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ITalkUI_TalkObjects

Trait ITalkUI_TalkObjects 

Source
pub trait ITalkUI_TalkObjects: IObject {
Show 22 methods // Provided methods fn m_root_object(self) -> GameObject { ... } fn set_m_root_object(self, value: GameObject) { ... } fn m_window(self) -> GameObject { ... } fn set_m_window(self, value: GameObject) { ... } fn m_window_image(self) -> Image { ... } fn set_m_window_image(self, value: Image) { ... } fn m_window_animator(self) -> Animator { ... } fn set_m_window_animator(self, value: Animator) { ... } fn m_main_text_animator(self) -> Animator { ... } fn set_m_main_text_animator(self, value: Animator) { ... } fn m_main_text(self) -> TextMeshProUGUI { ... } fn set_m_main_text(self, value: TextMeshProUGUI) { ... } fn m_wait_key_icon(self) -> GameObject { ... } fn set_m_wait_key_icon(self, value: GameObject) { ... } fn m_auto_play_icon(self) -> GameObject { ... } fn set_m_auto_play_icon(self, value: GameObject) { ... } fn m_key_help_objects(self) -> TalkUI_KeyHelpObjects { ... } fn set_m_key_help_objects(self, value: TalkUI_KeyHelpObjects) { ... } fn m_immediately_after_activation(self) -> bool { ... } fn set_m_immediately_after_activation(self, value: bool) { ... } fn m_is_show_key_wait_icon(self) -> bool { ... } fn set_m_is_show_key_wait_icon(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§