pub struct TerrainHeightMap(/* private fields */);Expand description
IL2CPP class: App.TerrainHeightMap
Inherits: TerrainMap
Implementations§
Source§impl TerrainHeightMap
impl TerrainHeightMap
pub fn base(self) -> TerrainMap
Source§impl TerrainHeightMap
impl TerrainHeightMap
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn ctor_3_method_info() -> &'static MethodInfo
pub fn read_data_method_info() -> &'static MethodInfo
pub fn write_data_method_info() -> &'static MethodInfo
pub fn fill_height_method_info() -> &'static MethodInfo
pub fn move_height_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn set_item_method_info() -> &'static MethodInfo
Source§impl TerrainHeightMap
impl TerrainHeightMap
Sourcepub unsafe fn read_data(this: impl Into<IlInstance>, data: TerrainData)
pub unsafe fn read_data(this: impl Into<IlInstance>, data: TerrainData)
Direct (non-virtual) call to TerrainHeightMap’s own ReadData. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn write_data(this: impl Into<IlInstance>, data: TerrainData)
pub unsafe fn write_data(this: impl Into<IlInstance>, data: TerrainData)
Direct (non-virtual) call to TerrainHeightMap’s own WriteData. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for TerrainHeightMap
impl ClassIdentity for TerrainHeightMap
Source§impl Clone for TerrainHeightMap
impl Clone for TerrainHeightMap
Source§fn clone(&self) -> TerrainHeightMap
fn clone(&self) -> TerrainHeightMap
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TerrainHeightMap
impl FromIlInstance for TerrainHeightMap
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for TerrainHeightMap
impl IObject for TerrainHeightMap
impl ITerrainHeightMap for TerrainHeightMap
impl ITerrainMap for TerrainHeightMap
Auto Trait Implementations§
impl Freeze for TerrainHeightMap
impl RefUnwindSafe for TerrainHeightMap
impl !Send for TerrainHeightMap
impl !Sync for TerrainHeightMap
impl Unpin for TerrainHeightMap
impl UnwindSafe for TerrainHeightMap
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Source§fn ctor_2(self, terrain: impl Into<Terrain>)
fn ctor_2(self, terrain: impl Into<Terrain>)
.ctor(crate::unity_engine::terrain::Terrain) overloadSource§fn ctor_3(self, data: impl Into<TerrainData>)
fn ctor_3(self, data: impl Into<TerrainData>)
.ctor(crate::unity_engine::terraindata::TerrainData) overloadSource§fn read_data(self, data: impl Into<TerrainData>)
fn read_data(self, data: impl Into<TerrainData>)
ReadData(crate::unity_engine::terraindata::TerrainData) overloadSource§fn write_data(self, data: impl Into<TerrainData>)
fn write_data(self, data: impl Into<TerrainData>)
WriteData(crate::unity_engine::terraindata::TerrainData) overloadSource§fn fill_height(self, height: impl Into<f32>)
fn fill_height(self, height: impl Into<f32>)
FillHeight(f32) overloadSource§fn move_height(self, height: impl Into<f32>)
fn move_height(self, height: impl Into<f32>)
MoveHeight(f32) overloadSource§impl<__T> ITerrainMapMethods for __Twhere
__T: ITerrainMap,
impl<__T> ITerrainMapMethods for __Twhere
__T: ITerrainMap,
Source§fn get_height(self) -> i32
fn get_height(self) -> i32
get_Height() overloadSource§fn set_height(self, value: impl Into<i32>)
fn set_height(self, value: impl Into<i32>)
set_Height(i32) overloadSource§fn is_outside(self, x: impl Into<i32>, y: impl Into<i32>) -> bool
fn is_outside(self, x: impl Into<i32>, y: impl Into<i32>) -> bool
IsOutside(i32, i32) overloadSource§fn read(self, terrain: impl Into<Terrain>)
fn read(self, terrain: impl Into<Terrain>)
Read(crate::unity_engine::terrain::Terrain) overloadSource§fn read_2(self, data: impl Into<TerrainData>)
fn read_2(self, data: impl Into<TerrainData>)
Read(crate::unity_engine::terraindata::TerrainData) overloadSource§fn write(self, terrain: impl Into<Terrain>)
fn write(self, terrain: impl Into<Terrain>)
Write(crate::unity_engine::terrain::Terrain) overloadSource§fn write_2(self, data: impl Into<TerrainData>)
fn write_2(self, data: impl Into<TerrainData>)
Write(crate::unity_engine::terraindata::TerrainData) overloadSource§fn read_data(self, data: impl Into<TerrainData>)
fn read_data(self, data: impl Into<TerrainData>)
ReadData(crate::unity_engine::terraindata::TerrainData) overloadSource§fn write_data(self, data: impl Into<TerrainData>)
fn write_data(self, data: impl Into<TerrainData>)
WriteData(crate::unity_engine::terraindata::TerrainData) overload