pub struct SoundSystem_ISoundLoad(/* private fields */);Expand description
IL2CPP class: App.SoundSystem.ISoundLoad
Implementations§
Source§impl SoundSystem_ISoundLoad
impl SoundSystem_ISoundLoad
pub fn load_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn is_loading_2_method_info() -> &'static MethodInfo
pub fn is_loaded_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn unload_all_method_info() -> &'static MethodInfo
pub fn reload_by_set_language_method_info() -> &'static MethodInfo
pub fn prepare_event_method_info() -> &'static MethodInfo
pub fn prepare_event_2_method_info() -> &'static MethodInfo
pub fn prepare_event_async_method_info() -> &'static MethodInfo
pub fn prepare_event_async_2_method_info() -> &'static MethodInfo
pub fn unprepare_event_method_info() -> &'static MethodInfo
pub fn unprepare_event_2_method_info() -> &'static MethodInfo
pub fn prepare_switch_method_info() -> &'static MethodInfo
pub fn prepare_switch_2_method_info() -> &'static MethodInfo
pub fn prepare_switch_async_method_info() -> &'static MethodInfo
pub fn prepare_switch_async_2_method_info() -> &'static MethodInfo
pub fn unprepare_switch_method_info() -> &'static MethodInfo
pub fn unprepare_switch_2_method_info() -> &'static MethodInfo
pub fn clear_prepare_method_info() -> &'static MethodInfo
Source§impl SoundSystem_ISoundLoad
impl SoundSystem_ISoundLoad
Sourcepub unsafe fn load(this: impl Into<IlInstance>, name: Il2CppString)
pub unsafe fn load(this: impl Into<IlInstance>, name: Il2CppString)
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own Load. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn load_async(this: impl Into<IlInstance>, name: Il2CppString)
pub unsafe fn load_async(this: impl Into<IlInstance>, name: Il2CppString)
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own LoadAsync. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_loading(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_loading(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own IsLoading. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_loading_2(
this: impl Into<IlInstance>,
name: Il2CppString,
) -> bool
pub unsafe fn is_loading_2( this: impl Into<IlInstance>, name: Il2CppString, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own IsLoading. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_loaded(this: impl Into<IlInstance>, name: Il2CppString) -> bool
pub unsafe fn is_loaded(this: impl Into<IlInstance>, name: Il2CppString) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own IsLoaded. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unload(this: impl Into<IlInstance>, name: Il2CppString)
pub unsafe fn unload(this: impl Into<IlInstance>, name: Il2CppString)
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own Unload. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unload_all(this: impl Into<IlInstance>)
pub unsafe fn unload_all(this: impl Into<IlInstance>)
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own UnloadAll. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn reload_by_set_language(
this: impl Into<IlInstance>,
language: Language_Voices,
)
pub unsafe fn reload_by_set_language( this: impl Into<IlInstance>, language: Language_Voices, )
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own ReloadBySetLanguage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_event(
this: impl Into<IlInstance>,
event_name: Il2CppString,
) -> bool
pub unsafe fn prepare_event( this: impl Into<IlInstance>, event_name: Il2CppString, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareEvent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_event_2(
this: impl Into<IlInstance>,
event_name_array: Array<Il2CppString>,
) -> bool
pub unsafe fn prepare_event_2( this: impl Into<IlInstance>, event_name_array: Array<Il2CppString>, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareEvent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_event_async(
this: impl Into<IlInstance>,
event_name: Il2CppString,
result_sound_load: *mut SoundSystem_ResultSoundLoad,
) -> bool
pub unsafe fn prepare_event_async( this: impl Into<IlInstance>, event_name: Il2CppString, result_sound_load: *mut SoundSystem_ResultSoundLoad, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareEventAsync. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_event_async_2(
this: impl Into<IlInstance>,
event_name_array: Array<Il2CppString>,
result_sound_load: *mut SoundSystem_ResultSoundLoad,
) -> bool
pub unsafe fn prepare_event_async_2( this: impl Into<IlInstance>, event_name_array: Array<Il2CppString>, result_sound_load: *mut SoundSystem_ResultSoundLoad, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareEventAsync. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unprepare_event(
this: impl Into<IlInstance>,
event_name_array: Il2CppString,
)
pub unsafe fn unprepare_event( this: impl Into<IlInstance>, event_name_array: Il2CppString, )
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own UnprepareEvent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unprepare_event_2(
this: impl Into<IlInstance>,
event_name_array: Array<Il2CppString>,
)
pub unsafe fn unprepare_event_2( this: impl Into<IlInstance>, event_name_array: Array<Il2CppString>, )
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own UnprepareEvent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_switch(
this: impl Into<IlInstance>,
switch_group_name: Il2CppString,
switch_name: Il2CppString,
) -> bool
pub unsafe fn prepare_switch( this: impl Into<IlInstance>, switch_group_name: Il2CppString, switch_name: Il2CppString, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareSwitch. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_switch_2(
this: impl Into<IlInstance>,
switch_group_name: Il2CppString,
switch_name_array: Array<Il2CppString>,
) -> bool
pub unsafe fn prepare_switch_2( this: impl Into<IlInstance>, switch_group_name: Il2CppString, switch_name_array: Array<Il2CppString>, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareSwitch. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_switch_async(
this: impl Into<IlInstance>,
switch_group_name: Il2CppString,
switch_name: Il2CppString,
result_sound_load: *mut SoundSystem_ResultSoundLoad,
) -> bool
