pub trait ITalkSequenceMethods: ITalkSequence {
Show 58 methods
// Provided methods
fn get_mid(self) -> Il2CppString { ... }
fn set_mid(self, value: impl Into<Il2CppString>) { ... }
fn get_talk_type(self) -> Talk_TalkType { ... }
fn set_talk_type(self, value: impl Into<Talk_TalkType>) { ... }
fn get_active_pid(self) -> Il2CppString { ... }
fn set_active_pid(self, value: impl Into<Il2CppString>) { ... }
fn get_str_to_lower_trigger(self) -> bool { ... }
fn set_str_to_lower_trigger(self, value: impl Into<bool>) { ... }
fn get_is_latest_str_patchim1(self) -> bool { ... }
fn set_is_latest_str_patchim1(self, value: impl Into<bool>) { ... }
fn get_is_latest_str_patchim2(self) -> bool { ... }
fn set_is_latest_str_patchim2(self, value: impl Into<bool>) { ... }
fn enable_is_loading_character(self) { ... }
fn disable_is_loading_character(self) { ... }
fn get_replace_talker_name(
self,
pid: impl Into<Il2CppString>,
) -> Il2CppString { ... }
fn add_replace_talker_name(
self,
pid: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
) { ... }
fn start(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
) { ... }
fn restart(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
) { ... }
fn start_impl(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
) { ... }
fn init_talk(self, mid: impl Into<Il2CppString>) { ... }
fn try_next_label(self) { ... }
fn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>) { ... }
fn wait_camera(self) { ... }
fn try_map_camera_bind(self) { ... }
fn try_map_camera_unbind(self) { ... }
fn load_sound_bank(self) { ... }
fn wait_soundbank_loading(self) { ... }
fn load_scene(self) { ... }
fn finish(self, is_end_continuous_number: impl Into<bool>) { ... }
fn release(self) { ... }
fn get_active_character(self) -> Character { ... }
fn get_person_voice(self) -> Il2CppString { ... }
fn try_play_voice(self, character: impl Into<Character>) { ... }
fn stop_all_voice(self) { ... }
fn persistent(self) { ... }
fn tick_sound_before(self) { ... }
fn tick_sound_after(self) { ... }
fn tick(self) { ... }
fn process_message(self, add_char_count: impl Into<i32>) { ... }
fn close(self) { ... }
fn wait_close(self) { ... }
fn check_continue(self) { ... }
fn start_key_wait(self) { ... }
fn start_time_wait(self, sec: impl Into<f32>) { ... }
fn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>) { ... }
fn start_fade_in(self, time: impl Into<f32>) { ... }
fn set_replace_text(self, text: impl Into<Il2CppString>) { ... }
fn wait_game_skip_end(self) { ... }
fn skip(self) { ... }
fn start_text_scroll(self) { ... }
fn end_text_scroll(self) { ... }
fn bind_parent(self) { ... }
fn unbind_parent(self) { ... }
fn get_desc(self) -> Array<ProcDesc> { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn on_shutdown(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_mid(self) -> Il2CppString
fn get_mid(self) -> Il2CppString
get_Mid() overload
Sourcefn set_mid(self, value: impl Into<Il2CppString>)
fn set_mid(self, value: impl Into<Il2CppString>)
set_Mid(::unity::Il2CppString) overload
Sourcefn get_talk_type(self) -> Talk_TalkType
fn get_talk_type(self) -> Talk_TalkType
get_TalkType() overload
Sourcefn set_talk_type(self, value: impl Into<Talk_TalkType>)
fn set_talk_type(self, value: impl Into<Talk_TalkType>)
set_TalkType(crate::app::talk3_d::talk_2::Talk_TalkType) overload
Sourcefn get_active_pid(self) -> Il2CppString
fn get_active_pid(self) -> Il2CppString
get_ActivePid() overload
Sourcefn set_active_pid(self, value: impl Into<Il2CppString>)
fn set_active_pid(self, value: impl Into<Il2CppString>)
set_ActivePid(::unity::Il2CppString) overload
Sourcefn get_str_to_lower_trigger(self) -> bool
fn get_str_to_lower_trigger(self) -> bool
get_StrToLowerTrigger() overload
Sourcefn set_str_to_lower_trigger(self, value: impl Into<bool>)
fn set_str_to_lower_trigger(self, value: impl Into<bool>)
set_StrToLowerTrigger(bool) overload
Sourcefn get_is_latest_str_patchim1(self) -> bool
fn get_is_latest_str_patchim1(self) -> bool
get_IsLatestStrPatchim1() overload
Sourcefn set_is_latest_str_patchim1(self, value: impl Into<bool>)
fn set_is_latest_str_patchim1(self, value: impl Into<bool>)
set_IsLatestStrPatchim1(bool) overload
Sourcefn get_is_latest_str_patchim2(self) -> bool
fn get_is_latest_str_patchim2(self) -> bool
get_IsLatestStrPatchim2() overload
Sourcefn set_is_latest_str_patchim2(self, value: impl Into<bool>)
fn set_is_latest_str_patchim2(self, value: impl Into<bool>)
