pub struct TalkUI_StandObjects(/* private fields */);Expand description
IL2CPP class: App.Talk3D.TalkUI.StandObjects
Inherits: TalkUI_SystemObjects
Implementations§
Source§impl TalkUI_StandObjects
impl TalkUI_StandObjects
pub fn base(self) -> TalkUI_SystemObjects
Source§impl TalkUI_StandObjects
impl TalkUI_StandObjects
pub fn get_current_location_name_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn set_talker_name_method_info() -> &'static MethodInfo
pub fn set_focus_method_info() -> &'static MethodInfo
pub fn close_talker_name_method_info() -> &'static MethodInfo
pub fn close_all_method_info() -> &'static MethodInfo
pub fn get_name_locator_method_info() -> &'static MethodInfo
pub fn is_playing_window_animation_method_info() -> &'static MethodInfo
pub fn add_to_log_method_info() -> &'static MethodInfo
Source§impl TalkUI_StandObjects
impl TalkUI_StandObjects
Sourcepub unsafe fn reset(this: impl Into<IlInstance>)
pub unsafe fn reset(this: impl Into<IlInstance>)
Direct (non-virtual) call to TalkUI_StandObjects’s own Reset. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_talker_name(
this: impl Into<IlInstance>,
name: Il2CppString,
location_name: Il2CppString,
)
pub unsafe fn set_talker_name( this: impl Into<IlInstance>, name: Il2CppString, location_name: Il2CppString, )
Direct (non-virtual) call to TalkUI_StandObjects’s own SetTalkerName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_focus(
this: impl Into<IlInstance>,
location_name: Il2CppString,
) -> bool
pub unsafe fn set_focus( this: impl Into<IlInstance>, location_name: Il2CppString, ) -> bool
Direct (non-virtual) call to TalkUI_StandObjects’s own SetFocus. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn close_talker_name(this: impl Into<IlInstance>)
pub unsafe fn close_talker_name(this: impl Into<IlInstance>)
Direct (non-virtual) call to TalkUI_StandObjects’s own CloseTalkerName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn close_all(this: impl Into<IlInstance>)
pub unsafe fn close_all(this: impl Into<IlInstance>)
Direct (non-virtual) call to TalkUI_StandObjects’s own CloseAll. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_name_locator(
this: impl Into<IlInstance>,
location_name: Il2CppString,
) -> GameObject
pub unsafe fn get_name_locator( this: impl Into<IlInstance>, location_name: Il2CppString, ) -> GameObject
Direct (non-virtual) call to TalkUI_StandObjects’s own GetNameLocator. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_playing_window_animation(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_playing_window_animation(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to TalkUI_StandObjects’s own IsPlayingWindowAnimation. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn add_to_log(
this: impl Into<IlInstance>,
label: Il2CppString,
talker_name: Il2CppString,
)
pub unsafe fn add_to_log( this: impl Into<IlInstance>, label: Il2CppString, talker_name: Il2CppString, )
Direct (non-virtual) call to TalkUI_StandObjects’s own AddToLog. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl TalkUI_StandObjects
impl TalkUI_StandObjects
Sourcepub fn new(root_object: GameObject) -> Self
pub fn new(root_object: GameObject) -> Self
.ctor(crate::unity_engine::gameobject::GameObject) — overload selector
Trait Implementations§
Source§impl ClassIdentity for TalkUI_StandObjects
impl ClassIdentity for TalkUI_StandObjects
Source§impl Clone for TalkUI_StandObjects
impl Clone for TalkUI_StandObjects
Source§fn clone(&self) -> TalkUI_StandObjects
fn clone(&self) -> TalkUI_StandObjects
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for TalkUI_StandObjects
impl FromIlInstance for TalkUI_StandObjects
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ITalkUI_StandObjects for TalkUI_StandObjects
impl ITalkUI_StandObjects for TalkUI_StandObjects
fn m_name_root(self) -> GameObject
fn set_m_name_root(self, value: GameObject)
fn m_current_location_name(self) -> Il2CppString
fn set_m_current_location_name(self, value: Il2CppString)
Source§impl ITalkUI_TalkObjects for TalkUI_StandObjects
impl ITalkUI_TalkObjects for TalkUI_StandObjects
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_window(self) -> GameObject
fn set_m_window(self, value: GameObject)
fn m_window_image(self) -> Image
fn set_m_window_image(self, value: Image)
fn m_window_animator(self) -> Animator
fn set_m_window_animator(self, value: Animator)
fn m_main_text_animator(self) -> Animator
fn set_m_main_text_animator(self, value: Animator)
fn m_main_text(self) -> TextMeshProUGUI
fn set_m_main_text(self, value: TextMeshProUGUI)
fn m_wait_key_icon(self) -> GameObject
fn set_m_wait_key_icon(self, value: GameObject)
fn m_auto_play_icon(self) -> GameObject
fn set_m_auto_play_icon(self, value: GameObject)
fn m_key_help_objects(self) -> TalkUI_KeyHelpObjects
fn set_m_key_help_objects(self, value: TalkUI_KeyHelpObjects)
fn m_immediately_after_activation(self) -> bool
fn set_m_immediately_after_activation(self, value: bool)
fn m_is_show_key_wait_icon(self) -> bool
