pub trait ITalkLogUI_WindowMethods: ITalkLogUI_Window {
Show 17 methods
// Provided methods
fn ctor(self, index: impl Into<i32>, root_object: impl Into<GameObject>) { ... }
fn update(
self,
is_selected: impl Into<bool>,
is_voice_event_exist: impl Into<bool>,
is_voice_event_playing: impl Into<bool>,
) { ... }
fn get_index(self) -> i32 { ... }
fn is_selected(
self,
log_add_count: impl Into<i32>,
view_window_max: impl Into<i32>,
cursor_index: impl Into<i32>,
scroll_index: impl Into<i32>,
) -> bool { ... }
fn get_transform(self) -> Transform { ... }
fn set_talker_name(self, talker_name: impl Into<Il2CppString>) { ... }
fn set_body_mess(self, body_mess: impl Into<Il2CppString>) { ... }
fn show(self) { ... }
fn hide(self) { ... }
fn show_key_help(self) { ... }
fn hide_key_help(self) { ... }
fn play_anim_key_help_idle(self) { ... }
fn play_anim_key_help_playing_voice(self) { ... }
fn is_playing_move_animation(self) -> bool { ... }
fn play_up_anim(self, is_move_fast: impl Into<bool>) { ... }
fn play_down_anim(self, is_move_fast: impl Into<bool>) { ... }
fn get_window_up_down_anim_duration_msec(self) -> f32 { ... }
}Provided Methods§
Sourcefn ctor(self, index: impl Into<i32>, root_object: impl Into<GameObject>)
fn ctor(self, index: impl Into<i32>, root_object: impl Into<GameObject>)
.ctor(i32, crate::unity_engine::gameobject::GameObject) overload
Sourcefn update(
self,
is_selected: impl Into<bool>,
is_voice_event_exist: impl Into<bool>,
is_voice_event_playing: impl Into<bool>,
)
fn update( self, is_selected: impl Into<bool>, is_voice_event_exist: impl Into<bool>, is_voice_event_playing: impl Into<bool>, )
Update(bool, bool, bool) overload
Sourcefn is_selected(
self,
log_add_count: impl Into<i32>,
view_window_max: impl Into<i32>,
cursor_index: impl Into<i32>,
scroll_index: impl Into<i32>,
) -> bool
fn is_selected( self, log_add_count: impl Into<i32>, view_window_max: impl Into<i32>, cursor_index: impl Into<i32>, scroll_index: impl Into<i32>, ) -> bool
IsSelected(i32, i32, i32, i32) overload
Sourcefn get_transform(self) -> Transform
fn get_transform(self) -> Transform
GetTransform() overload
Sourcefn set_talker_name(self, talker_name: impl Into<Il2CppString>)
fn set_talker_name(self, talker_name: impl Into<Il2CppString>)
SetTalkerName(::unity::Il2CppString) overload
Sourcefn set_body_mess(self, body_mess: impl Into<Il2CppString>)
fn set_body_mess(self, body_mess: impl Into<Il2CppString>)
SetBodyMess(::unity::Il2CppString) overload
Sourcefn show_key_help(self)
fn show_key_help(self)
ShowKeyHelp() overload
Sourcefn hide_key_help(self)
fn hide_key_help(self)
HideKeyHelp() overload
Sourcefn play_anim_key_help_idle(self)
fn play_anim_key_help_idle(self)
PlayAnim_KeyHelpIdle() overload
Sourcefn play_anim_key_help_playing_voice(self)
fn play_anim_key_help_playing_voice(self)
PlayAnim_KeyHelpPlayingVoice() overload
Sourcefn is_playing_move_animation(self) -> bool
fn is_playing_move_animation(self) -> bool
IsPlayingMoveAnimation() overload
Sourcefn play_up_anim(self, is_move_fast: impl Into<bool>)
fn play_up_anim(self, is_move_fast: impl Into<bool>)
PlayUpAnim(bool) overload
Sourcefn play_down_anim(self, is_move_fast: impl Into<bool>)
fn play_down_anim(self, is_move_fast: impl Into<bool>)
PlayDownAnim(bool) overload
Sourcefn get_window_up_down_anim_duration_msec(self) -> f32
fn get_window_up_down_anim_duration_msec(self) -> f32
GetWindowUpDownAnimDurationMsec() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkLogUI_Window> ITalkLogUI_WindowMethods for __T
Available on crate feature
app-talk3_d-talklogui only.