set_IsLatestStrPatchim2(bool) overload
Sourcefn enable_is_loading_character(self)
fn enable_is_loading_character(self)
EnableIsLoadingCharacter() overload
Sourcefn disable_is_loading_character(self)
fn disable_is_loading_character(self)
DisableIsLoadingCharacter() overload
Sourcefn get_replace_talker_name(self, pid: impl Into<Il2CppString>) -> Il2CppString
fn get_replace_talker_name(self, pid: impl Into<Il2CppString>) -> Il2CppString
GetReplaceTalkerName(::unity::Il2CppString) overload
Sourcefn add_replace_talker_name(
self,
pid: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_replace_talker_name( self, pid: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddReplaceTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn start(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
)
fn start( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )
Start(::unity::Il2CppString, bool) overload
Sourcefn restart(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
)
fn restart( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )
Restart(::unity::Il2CppString, bool) overload
Sourcefn start_impl(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
)
fn start_impl( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )
StartImpl(::unity::Il2CppString, bool) overload
Sourcefn init_talk(self, mid: impl Into<Il2CppString>)
fn init_talk(self, mid: impl Into<Il2CppString>)
InitTalk(::unity::Il2CppString) overload
Sourcefn try_next_label(self)
fn try_next_label(self)
TryNextLabel() overload
Sourcefn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>)
fn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>)
FlushSoundList(bool) overload
Sourcefn wait_camera(self)
fn wait_camera(self)
WaitCamera() overload
Sourcefn try_map_camera_bind(self)
fn try_map_camera_bind(self)
TryMapCameraBind() overload
Sourcefn try_map_camera_unbind(self)
fn try_map_camera_unbind(self)
TryMapCameraUnbind() overload
Sourcefn load_sound_bank(self)
fn load_sound_bank(self)
LoadSoundBank() overload
Sourcefn wait_soundbank_loading(self)
fn wait_soundbank_loading(self)
WaitSoundbankLoading() overload
Sourcefn load_scene(self)
fn load_scene(self)
LoadScene() overload
Sourcefn get_active_character(self) -> Character
fn get_active_character(self) -> Character
GetActiveCharacter() overload
Sourcefn get_person_voice(self) -> Il2CppString
fn get_person_voice(self) -> Il2CppString
GetPersonVoice() overload
Sourcefn try_play_voice(self, character: impl Into<Character>)
fn try_play_voice(self, character: impl Into<Character>)
TryPlayVoice(crate::combat::character::Character) overload
Sourcefn stop_all_voice(self)
fn stop_all_voice(self)
StopAllVoice() overload
Sourcefn persistent(self)
fn persistent(self)
Persistent() overload
Sourcefn tick_sound_before(self)
fn tick_sound_before(self)
TickSoundBefore() overload
Sourcefn tick_sound_after(self)
fn tick_sound_after(self)
TickSoundAfter() overload
Sourcefn process_message(self, add_char_count: impl Into<i32>)
fn process_message(self, add_char_count: impl Into<i32>)
ProcessMessage(i32) overload
Sourcefn wait_close(self)
fn wait_close(self)
WaitClose() overload
Sourcefn check_continue(self)
fn check_continue(self)
CheckContinue() overload
Sourcefn start_key_wait(self)
fn start_key_wait(self)
StartKeyWait() overload
Sourcefn start_time_wait(self, sec: impl Into<f32>)
fn start_time_wait(self, sec: impl Into<f32>)
StartTimeWait(f32) overload
Sourcefn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>)
fn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>)
StartFadeOut(f32, crate::unity_engine::color::Color) overload
Sourcefn start_fade_in(self, time: impl Into<f32>)
fn start_fade_in(self, time: impl Into<f32>)
StartFadeIn(f32) overload
Sourcefn set_replace_text(self, text: impl Into<Il2CppString>)
fn set_replace_text(self, text: impl Into<Il2CppString>)
SetReplaceText(::unity::Il2CppString) overload
Sourcefn wait_game_skip_end(self)
fn wait_game_skip_end(self)
WaitGameSkipEnd() overload
Sourcefn start_text_scroll(self)
fn start_text_scroll(self)
StartTextScroll() overload
Sourcefn end_text_scroll(self)
fn end_text_scroll(self)
EndTextScroll() overload
Sourcefn bind_parent(self)
fn bind_parent(self)
BindParent() overload
Sourcefn unbind_parent(self)
fn unbind_parent(self)
UnbindParent() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkSequence> ITalkSequenceMethods for __T
app-talk3_d-talksequence only.