pub unsafe fn prepare_switch_async( this: impl Into<IlInstance>, switch_group_name: Il2CppString, switch_name: Il2CppString, result_sound_load: *mut SoundSystem_ResultSoundLoad, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareSwitchAsync. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_switch_async_2(
this: impl Into<IlInstance>,
switch_group_name: Il2CppString,
switch_name_array: Array<Il2CppString>,
result_sound_load: *mut SoundSystem_ResultSoundLoad,
) -> bool
pub unsafe fn prepare_switch_async_2( this: impl Into<IlInstance>, switch_group_name: Il2CppString, switch_name_array: Array<Il2CppString>, result_sound_load: *mut SoundSystem_ResultSoundLoad, ) -> bool
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own PrepareSwitchAsync. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unprepare_switch(
this: impl Into<IlInstance>,
switch_group_name: Il2CppString,
switch_name_array: Il2CppString,
)
pub unsafe fn unprepare_switch( this: impl Into<IlInstance>, switch_group_name: Il2CppString, switch_name_array: Il2CppString, )
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own UnprepareSwitch. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unprepare_switch_2(
this: impl Into<IlInstance>,
switch_group_name: Il2CppString,
switch_name_array: Array<Il2CppString>,
)
pub unsafe fn unprepare_switch_2( this: impl Into<IlInstance>, switch_group_name: Il2CppString, switch_name_array: Array<Il2CppString>, )
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own UnprepareSwitch. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn clear_prepare(this: impl Into<IlInstance>)
pub unsafe fn clear_prepare(this: impl Into<IlInstance>)
Direct (non-virtual) call to SoundSystem_ISoundLoad’s own ClearPrepare. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for SoundSystem_ISoundLoad
impl Clone for SoundSystem_ISoundLoad
Source§fn clone(&self) -> SoundSystem_ISoundLoad
fn clone(&self) -> SoundSystem_ISoundLoad
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for SoundSystem_ISoundLoad
impl FromIlInstance for SoundSystem_ISoundLoad
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for SoundSystem_ISoundLoad
impl ISoundSystem_ISoundLoad for SoundSystem_ISoundLoad
Auto Trait Implementations§
impl Freeze for SoundSystem_ISoundLoad
impl RefUnwindSafe for SoundSystem_ISoundLoad
impl !Send for SoundSystem_ISoundLoad
impl !Sync for SoundSystem_ISoundLoad
impl Unpin for SoundSystem_ISoundLoad
impl UnwindSafe for SoundSystem_ISoundLoad
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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISoundSystem_ISoundLoadMethods for __Twhere
__T: ISoundSystem_ISoundLoad,
impl<__T> ISoundSystem_ISoundLoadMethods for __Twhere
__T: ISoundSystem_ISoundLoad,
Source§fn load(self, name: impl Into<Il2CppString>)
fn load(self, name: impl Into<Il2CppString>)
Load(::unity::Il2CppString) overloadSource§fn load_async(self, name: impl Into<Il2CppString>)
fn load_async(self, name: impl Into<Il2CppString>)
LoadAsync(::unity::Il2CppString) overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn is_loading_2(self, name: impl Into<Il2CppString>) -> bool
fn is_loading_2(self, name: impl Into<Il2CppString>) -> bool
IsLoading(::unity::Il2CppString) overloadSource§fn is_loaded(self, name: impl Into<Il2CppString>) -> bool
fn is_loaded(self, name: impl Into<Il2CppString>) -> bool
IsLoaded(::unity::Il2CppString) overloadSource§fn unload(self, name: impl Into<Il2CppString>)
fn unload(self, name: impl Into<Il2CppString>)
Unload(::unity::Il2CppString) overloadSource§fn unload_all(self)
fn unload_all(self)
UnloadAll() overloadSource§fn reload_by_set_language(self, language: impl Into<Language_Voices>)
fn reload_by_set_language(self, language: impl Into<Language_Voices>)
ReloadBySetLanguage(crate::app::language::Language_Voices) overloadSource§fn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool
fn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool
PrepareEvent(::unity::Il2CppString) overloadSource§fn prepare_event_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> bool
fn prepare_event_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> bool
PrepareEvent(::unity::Array<::unity::Il2CppString>) overloadSource§fn prepare_event_async(
self,
event_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_event_async( self, event_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareEventAsync(::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn prepare_event_async_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_event_async_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareEventAsync(::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn unprepare_event(self, event_name_array: impl Into<Il2CppString>)
fn unprepare_event(self, event_name_array: impl Into<Il2CppString>)
UnprepareEvent(::unity::Il2CppString) overloadSource§fn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>)
fn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>)
UnprepareEvent(::unity::Array<::unity::Il2CppString>) overloadSource§fn prepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> bool
fn prepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> bool
PrepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn prepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> bool
fn prepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> bool
PrepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overloadSource§fn prepare_switch_async(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_switch_async( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareSwitchAsync(::unity::Il2CppString, ::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn prepare_switch_async_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_switch_async_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareSwitchAsync(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn unprepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Il2CppString>,
)
fn unprepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Il2CppString>, )
UnprepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn unprepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
)
fn unprepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, )
UnprepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overloadSource§fn clear_prepare(self)
fn clear_prepare(self)
ClearPrepare() overload