fn set_m_is_show_key_wait_icon(self, value: bool)
impl Copy for TalkUI_StandObjects
impl IObject for TalkUI_StandObjects
impl ITalkUI_SystemObjects for TalkUI_StandObjects
Auto Trait Implementations§
impl Freeze for TalkUI_StandObjects
impl RefUnwindSafe for TalkUI_StandObjects
impl !Send for TalkUI_StandObjects
impl !Sync for TalkUI_StandObjects
impl Unpin for TalkUI_StandObjects
impl UnwindSafe for TalkUI_StandObjects
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Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITalkUI_StandObjectsMethods for __Twhere
__T: ITalkUI_StandObjects,
impl<__T> ITalkUI_StandObjectsMethods for __Twhere
__T: ITalkUI_StandObjects,
Source§fn get_current_location_name(self) -> Il2CppString
fn get_current_location_name(self) -> Il2CppString
GetCurrentLocationName() overloadSource§fn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overloadSource§fn set_talker_name(
self,
name: impl Into<Il2CppString>,
location_name: impl Into<Il2CppString>,
)
fn set_talker_name( self, name: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, )
SetTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn set_focus(self, location_name: impl Into<Il2CppString>) -> bool
fn set_focus(self, location_name: impl Into<Il2CppString>) -> bool
SetFocus(::unity::Il2CppString) overloadSource§fn close_talker_name(self)
fn close_talker_name(self)
CloseTalkerName() overloadSource§fn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
fn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
GetNameLocator(::unity::Il2CppString) overloadSource§fn is_playing_window_animation(self) -> bool
fn is_playing_window_animation(self) -> bool
IsPlayingWindowAnimation() overloadSource§fn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§impl<__T> ITalkUI_SystemObjectsMethods for __Twhere
__T: ITalkUI_SystemObjects,
impl<__T> ITalkUI_SystemObjectsMethods for __Twhere
__T: ITalkUI_SystemObjects,
Source§fn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overloadSource§fn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§impl<__T> ITalkUI_TalkObjectsMethods for __Twhere
__T: ITalkUI_TalkObjects,
impl<__T> ITalkUI_TalkObjectsMethods for __Twhere
__T: ITalkUI_TalkObjects,
Source§fn get_window_animator(self) -> Animator
fn get_window_animator(self) -> Animator
GetWindowAnimator() overloadSource§fn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overloadSource§fn set_immediately_after_activation(self)
fn set_immediately_after_activation(self)
SetImmediatelyAfterActivation() overloadSource§fn is_text_empty(self) -> bool
fn is_text_empty(self) -> bool
IsTextEmpty() overloadSource§fn is_need_text_scroll(self) -> bool
fn is_need_text_scroll(self) -> bool
IsNeedTextScroll() overloadSource§fn add_letter(self, c: impl Into<u16>)
fn add_letter(self, c: impl Into<u16>)
AddLetter(u16) overloadSource§fn add_string(self, str: impl Into<Il2CppString>)
fn add_string(self, str: impl Into<Il2CppString>)
AddString(::unity::Il2CppString) overloadSource§fn clear_text(self)
fn clear_text(self)
ClearText() overloadSource§fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32
fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32
CalcTotalWidth(::unity::Il2CppString) overloadSource§fn setup_wait_icon(self)
fn setup_wait_icon(self)
SetupWaitIcon() overloadSource§fn show_key_wait_icon(self)
fn show_key_wait_icon(self)
ShowKeyWaitIcon() overloadSource§fn hide_key_wait_icon(self)
fn hide_key_wait_icon(self)
HideKeyWaitIcon() overloadSource§fn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
fn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
GetNameLocator(::unity::Il2CppString) overloadSource§fn set_talker_name(
self,
name: impl Into<Il2CppString>,
location: impl Into<Il2CppString>,
)
fn set_talker_name( self, name: impl Into<Il2CppString>, location: impl Into<Il2CppString>, )
SetTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn set_focus(self, location: impl Into<Il2CppString>) -> bool
fn set_focus(self, location: impl Into<Il2CppString>) -> bool
SetFocus(::unity::Il2CppString) overloadSource§fn close_talker_name(self)
fn close_talker_name(self)
CloseTalkerName() overloadSource§fn set_active(self, is_active: impl Into<bool>)
fn set_active(self, is_active: impl Into<bool>)
SetActive(bool) overloadSource§fn open_window(self)
fn open_window(self)
OpenWindow() overloadSource§fn close_window(self)
fn close_window(self)
CloseWindow() overloadSource§fn show_window_bg(self)
fn show_window_bg(self)
ShowWindowBg() overloadSource§fn hide_window_bg(self)
fn hide_window_bg(self)
HideWindowBg() overloadSource§fn is_playing_window_animation(self) -> bool
fn is_playing_window_animation(self) -> bool
IsPlayingWindowAnimation() overloadSource§fn start_text_scroll(self)
fn start_text_scroll(self)
StartTextScroll() overloadSource§fn is_text_scrolling(self) -> bool
fn is_text_scrolling(self) -> bool
IsTextScrolling() overloadSource§fn setup_key_help(self)
fn setup_key_help(self)
SetupKeyHelp() overloadSource§fn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overload