pub struct Terrain(/* private fields */);Expand description
IL2CPP class: UnityEngine.Terrain
Inherits: Behaviour
Implementations§
Source§impl Terrain
impl Terrain
Sourcepub fn get_active_terrains() -> Array<Terrain>
pub fn get_active_terrains() -> Array<Terrain>
get_activeTerrains() overload
Source§impl Terrain
impl Terrain
pub fn get_terrain_data_method_info() -> &'static MethodInfo
pub fn get_lightmap_index_method_info() -> &'static MethodInfo
pub fn get_lightmap_scale_offset_method_info() -> &'static MethodInfo
pub fn get_allow_auto_connect_method_info() -> &'static MethodInfo
pub fn get_grouping_id_method_info() -> &'static MethodInfo
pub fn set_neighbors_method_info() -> &'static MethodInfo
pub fn get_active_terrains_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_lightmap_scale_offset_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Terrain
impl ClassIdentity for Terrain
Source§impl FromIlInstance for Terrain
impl FromIlInstance for Terrain
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for Terrain
impl IObject_2 for Terrain
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for Terrain
impl IBehaviour for Terrain
impl IComponent for Terrain
impl IObject for Terrain
impl ITerrain for Terrain
Auto Trait Implementations§
impl Freeze for Terrain
impl RefUnwindSafe for Terrain
impl !Send for Terrain
impl !Sync for Terrain
impl Unpin for Terrain
impl UnwindSafe for Terrain
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITerrainMethods for __Twhere
__T: ITerrain,
impl<__T> ITerrainMethods for __Twhere
__T: ITerrain,
Source§fn get_terrain_data(self) -> TerrainData
fn get_terrain_data(self) -> TerrainData
get_terrainData() overloadSource§fn get_lightmap_index(self) -> i32
fn get_lightmap_index(self) -> i32
get_lightmapIndex() overloadSource§fn get_lightmap_scale_offset(self) -> Vector4
fn get_lightmap_scale_offset(self) -> Vector4
get_lightmapScaleOffset() overloadSource§fn get_allow_auto_connect(self) -> bool
fn get_allow_auto_connect(self) -> bool
get_allowAutoConnect() overloadSource§fn get_grouping_id(self) -> i32
fn get_grouping_id(self) -> i32
get_groupingID() overloadSource§fn set_neighbors(
self,
left: impl Into<Terrain>,
top: impl Into<Terrain>,
right: impl Into<Terrain>,
bottom: impl Into<Terrain>,
)
fn set_neighbors( self, left: impl Into<Terrain>, top: impl Into<Terrain>, right: impl Into<Terrain>, bottom: impl Into<Terrain>, )
SetNeighbors(crate::unity_engine::terrain::Terrain, crate::unity_engine::terrain::Terrain, crate::unity_engine::terrain::Terrain, crate::unity_engine::terrain::Terrain) overloadSource§fn get_lightmap_scale_offset_injected(self) -> Vector4
fn get_lightmap_scale_offset_injected(self) -> Vector4
get_lightmapScaleOffset_Injected(*mutcrate::unity_engine::vector4::Vector4) overload