pub struct ResourceManager_2(/* private fields */);Expand description
IL2CPP class: App.ResourceManager
Inherits: Object
Implementations§
Source§impl ResourceManager_2
impl ResourceManager_2
pub fn entry_count() -> i32
pub fn set_entry_count(value: i32)
pub fn global_count() -> i32
pub fn set_global_count(value: i32)
pub fn s_lock_object() -> IlInstance
pub fn set_s_lock_object(value: IlInstance)
pub fn s_global_handles() -> Stack_1<ResourceHandle_2>
pub fn set_s_global_handles(value: Stack_1<ResourceHandle_2>)
pub fn s_global_stacks() -> Stack_1<Stack_1<ResourceHandle_2>>
pub fn set_s_global_stacks(value: Stack_1<Stack_1<ResourceHandle_2>>)
pub fn s_linked_stack() -> Stack_1<LinkedList_1<AsyncOperationHandle>>
pub fn set_s_linked_stack(value: Stack_1<LinkedList_1<AsyncOperationHandle>>)
pub fn s_is_initialized() -> bool
pub fn set_s_is_initialized(value: bool)
Source§impl ResourceManager_2
impl ResourceManager_2
Sourcepub fn get_s_globals() -> Dictionary_2<Il2CppString, Stack_1<ResourceHandle_2>>
pub fn get_s_globals() -> Dictionary_2<Il2CppString, Stack_1<ResourceHandle_2>>
get_s_Globals() overload
Sourcepub fn get_s_entries() -> Dictionary_2<Il2CppString, AsyncOperationHandle>
pub fn get_s_entries() -> Dictionary_2<Il2CppString, AsyncOperationHandle>
get_s_Entries() overload
Sourcepub fn get_s_counters() -> Dictionary_2<Il2CppString, i32>
pub fn get_s_counters() -> Dictionary_2<Il2CppString, i32>
get_s_Counters() overload
Sourcepub fn get_s_releases() -> Queue_1<AsyncOperationHandle>
pub fn get_s_releases() -> Queue_1<AsyncOperationHandle>
get_s_Releases() overload
Sourcepub fn get_s_files() -> Dictionary_2<Il2CppString, bool>
pub fn get_s_files() -> Dictionary_2<Il2CppString, bool>
get_s_Files() overload
Sourcepub fn is_initialized() -> bool
pub fn is_initialized() -> bool
IsInitialized() overload
Sourcepub fn try_add_file(
key: impl Into<Il2CppString>,
is_scene: impl Into<bool>,
) -> bool
pub fn try_add_file( key: impl Into<Il2CppString>, is_scene: impl Into<bool>, ) -> bool
TryAddFile(::unity::Il2CppString, bool) overload
Sourcepub fn entry_file_table()
pub fn entry_file_table()
EntryFileTable() overload
Sourcepub fn initialize()
pub fn initialize()
Initialize() overload
Sourcepub fn add(
path: impl Into<Il2CppString>,
handle: impl Into<AsyncOperationHandle>,
)
pub fn add( path: impl Into<Il2CppString>, handle: impl Into<AsyncOperationHandle>, )
Add(::unity::Il2CppString, crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
Sourcepub fn remove(path: impl Into<Il2CppString>)
pub fn remove(path: impl Into<Il2CppString>)
Remove(::unity::Il2CppString) overload
Sourcepub fn release_2(handle: impl Into<AsyncOperationHandle>)
pub fn release_2(handle: impl Into<AsyncOperationHandle>)
Release(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
Sourcepub fn is_loading() -> bool
pub fn is_loading() -> bool
IsLoading() overload
Sourcepub fn is_loading_2(path: impl Into<Il2CppString>) -> bool
pub fn is_loading_2(path: impl Into<Il2CppString>) -> bool
IsLoading(::unity::Il2CppString) overload
pub fn load_global_async<M0: IlType + Copy + ClassIdentity>( path: impl Into<Il2CppString>, completed: impl Into<Action_1<M0>>, )
Sourcepub fn release_global(path: impl Into<Il2CppString>)
pub fn release_global(path: impl Into<Il2CppString>)
ReleaseGlobal(::unity::Il2CppString) overload
pub fn try_load_global_async<M0: IlType + Copy + ClassIdentity>( path: impl Into<Il2CppString>, completed: impl Into<Action_1<M0>>, ) -> bool
Sourcepub fn try_release_global(path: impl Into<Il2CppString>) -> bool
pub fn try_release_global(path: impl Into<Il2CppString>) -> bool
TryReleaseGlobal(::unity::Il2CppString) overload
pub fn get_asset<M0: IlType + Copy + ClassIdentity>( path: impl Into<Il2CppString>, ) -> M0
Sourcepub fn instantiate(
path: impl Into<Il2CppString>,
parent: impl Into<GameObject>,
) -> GameObject
pub fn instantiate( path: impl Into<Il2CppString>, parent: impl Into<GameObject>, ) -> GameObject
Instantiate(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overload
Sourcepub fn instantiate_2(
path: impl Into<Il2CppString>,
parent: impl Into<Transform>,
) -> GameObject
pub fn instantiate_2( path: impl Into<Il2CppString>, parent: impl Into<Transform>, ) -> GameObject
Instantiate(::unity::Il2CppString, crate::unity_engine::transform::Transform) overload
Sourcepub fn file_exists(path: impl Into<Il2CppString>) -> bool
pub fn file_exists(path: impl Into<Il2CppString>) -> bool
FileExists(::unity::Il2CppString) overload
Source§impl ResourceManager_2
impl ResourceManager_2
pub fn get_s_globals_method_info() -> &'static MethodInfo
pub fn get_s_entries_method_info() -> &'static MethodInfo
pub fn get_s_counters_method_info() -> &'static MethodInfo
pub fn get_s_releases_method_info() -> &'static MethodInfo
pub fn get_s_files_method_info() -> &'static MethodInfo
pub fn is_initialized_method_info() -> &'static MethodInfo
pub fn try_add_file_method_info() -> &'static MethodInfo
pub fn entry_file_table_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn release_method_info() -> &'static MethodInfo
pub fn add_method_info() -> &'static MethodInfo
pub fn remove_method_info() -> &'static MethodInfo
pub fn release_2_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn is_loading_2_method_info() -> &'static MethodInfo
pub fn release_global_method_info() -> &'static MethodInfo
pub fn try_release_global_method_info() -> &'static MethodInfo
pub fn instantiate_method_info() -> &'static MethodInfo
pub fn instantiate_2_method_info() -> &'static MethodInfo
pub fn file_exists_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ResourceManager_2
impl ClassIdentity for ResourceManager_2
Source§impl Clone for ResourceManager_2
impl Clone for ResourceManager_2
Source§fn clone(&self) -> ResourceManager_2
fn clone(&self) -> ResourceManager_2
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ResourceManager_2
impl FromIlInstance for ResourceManager_2
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for ResourceManager_2
impl IObject for ResourceManager_2
impl IResourceManager_2 for ResourceManager_2
Auto Trait Implementations§
impl Freeze for ResourceManager_2
impl RefUnwindSafe for ResourceManager_2
impl !Send for ResourceManager_2
impl !Sync for ResourceManager_2
impl Unpin for ResourceManager_2
impl UnwindSafe for ResourceManager_2
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