pub trait IAIBattleSimulator_BreakMethods: IAIBattleSimulator_Break {
// Provided methods
fn setup(
self,
side: impl Into<BattleInfoSide>,
indication: impl Into<AIBattleSimulator_Indication>,
) { ... }
fn disable(self) { ... }
fn add(self, break_attack: impl Into<f32>) { ... }
fn get_break_attack(self) -> f32 { ... }
fn get_stun(self) -> f32 { ... }
fn get_is_not_break(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn setup(
self,
side: impl Into<BattleInfoSide>,
indication: impl Into<AIBattleSimulator_Indication>,
)
fn setup( self, side: impl Into<BattleInfoSide>, indication: impl Into<AIBattleSimulator_Indication>, )
Setup(crate::app::battleinfoside::BattleInfoSide, crate::app::aibattlesimulator::AIBattleSimulator_Indication) overload
Sourcefn get_break_attack(self) -> f32
fn get_break_attack(self) -> f32
get_BreakAttack() overload
Sourcefn get_is_not_break(self) -> bool
fn get_is_not_break(self) -> bool
get_IsNotBreak() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAIBattleSimulator_Break> IAIBattleSimulator_BreakMethods for __T
Available on crate feature
app-aibattlesimulator only.