#[repr(C)]pub struct GameTime_VsycMode {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl GameTime_VsycMode
impl GameTime_VsycMode
pub fn normal() -> Self
pub fn slow() -> Self
pub fn fast() -> Self
pub fn system() -> Self
pub fn movie() -> Self
pub fn demo() -> Self
pub fn combat() -> Self
pub fn hub() -> Self
pub fn bmap() -> Self
pub fn gmap() -> Self
pub fn ending() -> Self
Trait Implementations§
Source§impl ClassIdentity for GameTime_VsycMode
impl ClassIdentity for GameTime_VsycMode
Source§impl Clone for GameTime_VsycMode
impl Clone for GameTime_VsycMode
Source§fn clone(&self) -> GameTime_VsycMode
fn clone(&self) -> GameTime_VsycMode
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameTime_VsycMode
impl Debug for GameTime_VsycMode
Source§impl PartialEq for GameTime_VsycMode
impl PartialEq for GameTime_VsycMode
impl Copy for GameTime_VsycMode
impl Eq for GameTime_VsycMode
impl StructuralPartialEq for GameTime_VsycMode
Auto Trait Implementations§
impl Freeze for GameTime_VsycMode
impl RefUnwindSafe for GameTime_VsycMode
impl Send for GameTime_VsycMode
impl Sync for GameTime_VsycMode
impl Unpin for GameTime_VsycMode
impl UnwindSafe for GameTime_VsycMode
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)