pub trait ITalkUI_TalkObjectsMethods: ITalkUI_TalkObjects {
Show 29 methods
// Provided methods
fn get_window_animator(self) -> Animator { ... }
fn ctor(self, root_object: impl Into<GameObject>) { ... }
fn reset(self) { ... }
fn set_immediately_after_activation(self) { ... }
fn update(self) { ... }
fn is_text_empty(self) -> bool { ... }
fn is_need_text_scroll(self) -> bool { ... }
fn add_letter(self, c: impl Into<u16>) { ... }
fn add_string(self, str: impl Into<Il2CppString>) { ... }
fn clear_text(self) { ... }
fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32 { ... }
fn setup_wait_icon(self) { ... }
fn show_key_wait_icon(self) { ... }
fn hide_key_wait_icon(self) { ... }
fn get_name_locator(
self,
location_name: impl Into<Il2CppString>,
) -> GameObject { ... }
fn set_talker_name(
self,
name: impl Into<Il2CppString>,
location: impl Into<Il2CppString>,
) { ... }
fn set_focus(self, location: impl Into<Il2CppString>) -> bool { ... }
fn close_talker_name(self) { ... }
fn set_active(self, is_active: impl Into<bool>) { ... }
fn open_window(self) { ... }
fn close_window(self) { ... }
fn close_all(self) { ... }
fn show_window_bg(self) { ... }
fn hide_window_bg(self) { ... }
fn is_playing_window_animation(self) -> bool { ... }
fn start_text_scroll(self) { ... }
fn is_text_scrolling(self) -> bool { ... }
fn setup_key_help(self) { ... }
fn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
) { ... }
}Provided Methods§
Sourcefn get_window_animator(self) -> Animator
fn get_window_animator(self) -> Animator
GetWindowAnimator() overload
Sourcefn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_immediately_after_activation(self)
fn set_immediately_after_activation(self)
SetImmediatelyAfterActivation() overload
Sourcefn is_text_empty(self) -> bool
fn is_text_empty(self) -> bool
IsTextEmpty() overload
Sourcefn is_need_text_scroll(self) -> bool
fn is_need_text_scroll(self) -> bool
IsNeedTextScroll() overload
Sourcefn add_letter(self, c: impl Into<u16>)
fn add_letter(self, c: impl Into<u16>)
AddLetter(u16) overload
Sourcefn add_string(self, str: impl Into<Il2CppString>)
fn add_string(self, str: impl Into<Il2CppString>)
AddString(::unity::Il2CppString) overload
Sourcefn clear_text(self)
fn clear_text(self)
ClearText() overload
Sourcefn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32
fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32
CalcTotalWidth(::unity::Il2CppString) overload
Sourcefn setup_wait_icon(self)
fn setup_wait_icon(self)
SetupWaitIcon() overload
Sourcefn show_key_wait_icon(self)
fn show_key_wait_icon(self)
ShowKeyWaitIcon() overload
Sourcefn hide_key_wait_icon(self)
fn hide_key_wait_icon(self)
HideKeyWaitIcon() overload
Sourcefn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
fn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
GetNameLocator(::unity::Il2CppString) overload
Sourcefn set_talker_name(
self,
name: impl Into<Il2CppString>,
location: impl Into<Il2CppString>,
)
fn set_talker_name( self, name: impl Into<Il2CppString>, location: impl Into<Il2CppString>, )
SetTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn set_focus(self, location: impl Into<Il2CppString>) -> bool
fn set_focus(self, location: impl Into<Il2CppString>) -> bool
SetFocus(::unity::Il2CppString) overload
Sourcefn close_talker_name(self)
fn close_talker_name(self)
CloseTalkerName() overload
Sourcefn set_active(self, is_active: impl Into<bool>)
fn set_active(self, is_active: impl Into<bool>)
SetActive(bool) overload
Sourcefn open_window(self)
fn open_window(self)
OpenWindow() overload
Sourcefn close_window(self)
fn close_window(self)
CloseWindow() overload
Sourcefn show_window_bg(self)
fn show_window_bg(self)
ShowWindowBg() overload
Sourcefn hide_window_bg(self)
fn hide_window_bg(self)
HideWindowBg() overload
Sourcefn is_playing_window_animation(self) -> bool
fn is_playing_window_animation(self) -> bool
IsPlayingWindowAnimation() overload
Sourcefn start_text_scroll(self)
fn start_text_scroll(self)
StartTextScroll() overload
Sourcefn is_text_scrolling(self) -> bool
fn is_text_scrolling(self) -> bool
IsTextScrolling() overload
Sourcefn setup_key_help(self)
fn setup_key_help(self)
SetupKeyHelp() overload
Sourcefn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkUI_TalkObjects> ITalkUI_TalkObjectsMethods for __T
app-talk3_d-talkui only.