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ITalkUI_TalkObjectsMethods

Trait ITalkUI_TalkObjectsMethods 

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pub trait ITalkUI_TalkObjectsMethods: ITalkUI_TalkObjects {
Show 29 methods // Provided methods fn get_window_animator(self) -> Animator { ... } fn ctor(self, root_object: impl Into<GameObject>) { ... } fn reset(self) { ... } fn set_immediately_after_activation(self) { ... } fn update(self) { ... } fn is_text_empty(self) -> bool { ... } fn is_need_text_scroll(self) -> bool { ... } fn add_letter(self, c: impl Into<u16>) { ... } fn add_string(self, str: impl Into<Il2CppString>) { ... } fn clear_text(self) { ... } fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32 { ... } fn setup_wait_icon(self) { ... } fn show_key_wait_icon(self) { ... } fn hide_key_wait_icon(self) { ... } fn get_name_locator( self, location_name: impl Into<Il2CppString>, ) -> GameObject { ... } fn set_talker_name( self, name: impl Into<Il2CppString>, location: impl Into<Il2CppString>, ) { ... } fn set_focus(self, location: impl Into<Il2CppString>) -> bool { ... } fn close_talker_name(self) { ... } fn set_active(self, is_active: impl Into<bool>) { ... } fn open_window(self) { ... } fn close_window(self) { ... } fn close_all(self) { ... } fn show_window_bg(self) { ... } fn hide_window_bg(self) { ... } fn is_playing_window_animation(self) -> bool { ... } fn start_text_scroll(self) { ... } fn is_text_scrolling(self) -> bool { ... } fn setup_key_help(self) { ... } fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, ) { ... }
}

Provided Methods§

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fn get_window_animator(self) -> Animator

GetWindowAnimator() overload

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fn ctor(self, root_object: impl Into<GameObject>)

.ctor(crate::unity_engine::gameobject::GameObject) overload

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fn reset(self)

Reset() overload

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fn set_immediately_after_activation(self)

SetImmediatelyAfterActivation() overload

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fn update(self)

Update() overload

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fn is_text_empty(self) -> bool

IsTextEmpty() overload

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fn is_need_text_scroll(self) -> bool

IsNeedTextScroll() overload

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fn add_letter(self, c: impl Into<u16>)

AddLetter(u16) overload

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fn add_string(self, str: impl Into<Il2CppString>)

AddString(::unity::Il2CppString) overload

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fn clear_text(self)

ClearText() overload

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fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32

CalcTotalWidth(::unity::Il2CppString) overload

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fn setup_wait_icon(self)

SetupWaitIcon() overload

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fn show_key_wait_icon(self)

ShowKeyWaitIcon() overload

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fn hide_key_wait_icon(self)

HideKeyWaitIcon() overload

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fn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject

GetNameLocator(::unity::Il2CppString) overload

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fn set_talker_name( self, name: impl Into<Il2CppString>, location: impl Into<Il2CppString>, )

SetTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn set_focus(self, location: impl Into<Il2CppString>) -> bool

SetFocus(::unity::Il2CppString) overload

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fn close_talker_name(self)

CloseTalkerName() overload

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fn set_active(self, is_active: impl Into<bool>)

SetActive(bool) overload

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fn open_window(self)

OpenWindow() overload

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fn close_window(self)

CloseWindow() overload

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fn close_all(self)

CloseAll() overload

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fn show_window_bg(self)

ShowWindowBg() overload

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fn hide_window_bg(self)

HideWindowBg() overload

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fn is_playing_window_animation(self) -> bool

IsPlayingWindowAnimation() overload

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fn start_text_scroll(self)

StartTextScroll() overload

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fn is_text_scrolling(self) -> bool

IsTextScrolling() overload

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fn setup_key_help(self)

SetupKeyHelp() overload

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fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )

AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ITalkUI_TalkObjects> ITalkUI_TalkObjectsMethods for __T

Available on crate feature app-talk3_d-talkui only.