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ITalkLogUI_WindowMethods

Trait ITalkLogUI_WindowMethods 

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pub trait ITalkLogUI_WindowMethods: ITalkLogUI_Window {
Show 17 methods // Provided methods fn ctor(self, index: impl Into<i32>, root_object: impl Into<GameObject>) { ... } fn update( self, is_selected: impl Into<bool>, is_voice_event_exist: impl Into<bool>, is_voice_event_playing: impl Into<bool>, ) { ... } fn get_index(self) -> i32 { ... } fn is_selected( self, log_add_count: impl Into<i32>, view_window_max: impl Into<i32>, cursor_index: impl Into<i32>, scroll_index: impl Into<i32>, ) -> bool { ... } fn get_transform(self) -> Transform { ... } fn set_talker_name(self, talker_name: impl Into<Il2CppString>) { ... } fn set_body_mess(self, body_mess: impl Into<Il2CppString>) { ... } fn show(self) { ... } fn hide(self) { ... } fn show_key_help(self) { ... } fn hide_key_help(self) { ... } fn play_anim_key_help_idle(self) { ... } fn play_anim_key_help_playing_voice(self) { ... } fn is_playing_move_animation(self) -> bool { ... } fn play_up_anim(self, is_move_fast: impl Into<bool>) { ... } fn play_down_anim(self, is_move_fast: impl Into<bool>) { ... } fn get_window_up_down_anim_duration_msec(self) -> f32 { ... }
}

Provided Methods§

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fn ctor(self, index: impl Into<i32>, root_object: impl Into<GameObject>)

.ctor(i32, crate::unity_engine::gameobject::GameObject) overload

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fn update( self, is_selected: impl Into<bool>, is_voice_event_exist: impl Into<bool>, is_voice_event_playing: impl Into<bool>, )

Update(bool, bool, bool) overload

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fn get_index(self) -> i32

GetIndex() overload

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fn is_selected( self, log_add_count: impl Into<i32>, view_window_max: impl Into<i32>, cursor_index: impl Into<i32>, scroll_index: impl Into<i32>, ) -> bool

IsSelected(i32, i32, i32, i32) overload

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fn get_transform(self) -> Transform

GetTransform() overload

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fn set_talker_name(self, talker_name: impl Into<Il2CppString>)

SetTalkerName(::unity::Il2CppString) overload

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fn set_body_mess(self, body_mess: impl Into<Il2CppString>)

SetBodyMess(::unity::Il2CppString) overload

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fn show(self)

Show() overload

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fn hide(self)

Hide() overload

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fn show_key_help(self)

ShowKeyHelp() overload

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fn hide_key_help(self)

HideKeyHelp() overload

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fn play_anim_key_help_idle(self)

PlayAnim_KeyHelpIdle() overload

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fn play_anim_key_help_playing_voice(self)

PlayAnim_KeyHelpPlayingVoice() overload

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fn is_playing_move_animation(self) -> bool

IsPlayingMoveAnimation() overload

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fn play_up_anim(self, is_move_fast: impl Into<bool>)

PlayUpAnim(bool) overload

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fn play_down_anim(self, is_move_fast: impl Into<bool>)

PlayDownAnim(bool) overload

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fn get_window_up_down_anim_duration_msec(self) -> f32

GetWindowUpDownAnimDurationMsec() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ITalkLogUI_Window> ITalkLogUI_WindowMethods for __T

Available on crate feature app-talk3_d-talklogui only.