub fn mi_guard() -> i32

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pub fn set_mi_guard(value: i32)

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pub fn mi_guard_battle_score() -> i32

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pub fn set_mi_guard_battle_score(value: i32)

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pub fn mi_guard_person() -> i32

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pub fn set_mi_guard_person(value: i32)

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pub fn mi_guard_no_move() -> i32

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pub fn set_mi_guard_no_move(value: i32)

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pub fn mv_return() -> i32

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pub fn set_mv_return(value: i32)

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pub fn mv_idle() -> i32

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pub fn set_mv_idle(value: i32)

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pub fn mv_attack_range() -> i32

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pub fn set_mv_attack_range(value: i32)

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pub fn mv_attack_range_side() -> i32

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pub fn set_mv_attack_range_side(value: i32)

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pub fn mv_attack_range_exclude_person() -> i32

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pub fn set_mv_attack_range_exclude_person(value: i32)

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pub fn mv_attack_range_ignore() -> i32

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pub fn set_mv_attack_range_ignore(value: i32)

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pub fn mv_weak_range() -> i32

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pub fn set_mv_weak_range(value: i32)

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pub fn mv_weak_range_side() -> i32

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pub fn set_mv_weak_range_side(value: i32)

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pub fn mv_heal_range() -> i32

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pub fn set_mv_heal_range(value: i32)

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pub fn mv_hero() -> i32

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pub fn set_mv_hero(value: i32)

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pub fn mv_person() -> i32

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pub fn set_mv_person(value: i32)

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pub fn mv_position() -> i32

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pub fn set_mv_position(value: i32)

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pub fn mv_force() -> i32

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pub fn set_mv_force(value: i32)

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pub fn mv_force_exclude_person() -> i32

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pub fn set_mv_force_exclude_person(value: i32)

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pub fn mv_treasure() -> i32

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pub fn set_mv_treasure(value: i32)

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pub fn mv_village() -> i32

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pub fn set_mv_village(value: i32)

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pub fn mv_escape() -> i32

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pub fn set_mv_escape(value: i32)

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pub fn mv_nearest_friend() -> i32

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pub fn set_mv_nearest_friend(value: i32)

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pub fn mv_terrain_destroy() -> i32

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pub fn set_mv_terrain_destroy(value: i32)

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pub fn mv_retreat() -> i32

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pub fn set_mv_retreat(value: i32)

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pub fn mv_break_down() -> i32

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pub fn set_mv_break_down(value: i32)

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pub fn mv_terrain() -> i32

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pub fn set_mv_terrain(value: i32)

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pub fn mv_rewarp() -> i32

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pub fn set_mv_rewarp(value: i32)

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pub fn mv_attack_range_exclude_person2() -> i32

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pub fn set_mv_attack_range_exclude_person2(value: i32)

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pub fn cs_battle() -> i32

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pub fn set_cs_battle(value: i32)

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pub fn cs_overlap() -> i32

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pub fn set_cs_overlap(value: i32)

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pub fn cs_overlap_no_enemy() -> i32

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pub fn set_cs_overlap_no_enemy(value: i32)

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pub fn cs_full_bullet() -> i32

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pub fn set_cs_full_bullet(value: i32)

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pub fn cs_decoy() -> i32

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pub fn set_cs_decoy(value: i32)

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pub fn cs_enchant() -> i32

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pub fn set_cs_enchant(value: i32)

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pub fn cs_enchant_heal() -> i32

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pub fn set_cs_enchant_heal(value: i32)

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pub fn cs_strategy() -> i32

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pub fn set_cs_strategy(value: i32)

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pub fn cs_trimasteries() -> i32

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pub fn set_cs_trimasteries(value: i32)

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pub fn cs_contract() -> i32

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pub fn set_cs_contract(value: i32)

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pub fn cs_yell() -> i32

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pub fn set_cs_yell(value: i32)

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pub fn cs_gaze() -> i32

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pub fn set_cs_gaze(value: i32)

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pub fn vs_plan() -> i32

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pub fn set_vs_plan(value: i32)

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pub fn vs_eg_engage() -> i32

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pub fn set_vs_eg_engage(value: i32)

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pub fn vs_eg_attack() -> i32

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pub fn set_vs_eg_attack(value: i32)

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pub fn vs_at_middle_low() -> i32

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pub fn set_vs_at_middle_low(value: i32)

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pub fn vs_god_skill() -> i32

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pub fn set_vs_god_skill(value: i32)

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pub fn vs_mi_dance() -> i32

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pub fn set_vs_mi_dance(value: i32)

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pub fn vs_mi_guard() -> i32

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pub fn set_vs_mi_guard(value: i32)

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pub fn vs_mi_fire_cannon() -> i32

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pub fn set_vs_mi_fire_cannon(value: i32)

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pub fn vs_mi_terrain_destroy() -> i32

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pub fn set_vs_mi_terrain_destroy(value: i32)

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pub fn vs_cs_enchant() -> i32

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pub fn set_vs_cs_enchant(value: i32)

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pub fn vs_cs_enchant_heal() -> i32

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pub fn set_vs_cs_enchant_heal(value: i32)

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pub fn vs_cs_full_bullet() -> i32

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pub fn set_vs_cs_full_bullet(value: i32)

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impl AIConst

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pub fn ctor_method_info() -> &'static MethodInfo

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impl AIConst

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for AIConst

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "AIConst"

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fn class() -> Class

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impl Clone for AIConst

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fn clone(&self) -> AIConst

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for AIConst

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for AIConst

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fn il_type() -> &'static Il2CppType

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impl Copy for AIConst

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impl IAIConst for AIConst

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impl IObject for AIConst

Auto Trait Implementations§

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impl Freeze for AIConst

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impl RefUnwindSafe for AIConst

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impl !Send for AIConst

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impl !Sync for AIConst

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impl Unpin for AIConst

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impl UnwindSafe for AIConst

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<__T> IAIConstMethods for __T
where __T: IAIConst,

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fn ctor(self)

.ctor() overload
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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.