pub struct MapAction(/* private fields */);Expand description
IL2CPP class: App.MapAction
Inherits: Object
Implementations§
Source§impl MapAction
impl MapAction
Sourcepub fn change_pos_bind(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
)
pub fn change_pos_bind( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, )
ChangePosBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32) overload
Sourcepub fn warp_bind(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
)
pub fn warp_bind( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, )
WarpBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32) overload
Sourcepub fn warp_in_bind(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
)
pub fn warp_in_bind( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, )
WarpInBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32) overload
Sourcepub fn warp_out_bind(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
)
pub fn warp_out_bind( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, )
WarpOutBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32) overload
Sourcepub fn dead_bind(actor: impl Into<UnitActor>, super_: impl Into<ProcInst>)
pub fn dead_bind(actor: impl Into<UnitActor>, super_: impl Into<ProcInst>)
DeadBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst) overload
Sourcepub fn revive_bind(actor: impl Into<UnitActor>, super_: impl Into<ProcInst>)
pub fn revive_bind(actor: impl Into<UnitActor>, super_: impl Into<ProcInst>)
ReviveBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst) overload
Sourcepub fn blow_bind(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
)
pub fn blow_bind( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, )
BlowBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32) overload
Sourcepub fn bounce_bind(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
dx: impl Into<i32>,
dz: impl Into<i32>,
distance: impl Into<i32>,
)
pub fn bounce_bind( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, dx: impl Into<i32>, dz: impl Into<i32>, distance: impl Into<i32>, )
BounceBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32, i32) overload
Sourcepub fn sync_sky_castle_create(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
moving_sky_castle: impl Into<SkyCastle_MovingSkyCastle>,
)
pub fn sync_sky_castle_create( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, moving_sky_castle: impl Into<SkyCastle_MovingSkyCastle>, )
SyncSkyCastleCreate(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32, crate::root::skycastle::SkyCastle_MovingSkyCastle) overload
Sourcepub fn jump_create(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
range: impl Into<f32>,
)
pub fn jump_create( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, range: impl Into<f32>, )
JumpCreate(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32, f32) overload
Sourcepub fn translation_bind(
actor: impl Into<UnitActor>,
super_: impl Into<ProcInst>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
)
pub fn translation_bind( actor: impl Into<UnitActor>, super_: impl Into<ProcInst>, to_x: impl Into<i32>, to_z: impl Into<i32>, )
TranslationBind(crate::app::unitactor::UnitActor, crate::app::procinst::ProcInst, i32, i32) overload
Source§impl MapAction
impl MapAction
pub fn change_pos_bind_method_info() -> &'static MethodInfo
pub fn warp_bind_method_info() -> &'static MethodInfo
pub fn warp_in_bind_method_info() -> &'static MethodInfo
pub fn warp_out_bind_method_info() -> &'static MethodInfo
pub fn dead_bind_method_info() -> &'static MethodInfo
pub fn revive_bind_method_info() -> &'static MethodInfo
pub fn blow_bind_method_info() -> &'static MethodInfo
pub fn bounce_bind_method_info() -> &'static MethodInfo
pub fn sync_sky_castle_create_method_info() -> &'static MethodInfo
pub fn jump_create_method_info() -> &'static MethodInfo
pub fn translation_bind_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapAction
impl ClassIdentity for MapAction
Source§impl FromIlInstance for MapAction
impl FromIlInstance for MapAction
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for MapAction
impl IMapAction for MapAction
impl IObject for MapAction
Auto Trait Implementations§
impl Freeze for MapAction
impl RefUnwindSafe for MapAction
impl !Send for MapAction
impl !Sync for MapAction
impl Unpin for MapAction
impl UnwindSafe for MapAction
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