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IAIBattleSimulator_BreakMethods

Trait IAIBattleSimulator_BreakMethods 

Source
pub trait IAIBattleSimulator_BreakMethods: IAIBattleSimulator_Break {
    // Provided methods
    fn setup(
        self,
        side: impl Into<BattleInfoSide>,
        indication: impl Into<AIBattleSimulator_Indication>,
    ) { ... }
    fn disable(self) { ... }
    fn add(self, break_attack: impl Into<f32>) { ... }
    fn get_break_attack(self) -> f32 { ... }
    fn get_stun(self) -> f32 { ... }
    fn get_is_not_break(self) -> bool { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn setup( self, side: impl Into<BattleInfoSide>, indication: impl Into<AIBattleSimulator_Indication>, )

Setup(crate::app::battleinfoside::BattleInfoSide, crate::app::aibattlesimulator::AIBattleSimulator_Indication) overload

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fn disable(self)

Disable() overload

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fn add(self, break_attack: impl Into<f32>)

Add(f32) overload

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fn get_break_attack(self) -> f32

get_BreakAttack() overload

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fn get_stun(self) -> f32

get_Stun() overload

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fn get_is_not_break(self) -> bool

get_IsNotBreak() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAIBattleSimulator_Break> IAIBattleSimulator_BreakMethods for __T

Available on crate feature app-aibattlesimulator only.