pub struct GameColor(/* private fields */);Expand description
IL2CPP class: App.GameColor
Inherits: SingletonScriptableObject_1<crate::app::gamecolor::GameColor>
Implementations§
Source§impl GameColor
impl GameColor
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for GameColor
impl ClassIdentity for GameColor
Source§impl FromIlInstance for GameColor
impl FromIlInstance for GameColor
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IGameColor for GameColor
impl IGameColor for GameColor
fn サンプル(self) -> Color
fn set_サンプル(self, value: Color)
fn 進撃可能位置(self) -> Color
fn set_進撃可能位置(self, value: Color)
fn 進撃禁止位置(self) -> Color
fn set_進撃禁止位置(self, value: Color)
fn 進撃選択位置(self) -> Color
fn set_進撃選択位置(self, value: Color)
fn 文字デフォルト(self) -> Color
fn set_文字デフォルト(self, value: Color)
fn 文字不可(self) -> Color
fn set_文字不可(self, value: Color)
fn 文字ヘルプ(self) -> Color
fn set_文字ヘルプ(self, value: Color)
fn 文字錬成(self) -> Color
fn set_文字錬成(self, value: Color)
fn 数値上昇(self) -> Color
fn set_数値上昇(self, value: Color)
fn 数値下降(self) -> Color
fn set_数値下降(self, value: Color)
fn 数値上限(self) -> Color
fn set_数値上限(self, value: Color)
fn 数値不足(self) -> Color
fn set_数値不足(self, value: Color)
fn エンゲージ技コマンド(self) -> Color
fn set_エンゲージ技コマンド(self, value: Color)
fn エンゲージ技コマンド不可(self) -> Color
fn set_エンゲージ技コマンド不可(self, value: Color)
fn 緑文字コマンド(self) -> Color
fn set_緑文字コマンド(self, value: Color)
fn 黄色文字(self) -> Color
fn set_黄色文字(self, value: Color)
fn 支援会話不可(self) -> Color
fn set_支援会話不可(self, value: Color)
fn skill_e(self) -> Color
fn set_skill_e(self, value: Color)
fn デフォルトカラー(self) -> Color
fn set_デフォルトカラー(self, value: Color)
fn セカンドカラー(self) -> Color
fn set_セカンドカラー(self, value: Color)
fn ダイアログ(self) -> Color
fn set_ダイアログ(self, value: Color)
fn 選択不可カラー(self) -> Color
fn set_選択不可カラー(self, value: Color)
fn ページナビon(self) -> Color
fn set_ページナビon(self, value: Color)
fn ページナビoff(self) -> Color
fn set_ページナビoff(self, value: Color)
fn 種類アイコン選択(self) -> Color
fn set_種類アイコン選択(self, value: Color)
fn 種類アイコン非選択(self) -> Color
fn set_種類アイコン非選択(self, value: Color)
fn マップカーソル白(self) -> Color
fn set_マップカーソル白(self, value: Color)
fn マップカーソル赤(self) -> Color
fn set_マップカーソル赤(self, value: Color)
fn 待機中(self) -> Color
fn set_待機中(self, value: Color)
fn 個別危険範囲を表示中(self) -> Color
fn set_個別危険範囲を表示中(self, value: Color)
fn 紋章士リング(self) -> Color
fn set_紋章士リング(self, value: Color)
fn 闇紋章士リング(self) -> Color
fn set_闇紋章士リング(self, value: Color)
fn ウィンドウ無効(self) -> Color
fn set_ウィンドウ無効(self, value: Color)
fn 被支援発光(self) -> Color
fn set_被支援発光(self, value: Color)
fn 被支援輪郭(self) -> Color
fn set_被支援輪郭(self, value: Color)
Source§impl IObject_2 for GameColor
impl IObject_2 for GameColor
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for GameColor
impl IObject for GameColor
impl IScriptableObject for GameColor
impl ISingletonScriptableObject_1<GameColor> for GameColor
Auto Trait Implementations§
impl Freeze for GameColor
impl RefUnwindSafe for GameColor
impl !Send for GameColor
impl !Sync for GameColor
impl Unpin for GameColor
impl UnwindSafe for GameColor
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