pub struct TerrainLayerMap(/* private fields */);Expand description
IL2CPP class: App.TerrainLayerMap
Inherits: TerrainMap
Implementations§
Source§impl TerrainLayerMap
impl TerrainLayerMap
pub fn base(self) -> TerrainMap
Source§impl TerrainLayerMap
impl TerrainLayerMap
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn ctor_3_method_info() -> &'static MethodInfo
pub fn ctor_4_method_info() -> &'static MethodInfo
pub fn read_data_method_info() -> &'static MethodInfo
pub fn write_data_method_info() -> &'static MethodInfo
pub fn get_current_layer_method_info() -> &'static MethodInfo
pub fn get_max_alpha_method_info() -> &'static MethodInfo
pub fn normalize_method_info() -> &'static MethodInfo
pub fn normalize_2_method_info() -> &'static MethodInfo
pub fn fill_layer_method_info() -> &'static MethodInfo
pub fn slop_layer_method_info() -> &'static MethodInfo
pub fn clear_layer_method_info() -> &'static MethodInfo
pub fn update_soft_method_info() -> &'static MethodInfo
pub fn update_soft_2_method_info() -> &'static MethodInfo
pub fn get_count_method_info() -> &'static MethodInfo
pub fn set_count_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn set_item_method_info() -> &'static MethodInfo
Source§impl TerrainLayerMap
impl TerrainLayerMap
Sourcepub unsafe fn read_data(this: impl Into<IlInstance>, data: TerrainData)
pub unsafe fn read_data(this: impl Into<IlInstance>, data: TerrainData)
Direct (non-virtual) call to TerrainLayerMap’s own ReadData. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn write_data(this: impl Into<IlInstance>, data: TerrainData)
pub unsafe fn write_data(this: impl Into<IlInstance>, data: TerrainData)
Direct (non-virtual) call to TerrainLayerMap’s own WriteData. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl TerrainLayerMap
impl TerrainLayerMap
Trait Implementations§
Source§impl ClassIdentity for TerrainLayerMap
impl ClassIdentity for TerrainLayerMap
Source§impl Clone for TerrainLayerMap
impl Clone for TerrainLayerMap
Source§fn clone(&self) -> TerrainLayerMap
fn clone(&self) -> TerrainLayerMap
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TerrainLayerMap
impl FromIlInstance for TerrainLayerMap
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for TerrainLayerMap
impl IObject for TerrainLayerMap
impl ITerrainLayerMap for TerrainLayerMap
impl ITerrainMap for TerrainLayerMap
Auto Trait Implementations§
impl Freeze for TerrainLayerMap
impl RefUnwindSafe for TerrainLayerMap
impl !Send for TerrainLayerMap
impl !Sync for TerrainLayerMap
impl Unpin for TerrainLayerMap
impl UnwindSafe for TerrainLayerMap
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fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITerrainLayerMapMethods for __Twhere
__T: ITerrainLayerMap,
impl<__T> ITerrainLayerMapMethods for __Twhere
__T: ITerrainLayerMap,
Source§fn ctor_2(self, terrain: impl Into<Terrain>)
fn ctor_2(self, terrain: impl Into<Terrain>)
.ctor(crate::unity_engine::terrain::Terrain) overloadSource§fn ctor_3(self, data: impl Into<TerrainData>)
fn ctor_3(self, data: impl Into<TerrainData>)
.ctor(crate::unity_engine::terraindata::TerrainData) overloadSource§fn ctor_4(
self,
width: impl Into<i32>,
height: impl Into<i32>,
layers: impl Into<i32>,
)
fn ctor_4( self, width: impl Into<i32>, height: impl Into<i32>, layers: impl Into<i32>, )
.ctor(i32, i32, i32) overloadSource§fn read_data(self, data: impl Into<TerrainData>)
fn read_data(self, data: impl Into<TerrainData>)
ReadData(crate::unity_engine::terraindata::TerrainData) overloadSource§fn write_data(self, data: impl Into<TerrainData>)
fn write_data(self, data: impl Into<TerrainData>)
WriteData(crate::unity_engine::terraindata::TerrainData) overloadSource§fn get_current_layer(self, x: impl Into<i32>, y: impl Into<i32>) -> i32
fn get_current_layer(self, x: impl Into<i32>, y: impl Into<i32>) -> i32
GetCurrentLayer(i32, i32) overloadSource§fn get_max_alpha(self, x: impl Into<i32>, y: impl Into<i32>) -> f32
fn get_max_alpha(self, x: impl Into<i32>, y: impl Into<i32>) -> f32
GetMaxAlpha(i32, i32) overloadSource§fn normalize_2(self, layer: impl Into<i32>)
fn normalize_2(self, layer: impl Into<i32>)
Normalize(i32) overloadSource§fn fill_layer(self, layer: impl Into<i32>)
fn fill_layer(self, layer: impl Into<i32>)
FillLayer(i32) overloadSource§fn slop_layer(self, data: impl Into<TerrainData>, layer: impl Into<i32>)
fn slop_layer(self, data: impl Into<TerrainData>, layer: impl Into<i32>)
SlopLayer(crate::unity_engine::terraindata::TerrainData, i32) overloadSource§fn clear_layer(self, layer: impl Into<i32>)
fn clear_layer(self, layer: impl Into<i32>)
ClearLayer(i32) overloadSource§fn update_soft(self)
fn update_soft(self)
UpdateSoft() overloadSource§fn update_soft_2(self, layer: impl Into<i32>)
fn update_soft_2(self, layer: impl Into<i32>)
UpdateSoft(i32) overloadSource§impl<__T> ITerrainMapMethods for __Twhere
__T: ITerrainMap,
impl<__T> ITerrainMapMethods for __Twhere
__T: ITerrainMap,
Source§fn get_height(self) -> i32
fn get_height(self) -> i32
get_Height() overloadSource§fn set_height(self, value: impl Into<i32>)
fn set_height(self, value: impl Into<i32>)
set_Height(i32) overloadSource§fn is_outside(self, x: impl Into<i32>, y: impl Into<i32>) -> bool
fn is_outside(self, x: impl Into<i32>, y: impl Into<i32>) -> bool
IsOutside(i32, i32) overloadSource§fn read(self, terrain: impl Into<Terrain>)
fn read(self, terrain: impl Into<Terrain>)
Read(crate::unity_engine::terrain::Terrain) overloadSource§fn read_2(self, data: impl Into<TerrainData>)
fn read_2(self, data: impl Into<TerrainData>)
Read(crate::unity_engine::terraindata::TerrainData) overloadSource§fn write(self, terrain: impl Into<Terrain>)
fn write(self, terrain: impl Into<Terrain>)
Write(crate::unity_engine::terrain::Terrain) overloadSource§fn write_2(self, data: impl Into<TerrainData>)
fn write_2(self, data: impl Into<TerrainData>)
Write(crate::unity_engine::terraindata::TerrainData) overloadSource§fn read_data(self, data: impl Into<TerrainData>)
fn read_data(self, data: impl Into<TerrainData>)
ReadData(crate::unity_engine::terraindata::TerrainData) overloadSource§fn write_data(self, data: impl Into<TerrainData>)
fn write_data(self, data: impl Into<TerrainData>)
WriteData(crate::unity_engine::terraindata::TerrainData) overload