pub trait ITalkUI_TalkObjects: IObject {
Show 22 methods
// Provided methods
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_window(self) -> GameObject { ... }
fn set_m_window(self, value: GameObject) { ... }
fn m_window_image(self) -> Image { ... }
fn set_m_window_image(self, value: Image) { ... }
fn m_window_animator(self) -> Animator { ... }
fn set_m_window_animator(self, value: Animator) { ... }
fn m_main_text_animator(self) -> Animator { ... }
fn set_m_main_text_animator(self, value: Animator) { ... }
fn m_main_text(self) -> TextMeshProUGUI { ... }
fn set_m_main_text(self, value: TextMeshProUGUI) { ... }
fn m_wait_key_icon(self) -> GameObject { ... }
fn set_m_wait_key_icon(self, value: GameObject) { ... }
fn m_auto_play_icon(self) -> GameObject { ... }
fn set_m_auto_play_icon(self, value: GameObject) { ... }
fn m_key_help_objects(self) -> TalkUI_KeyHelpObjects { ... }
fn set_m_key_help_objects(self, value: TalkUI_KeyHelpObjects) { ... }
fn m_immediately_after_activation(self) -> bool { ... }
fn set_m_immediately_after_activation(self, value: bool) { ... }
fn m_is_show_key_wait_icon(self) -> bool { ... }
fn set_m_is_show_key_wait_icon(self, value: bool) { ... }
}Provided Methods§
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_window(self) -> GameObject
fn set_m_window(self, value: GameObject)
fn m_window_image(self) -> Image
fn set_m_window_image(self, value: Image)
fn m_window_animator(self) -> Animator
fn set_m_window_animator(self, value: Animator)
fn m_main_text_animator(self) -> Animator
fn set_m_main_text_animator(self, value: Animator)
fn m_main_text(self) -> TextMeshProUGUI
fn set_m_main_text(self, value: TextMeshProUGUI)
fn m_wait_key_icon(self) -> GameObject
fn set_m_wait_key_icon(self, value: GameObject)
fn m_auto_play_icon(self) -> GameObject
fn set_m_auto_play_icon(self, value: GameObject)
fn m_key_help_objects(self) -> TalkUI_KeyHelpObjects
fn set_m_key_help_objects(self, value: TalkUI_KeyHelpObjects)
fn m_immediately_after_activation(self) -> bool
fn set_m_immediately_after_activation(self, value: bool)
fn m_is_show_key_wait_icon(self) -> bool
fn set_m_is_show_key_wait_icon(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.