#[repr(C)]pub struct MapHistory_RewindType {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl MapHistory_RewindType
impl MapHistory_RewindType
pub fn phase_begin() -> Self
pub fn phase_next() -> Self
pub fn pick_up() -> Self
pub fn fixed() -> Self
pub fn talk() -> Self
pub fn attack() -> Self
pub fn rod() -> Self
pub fn engage_charge() -> Self
pub fn destroy() -> Self
pub fn item_use() -> Self
pub fn trade() -> Self
pub fn visit() -> Self
pub fn breakdown() -> Self
pub fn escape() -> Self
pub fn door() -> Self
pub fn torch() -> Self
pub fn treasure_box() -> Self
pub fn transporter() -> Self
pub fn dance() -> Self
pub fn guard() -> Self
pub fn overlap_skill() -> Self
pub fn command_skill() -> Self
pub fn vision_create() -> Self
pub fn vision_delete() -> Self
pub fn destroy_village() -> Self
pub fn event_battle() -> Self
pub fn battle_calc() -> Self
pub fn mind_done() -> Self
pub fn gain_item() -> Self
pub fn status() -> Self
pub fn hp() -> Self
pub fn base_capability() -> Self
pub fn engage_count() -> Self
pub fn extra_sight() -> Self
pub fn exp() -> Self
pub fn level_up() -> Self
pub fn class_change() -> Self
pub fn position() -> Self
pub fn angle() -> Self
pub fn private_skill() -> Self
pub fn enhance_factor_item() -> Self
pub fn ai_active() -> Self
pub fn ai_band() -> Self
pub fn ai_priority() -> Self
pub fn ai_sequence() -> Self
pub fn ai_value() -> Self
pub fn ai_prohibit_engage_attack() -> Self
pub fn ai_prohibit_rod() -> Self
pub fn ai_prohibit_overlap() -> Self
pub fn ai_rerewarp() -> Self
pub fn ai_rerewarp_count() -> Self
pub fn engage() -> Self
pub fn dead() -> Self
pub fn transfer_v0() -> Self
pub fn revive_v0() -> Self
pub fn unit_phase_begin() -> Self
pub fn unit_phase_end() -> Self
pub fn unit_item() -> Self
pub fn unit_item_list() -> Self
pub fn dispos() -> Self
pub fn god_create() -> Self
pub fn god_delete() -> Self
pub fn god_connect() -> Self
pub fn god_disconnect() -> Self
pub fn god_change() -> Self
pub fn god_exp() -> Self
pub fn god_level_up_v0() -> Self
pub fn god_darkness() -> Self
pub fn god_state() -> Self
pub fn reliance_score() -> Self
pub fn transporter_data() -> Self
pub fn cannon_shells() -> Self
pub fn terrain_open() -> Self
pub fn terrain_broken() -> Self
pub fn terrain_set() -> Self
pub fn overlap() -> Self
pub fn gold() -> Self
pub fn material() -> Self
pub fn piece_of_bond() -> Self
pub fn variable() -> Self
pub fn kizuna_record() -> Self
pub fn win_rule() -> Self
pub fn win_rule_enemy_num() -> Self
pub fn win_rule_limit_turn() -> Self
pub fn win_rule_mid() -> Self
pub fn field_bgm_phase_bgm() -> Self
pub fn field_bgm_war_situation() -> Self
pub fn engage_break() -> Self
pub fn range() -> Self
pub fn god_escaping() -> Self
pub fn god_notify_level_cap_talk() -> Self
pub fn ai_engage_attack_once_done() -> Self
pub fn terrain_action() -> Self
pub fn danger_showing() -> Self
pub fn map_kill_bonus() -> Self
pub fn put_off() -> Self
pub fn god_dirty() -> Self
pub fn effect_create() -> Self
pub fn effect_delete() -> Self
pub fn material_float() -> Self
pub fn material_color() -> Self
pub fn field_bgm_special_turn() -> Self
pub fn post_change_bgm_event() -> Self
pub fn terrain_endurance() -> Self
pub fn terrain_state() -> Self
pub fn lose_rule_mid() -> Self
pub fn battle_start() -> Self
pub fn phase_begin_after() -> Self
pub fn clear_ring() -> Self
pub fn map_kill_bonus_count() -> Self
pub fn unit_record() -> Self
pub fn extra_hp_stock() -> Self
pub fn engage_turn() -> Self
pub fn engage_wait() -> Self
pub fn engage_summon() -> Self
pub fn transfer_v1() -> Self
pub fn map_sight_usable() -> Self
pub fn plain_hp_stock() -> Self
pub fn contract() -> Self
pub fn full_bullet() -> Self
pub fn reset_lock_target() -> Self
pub fn revive_v1() -> Self
pub fn enchant() -> Self
pub fn enchant_weapon() -> Self
pub fn ai_bullet_pattern() -> Self
pub fn god_level_up_v1() -> Self
pub fn position_list() -> Self
pub fn ai_move_limit() -> Self
pub fn terrain_action_move() -> Self
pub fn ai_magic_shield_once_done() -> Self
pub fn random_game() -> Self
pub fn lock_target() -> Self
pub fn ai_enchant_weapon_done() -> Self
Trait Implementations§
Source§impl Clone for MapHistory_RewindType
impl Clone for MapHistory_RewindType
Source§fn clone(&self) -> MapHistory_RewindType
fn clone(&self) -> MapHistory_RewindType
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MapHistory_RewindType
impl Debug for MapHistory_RewindType
Source§impl PartialEq for MapHistory_RewindType
impl PartialEq for MapHistory_RewindType
impl Copy for MapHistory_RewindType
impl Eq for MapHistory_RewindType
impl StructuralPartialEq for MapHistory_RewindType
Auto Trait Implementations§
impl Freeze for MapHistory_RewindType
impl RefUnwindSafe for MapHistory_RewindType
impl Send for MapHistory_RewindType
impl Sync for MapHistory_RewindType
impl Unpin for MapHistory_RewindType
impl UnwindSafe for MapHistory_RewindType
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)