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ITalkCharacterManagerMethods

Trait ITalkCharacterManagerMethods 

Source
pub trait ITalkCharacterManagerMethods: ITalkCharacterManager {
Show 26 methods // Provided methods fn get_talk_type(self) -> Talk_TalkType { ... } fn get_active_pid(self) -> Il2CppString { ... } fn get_is_play_first_transition(self) -> bool { ... } fn start(self) { ... } fn set_active_to_children( self, root: impl Into<GameObject>, is_active: impl Into<bool>, ) { ... } fn set_talk_type( self, talk_type: impl Into<Talk_TalkType>, positions_root_name: impl Into<Il2CppString>, ) { ... } fn pre_load_character( self, pid: impl Into<Il2CppString>, pid_for_create: impl Into<Il2CppString>, ) { ... } fn create_character( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, callback: impl Into<TalkCharacterManager_onLoad>, ) { ... } fn create_character_impl( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, callback: impl Into<TalkCharacterManager_onLoad>, ) { ... } fn setup_charactor_for_display( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, chara: impl Into<Character>, locator: impl Into<GameObject>, ) { ... } fn enable_face_camera(self, location_name: impl Into<Il2CppString>) { ... } fn search_from_pool(self, pid: impl Into<Il2CppString>) -> Character { ... } fn fade_in_character(self, pid: impl Into<Il2CppString>) { ... } fn fade_out_character(self, pid: impl Into<Il2CppString>) { ... } fn delete_character(self, pid: impl Into<Il2CppString>) { ... } fn delete_all_character(self) { ... } fn move_model_to_pool(self, chara_obj: impl Into<GameObject>) { ... } fn show(self, pid: impl Into<Il2CppString>) { ... } fn hide(self, pid: impl Into<Il2CppString>) { ... } fn change_anime_body( self, pid: impl Into<Il2CppString>, anime_name: impl Into<Il2CppString>, ) { ... } fn change_anime_face( self, pid: impl Into<Il2CppString>, anime_name: impl Into<Il2CppString>, ) { ... } fn find_character(self, pid: impl Into<Il2CppString>) -> Character { ... } fn get_chara_location_name( self, pid: impl Into<Il2CppString>, ) -> Il2CppString { ... } fn find_locator_by_pid(self, pid: impl Into<Il2CppString>) -> GameObject { ... } fn find_locator_by_location_name( self, location_name: impl Into<Il2CppString>, ) -> GameObject { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_talk_type(self) -> Talk_TalkType

get_TalkType() overload

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fn get_active_pid(self) -> Il2CppString

get_ActivePid() overload

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fn get_is_play_first_transition(self) -> bool

get_IsPlayFirstTransition() overload

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fn start(self)

Start() overload

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fn set_active_to_children( self, root: impl Into<GameObject>, is_active: impl Into<bool>, )

SetActiveToChildren(crate::unity_engine::gameobject::GameObject, bool) overload

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fn set_talk_type( self, talk_type: impl Into<Talk_TalkType>, positions_root_name: impl Into<Il2CppString>, )

SetTalkType(crate::app::talk3_d::talk_2::Talk_TalkType, ::unity::Il2CppString) overload

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fn pre_load_character( self, pid: impl Into<Il2CppString>, pid_for_create: impl Into<Il2CppString>, )

PreLoadCharacter(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn create_character( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, callback: impl Into<TalkCharacterManager_onLoad>, )

CreateCharacter(::unity::Il2CppString, ::unity::Il2CppString, crate::app::talk3_d::talkcharactermanager::TalkCharacterManager_onLoad) overload

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fn create_character_impl( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, callback: impl Into<TalkCharacterManager_onLoad>, )

CreateCharacterImpl(::unity::Il2CppString, ::unity::Il2CppString, crate::app::talk3_d::talkcharactermanager::TalkCharacterManager_onLoad) overload

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fn setup_charactor_for_display( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, chara: impl Into<Character>, locator: impl Into<GameObject>, )

SetupCharactorForDisplay(::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character, crate::unity_engine::gameobject::GameObject) overload

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fn enable_face_camera(self, location_name: impl Into<Il2CppString>)

EnableFaceCamera(::unity::Il2CppString) overload

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fn search_from_pool(self, pid: impl Into<Il2CppString>) -> Character

SearchFromPool(::unity::Il2CppString) overload

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fn fade_in_character(self, pid: impl Into<Il2CppString>)

FadeInCharacter(::unity::Il2CppString) overload

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fn fade_out_character(self, pid: impl Into<Il2CppString>)

FadeOutCharacter(::unity::Il2CppString) overload

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fn delete_character(self, pid: impl Into<Il2CppString>)

DeleteCharacter(::unity::Il2CppString) overload

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fn delete_all_character(self)

DeleteAllCharacter() overload

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fn move_model_to_pool(self, chara_obj: impl Into<GameObject>)

MoveModelToPool(crate::unity_engine::gameobject::GameObject) overload

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fn show(self, pid: impl Into<Il2CppString>)

Show(::unity::Il2CppString) overload

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fn hide(self, pid: impl Into<Il2CppString>)

Hide(::unity::Il2CppString) overload

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fn change_anime_body( self, pid: impl Into<Il2CppString>, anime_name: impl Into<Il2CppString>, )

ChangeAnimeBody(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn change_anime_face( self, pid: impl Into<Il2CppString>, anime_name: impl Into<Il2CppString>, )

ChangeAnimeFace(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn find_character(self, pid: impl Into<Il2CppString>) -> Character

FindCharacter(::unity::Il2CppString) overload

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fn get_chara_location_name(self, pid: impl Into<Il2CppString>) -> Il2CppString

GetCharaLocationName(::unity::Il2CppString) overload

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fn find_locator_by_pid(self, pid: impl Into<Il2CppString>) -> GameObject

FindLocatorByPID(::unity::Il2CppString) overload

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fn find_locator_by_location_name( self, location_name: impl Into<Il2CppString>, ) -> GameObject

FindLocatorByLocationName(::unity::Il2CppString) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ITalkCharacterManager> ITalkCharacterManagerMethods for __T

Available on crate feature app-talk3_d-talkcharactermanager only.