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ITalkSequenceMethods

Trait ITalkSequenceMethods 

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pub trait ITalkSequenceMethods: ITalkSequence {
Show 58 methods // Provided methods fn get_mid(self) -> Il2CppString { ... } fn set_mid(self, value: impl Into<Il2CppString>) { ... } fn get_talk_type(self) -> Talk_TalkType { ... } fn set_talk_type(self, value: impl Into<Talk_TalkType>) { ... } fn get_active_pid(self) -> Il2CppString { ... } fn set_active_pid(self, value: impl Into<Il2CppString>) { ... } fn get_str_to_lower_trigger(self) -> bool { ... } fn set_str_to_lower_trigger(self, value: impl Into<bool>) { ... } fn get_is_latest_str_patchim1(self) -> bool { ... } fn set_is_latest_str_patchim1(self, value: impl Into<bool>) { ... } fn get_is_latest_str_patchim2(self) -> bool { ... } fn set_is_latest_str_patchim2(self, value: impl Into<bool>) { ... } fn enable_is_loading_character(self) { ... } fn disable_is_loading_character(self) { ... } fn get_replace_talker_name( self, pid: impl Into<Il2CppString>, ) -> Il2CppString { ... } fn add_replace_talker_name( self, pid: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, ) { ... } fn start( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, ) { ... } fn restart( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, ) { ... } fn start_impl( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, ) { ... } fn init_talk(self, mid: impl Into<Il2CppString>) { ... } fn try_next_label(self) { ... } fn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>) { ... } fn wait_camera(self) { ... } fn try_map_camera_bind(self) { ... } fn try_map_camera_unbind(self) { ... } fn load_sound_bank(self) { ... } fn wait_soundbank_loading(self) { ... } fn load_scene(self) { ... } fn finish(self, is_end_continuous_number: impl Into<bool>) { ... } fn release(self) { ... } fn get_active_character(self) -> Character { ... } fn get_person_voice(self) -> Il2CppString { ... } fn try_play_voice(self, character: impl Into<Character>) { ... } fn stop_all_voice(self) { ... } fn persistent(self) { ... } fn tick_sound_before(self) { ... } fn tick_sound_after(self) { ... } fn tick(self) { ... } fn process_message(self, add_char_count: impl Into<i32>) { ... } fn close(self) { ... } fn wait_close(self) { ... } fn check_continue(self) { ... } fn start_key_wait(self) { ... } fn start_time_wait(self, sec: impl Into<f32>) { ... } fn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>) { ... } fn start_fade_in(self, time: impl Into<f32>) { ... } fn set_replace_text(self, text: impl Into<Il2CppString>) { ... } fn wait_game_skip_end(self) { ... } fn skip(self) { ... } fn start_text_scroll(self) { ... } fn end_text_scroll(self) { ... } fn bind_parent(self) { ... } fn unbind_parent(self) { ... } fn get_desc(self) -> Array<ProcDesc> { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn on_shutdown(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_mid(self) -> Il2CppString

get_Mid() overload

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fn set_mid(self, value: impl Into<Il2CppString>)

set_Mid(::unity::Il2CppString) overload

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fn get_talk_type(self) -> Talk_TalkType

get_TalkType() overload

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fn set_talk_type(self, value: impl Into<Talk_TalkType>)

set_TalkType(crate::app::talk3_d::talk_2::Talk_TalkType) overload

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fn get_active_pid(self) -> Il2CppString

get_ActivePid() overload

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fn set_active_pid(self, value: impl Into<Il2CppString>)

set_ActivePid(::unity::Il2CppString) overload

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fn get_str_to_lower_trigger(self) -> bool

get_StrToLowerTrigger() overload

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fn set_str_to_lower_trigger(self, value: impl Into<bool>)

set_StrToLowerTrigger(bool) overload

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fn get_is_latest_str_patchim1(self) -> bool

get_IsLatestStrPatchim1() overload

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fn set_is_latest_str_patchim1(self, value: impl Into<bool>)

set_IsLatestStrPatchim1(bool) overload

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fn get_is_latest_str_patchim2(self) -> bool

get_IsLatestStrPatchim2() overload

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fn set_is_latest_str_patchim2(self, value: impl Into<bool>)

set_IsLatestStrPatchim2(bool) overload

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fn enable_is_loading_character(self)

EnableIsLoadingCharacter() overload

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fn disable_is_loading_character(self)

DisableIsLoadingCharacter() overload

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fn get_replace_talker_name(self, pid: impl Into<Il2CppString>) -> Il2CppString

GetReplaceTalkerName(::unity::Il2CppString) overload

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fn add_replace_talker_name( self, pid: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )

AddReplaceTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn start( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )

Start(::unity::Il2CppString, bool) overload

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fn restart( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )

Restart(::unity::Il2CppString, bool) overload

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fn start_impl( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )

StartImpl(::unity::Il2CppString, bool) overload

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fn init_talk(self, mid: impl Into<Il2CppString>)

InitTalk(::unity::Il2CppString) overload

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fn try_next_label(self)

TryNextLabel() overload

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fn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>)

FlushSoundList(bool) overload

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fn wait_camera(self)

WaitCamera() overload

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fn try_map_camera_bind(self)

TryMapCameraBind() overload

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fn try_map_camera_unbind(self)

TryMapCameraUnbind() overload

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fn load_sound_bank(self)

LoadSoundBank() overload

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fn wait_soundbank_loading(self)

WaitSoundbankLoading() overload

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fn load_scene(self)

LoadScene() overload

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fn finish(self, is_end_continuous_number: impl Into<bool>)

Finish(bool) overload

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fn release(self)

Release() overload

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fn get_active_character(self) -> Character

GetActiveCharacter() overload

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fn get_person_voice(self) -> Il2CppString

GetPersonVoice() overload

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fn try_play_voice(self, character: impl Into<Character>)

TryPlayVoice(crate::combat::character::Character) overload

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fn stop_all_voice(self)

StopAllVoice() overload

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fn persistent(self)

Persistent() overload

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fn tick_sound_before(self)

TickSoundBefore() overload

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fn tick_sound_after(self)

TickSoundAfter() overload

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fn tick(self)

Tick() overload

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fn process_message(self, add_char_count: impl Into<i32>)

ProcessMessage(i32) overload

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fn close(self)

Close() overload

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fn wait_close(self)

WaitClose() overload

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fn check_continue(self)

CheckContinue() overload

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fn start_key_wait(self)

StartKeyWait() overload

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fn start_time_wait(self, sec: impl Into<f32>)

StartTimeWait(f32) overload

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fn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>)

StartFadeOut(f32, crate::unity_engine::color::Color) overload

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fn start_fade_in(self, time: impl Into<f32>)

StartFadeIn(f32) overload

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fn set_replace_text(self, text: impl Into<Il2CppString>)

SetReplaceText(::unity::Il2CppString) overload

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fn wait_game_skip_end(self)

WaitGameSkipEnd() overload

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fn skip(self)

Skip() overload

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fn start_text_scroll(self)

StartTextScroll() overload

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fn end_text_scroll(self)

EndTextScroll() overload

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fn bind_parent(self)

BindParent() overload

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fn unbind_parent(self)

UnbindParent() overload

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fn get_desc(self) -> Array<ProcDesc>

GetDesc() overload

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn on_shutdown(self)

OnShutdown() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ITalkSequence> ITalkSequenceMethods for __T

Available on crate feature app-talk3_d-talksequence only.