pub struct VibrationDefineData(/* private fields */);Expand description
IL2CPP class: App.VibrationDefineData
Inherits: StructData_1<crate::app::vibrationdefinedata::VibrationDefineData>
Implementations§
Source§impl VibrationDefineData
impl VibrationDefineData
pub fn base(self) -> StructData_1<VibrationDefineData>
Source§impl VibrationDefineData
impl VibrationDefineData
pub fn get_event_name_method_info() -> &'static MethodInfo
pub fn set_event_name_method_info() -> &'static MethodInfo
pub fn get_vibration_file_name_method_info() -> &'static MethodInfo
pub fn set_vibration_file_name_method_info() -> &'static MethodInfo
pub fn get_amplitude_magnitude_method_info() -> &'static MethodInfo
pub fn set_amplitude_magnitude_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for VibrationDefineData
impl ClassIdentity for VibrationDefineData
Source§impl Clone for VibrationDefineData
impl Clone for VibrationDefineData
Source§fn clone(&self) -> VibrationDefineData
fn clone(&self) -> VibrationDefineData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for VibrationDefineData
impl FromIlInstance for VibrationDefineData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IStructBase for VibrationDefineData
impl IStructBase for VibrationDefineData
impl Copy for VibrationDefineData
impl IObject for VibrationDefineData
impl IStructData_1<VibrationDefineData> for VibrationDefineData
impl IStructTemplate_1<VibrationDefineData> for VibrationDefineData
impl IVibrationDefineData for VibrationDefineData
Auto Trait Implementations§
impl Freeze for VibrationDefineData
impl RefUnwindSafe for VibrationDefineData
impl !Send for VibrationDefineData
impl !Sync for VibrationDefineData
impl Unpin for VibrationDefineData
impl UnwindSafe for VibrationDefineData
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fn get_header() -> StructHeader
fn get_file_path() -> Il2CppString
fn is_exist() -> bool
fn is_exist_2(name: Il2CppString) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IVibrationDefineDataMethods for __Twhere
__T: IVibrationDefineData,
impl<__T> IVibrationDefineDataMethods for __Twhere
__T: IVibrationDefineData,
Source§fn get_event_name(self) -> Il2CppString
fn get_event_name(self) -> Il2CppString
get_EventName() overloadSource§fn set_event_name(self, value: impl Into<Il2CppString>)
fn set_event_name(self, value: impl Into<Il2CppString>)
set_EventName(::unity::Il2CppString) overloadSource§fn get_vibration_file_name(self) -> Il2CppString
fn get_vibration_file_name(self) -> Il2CppString
get_VibrationFileName() overloadSource§fn set_vibration_file_name(self, value: impl Into<Il2CppString>)
fn set_vibration_file_name(self, value: impl Into<Il2CppString>)
set_VibrationFileName(::unity::Il2CppString) overloadSource§fn get_amplitude_magnitude(self) -> f32
fn get_amplitude_magnitude(self) -> f32
get_AmplitudeMagnitude() overloadSource§fn set_amplitude_magnitude(self, value: impl Into<f32>)
fn set_amplitude_magnitude(self, value: impl Into<f32>)
set_AmplitudeMagnitude(f32) overload