pub trait ITalkUI_FaceObjectsMethods: ITalkUI_FaceObjects {
Show 16 methods
// Provided methods
fn ctor(self, root_object: impl Into<GameObject>) { ... }
fn reset(self) { ... }
fn fade_in_face_l(self) { ... }
fn fade_out_face_l(self) { ... }
fn set_face_slide_rate_l(self, face_slide_rate: impl Into<f32>) { ... }
fn enable_silhouette_l(self) { ... }
fn disable_silhouette_l(self) { ... }
fn fade_in_face_r(self) { ... }
fn fade_out_face_r(self) { ... }
fn set_face_slide_rate_r(self, face_slide_rate: impl Into<f32>) { ... }
fn enable_silhouette_r(self) { ... }
fn disable_silhouette_r(self) { ... }
fn open_panel(self) { ... }
fn close_panel(self) { ... }
fn close_all(self) { ... }
fn destroy(self) { ... }
}Provided Methods§
Sourcefn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn fade_in_face_l(self)
fn fade_in_face_l(self)
FadeInFaceL() overload
Sourcefn fade_out_face_l(self)
fn fade_out_face_l(self)
FadeOutFaceL() overload
Sourcefn set_face_slide_rate_l(self, face_slide_rate: impl Into<f32>)
fn set_face_slide_rate_l(self, face_slide_rate: impl Into<f32>)
SetFaceSlideRateL(f32) overload
Sourcefn enable_silhouette_l(self)
fn enable_silhouette_l(self)
EnableSilhouetteL() overload
Sourcefn disable_silhouette_l(self)
fn disable_silhouette_l(self)
DisableSilhouetteL() overload
Sourcefn fade_in_face_r(self)
fn fade_in_face_r(self)
FadeInFaceR() overload
Sourcefn fade_out_face_r(self)
fn fade_out_face_r(self)
FadeOutFaceR() overload
Sourcefn set_face_slide_rate_r(self, face_slide_rate: impl Into<f32>)
fn set_face_slide_rate_r(self, face_slide_rate: impl Into<f32>)
SetFaceSlideRateR(f32) overload
Sourcefn enable_silhouette_r(self)
fn enable_silhouette_r(self)
EnableSilhouetteR() overload
Sourcefn disable_silhouette_r(self)
fn disable_silhouette_r(self)
DisableSilhouetteR() overload
Sourcefn open_panel(self)
fn open_panel(self)
OpenPanel() overload
Sourcefn close_panel(self)
fn close_panel(self)
ClosePanel() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkUI_FaceObjects> ITalkUI_FaceObjectsMethods for __T
Available on crate feature
app-talk3_d-talkui only.